Isse
|
192356f6c5
|
use interpolated pos and ori
|
2023-05-09 19:43:09 +02:00 |
|
Isse
|
6674cce2cc
|
intercat with sprites on ships
|
2023-05-09 19:43:09 +02:00 |
|
Isse
|
2928eb8d15
|
sit on sprites
|
2023-05-09 19:43:08 +02:00 |
|
Joshua Barretto
|
1cc221f653
|
Merge branch 'zesterer/rtsim-tweaks' into 'master'
Started adding wandering rtsim monsters
See merge request veloren/veloren!3908
|
2023-05-09 14:51:15 +00:00 |
|
Sam
|
faff715c4f
|
Simultaneous melee hits now show separately in SCT
|
2023-05-07 20:43:52 -04:00 |
|
Sam
|
a38f336c9e
|
Added dual wielding sword contextual abilities.
|
2023-05-07 20:43:51 -04:00 |
|
Joshua Barretto
|
a5b1e41d8b
|
Make NPC interaction go via rtsim
|
2023-05-04 11:23:46 +01:00 |
|
Sam
|
e819cd2309
|
Updated hashbrown, removed some to_owned calls in handling recently unequipped items
|
2023-04-19 18:43:40 -04:00 |
|
Joshua Barretto
|
9e17042bf6
|
Merge branch 'rtsim2' into 'master'
Initial implementation of rtsim2
Closes #1476
See merge request veloren/veloren!3517
|
2023-04-12 16:17:52 +00:00 |
|
Joshua Barretto
|
00559187d6
|
Fixed tests
|
2023-04-10 18:40:31 +01:00 |
|
Joshua Barretto
|
326aa3f8ff
|
Made /rtsim_npc order NPCs by distance
|
2023-04-09 19:25:58 +01:00 |
|
Joshua Barretto
|
3e0f5295c0
|
Added CharacterActivity, made NPCs look at the player when speaking to them
|
2023-04-09 19:25:57 +01:00 |
|
Joshua Barretto
|
ea007ff702
|
Cleaning up
|
2023-04-09 19:25:55 +01:00 |
|
Joshua Barretto
|
64324262c7
|
Added /rtsim_purge command
|
2023-04-09 19:25:55 +01:00 |
|
Isse
|
dda1be58d4
|
big birds!
|
2023-04-09 19:25:54 +01:00 |
|
Isse
|
259bb6fce4
|
fix phys test
|
2023-04-09 19:25:54 +01:00 |
|
Isse
|
28ebdbbe74
|
fix mount controller
|
2023-04-09 19:25:54 +01:00 |
|
Joshua Barretto
|
0b4d3c9e20
|
Fixed scaling of airships
|
2023-04-09 19:25:53 +01:00 |
|
Joshua Barretto
|
e8b489a71a
|
sync
|
2023-04-09 19:25:53 +01:00 |
|
Joshua Barretto
|
587996abb7
|
Correctly scale glider physics
|
2023-04-09 19:25:52 +01:00 |
|
Joshua Barretto
|
8ff438bb5b
|
Smol animals
|
2023-04-09 19:25:51 +01:00 |
|
Joshua Barretto
|
f140a94dc6
|
Fixed scaled terrain collisions
|
2023-04-09 19:25:51 +01:00 |
|
Joshua Barretto
|
87a6143375
|
Began adding rtsim2 NPCs, scale command
|
2023-04-09 19:25:51 +01:00 |
|
Imbris
|
e20cf5f14f
|
Reduce rand::thread_rng calls, document MeleeConstructor scaled field more, remove extra stances.get() in hud/mod.rs
|
2023-04-07 01:59:41 -04:00 |
|
Sam
|
f40ef0d5dd
|
Polymorph effect now more correctly handles when multiple polymorph buffs are applied.
|
2023-04-01 13:11:59 -04:00 |
|
Sam
|
09f600bc1e
|
Buffs can have variable tick times
|
2023-03-30 21:23:41 -04:00 |
|
Isse
|
c34e5ad4ed
|
Small fixes
|
2023-03-29 23:11:59 +00:00 |
|
Isse
|
1298fc792b
|
Merge branch 'ProfessionalHobbyist/configurable_day_night_length' into 'master'
Add setting to control length of day/night cycle for servers. ("Fix" for https://gitlab.com/veloren/veloren/-/issues/1798)
See merge request veloren/veloren!3836
|
2023-03-23 16:33:39 +00:00 |
|
Sophia Waggoner
|
264e4a53f8
|
cargo clippy + fmt
|
2023-03-22 05:49:54 -07:00 |
|
Sophia Waggoner
|
4a3d1bbb86
|
Ultimately use setting in day cycle updates.
(First functional commit.)
|
2023-03-21 21:32:05 -07:00 |
|
Sam
|
e5c9f92269
|
Fix clippy from rebase
|
2023-03-21 20:23:46 -04:00 |
|
Sam
|
c295506ef9
|
Removed buffered inputs
|
2023-03-21 20:13:45 -04:00 |
|
Sam
|
868a42ba39
|
Addressed UX feedback
|
2023-03-21 20:10:40 -04:00 |
|
Sam
|
3caa9dc529
|
Stances can now be left by interacting with the buff bar.
|
2023-03-21 20:03:22 -04:00 |
|
Sam
|
7365fcb530
|
Rolls cancel recover at the cost of additional energy, sitting ends active stances.
|
2023-03-21 20:03:15 -04:00 |
|
Sam
|
86dfa34ec9
|
Cleaving stance required abilities
|
2023-03-21 19:59:00 -04:00 |
|
Sam
|
c3026d388a
|
Defensive stance required abilities
|
2023-03-21 19:58:11 -04:00 |
|
Sam
|
a3d655970e
|
Heavy stance required abilities
|
2023-03-21 19:56:32 -04:00 |
|
Sam
|
fce9211d49
|
Secondaries for all stances
|
2023-03-21 19:39:39 -04:00 |
|
Sam
|
ed0de15a5a
|
Heavy stance skill abilities.
|
2023-03-21 19:39:35 -04:00 |
|
Sam
|
5f126bb5c6
|
Queued inputs are now culled after a period of time if they are not actively held
|
2023-03-21 19:39:19 -04:00 |
|
Sam
|
b376228d45
|
Primary and secondary abilities can now be contextual. BasicStance character state added.
|
2023-03-21 19:38:15 -04:00 |
|
Sam
|
9875008efa
|
Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
|
2023-03-21 19:29:34 -04:00 |
|
Sam
|
d0a46ed82b
|
Inputs now remain queued even when the input is released, until the input is used.
|
2023-03-21 19:26:06 -04:00 |
|
Imbris
|
9e212935e5
|
Merge branch 'imbris/time-local-event-handling' into 'master'
Add metrics for timing subsections of State::tick
See merge request veloren/veloren!3825
|
2023-03-14 14:52:57 +00:00 |
|
Imbris
|
87bf44241b
|
Add metrics for timing subsections of State::tick
|
2023-03-14 01:03:05 -04:00 |
|
Sam
|
42388976d7
|
Fixed issue with max health change over time buff being reset if re-applied. Addressed review comments.
|
2023-03-12 16:37:02 -04:00 |
|
Sam
|
4c79936c07
|
Added wrapper type to durations related to buffs and auras.
|
2023-03-11 16:47:11 -05:00 |
|
Sam
|
663db06844
|
Made auras no longer need to be mutably accessed every tick.
|
2023-03-11 16:45:12 -05:00 |
|
Sam
|
8a6a60d5bb
|
Buffs from auras no longer need to be mutably accessed every tick in aura system to prevent applying a buff every tick and ensure duration only starts after leaving aura
|
2023-03-11 16:45:12 -05:00 |
|
Sam
|
9efac9957d
|
Changed buff effects so they did not need to mutably change buffs every tick. Buff system now no longer mutably accesses buffs component.
|
2023-03-11 16:45:11 -05:00 |
|
Sam
|
89aa934c3c
|
Initial work
|
2023-03-11 16:45:10 -05:00 |
|
Monty Marz
|
9a025cfcc8
|
More spot features
|
2023-03-03 23:21:37 +00:00 |
|
flo
|
bf81ffc029
|
frost_gigas
|
2023-02-15 00:10:37 +00:00 |
|
James Melkonian
|
21a2a4ac46
|
Refactor energy and poise regen
|
2023-02-07 18:02:26 +00:00 |
|
Corvella
|
dcd3fb2077
|
Correctly apply LoD distance setting and improve documentation on projectile fixes
|
2023-01-26 14:27:59 +00:00 |
|
Avi Weinstock
|
dc6e61983c
|
Make potion sickness's healing multiplier only affect potions.
|
2023-01-19 15:06:13 -05:00 |
|
Avi Weinstock
|
a871d3880b
|
Address MR 3756 review comments.
|
2023-01-19 15:06:13 -05:00 |
|
Avi Weinstock
|
78845a0d73
|
Implement potion sickness, which causes diminishing returns on healing from potions.
|
2023-01-19 15:06:12 -05:00 |
|
Nils Ascheuer
|
21f417dbef
|
Added Changelog
|
2023-01-18 14:40:21 +01:00 |
|
Nils Ascheuer
|
f9e1aca045
|
#1694 Faster Energy Regeneration-acceleration while sitting
|
2023-01-18 10:44:09 +01:00 |
|
Corvella
|
ef5737360b
|
Improve Projectile/Entity Hit Detection
|
2023-01-16 05:58:28 +00:00 |
|
flo
|
98c1e68209
|
Fix wall cheese
|
2023-01-14 15:41:07 +00:00 |
|
Marcel Märtens
|
2812729b78
|
cargo clippy lifetimes
|
2022-11-28 15:19:57 +01:00 |
|
Marcel Märtens
|
dad73ba2a3
|
fix clamp clippy errors
|
2022-11-28 14:26:27 +01:00 |
|
Marcel Märtens
|
0ab7a2543e
|
fix clippy errors
|
2022-11-28 14:08:11 +01:00 |
|
Sam
|
0fe073fcdc
|
Addressed feedback from testing
|
2022-10-27 20:07:10 -04:00 |
|
Sam
|
df9ef691fd
|
Cleaving stance AI
|
2022-10-27 20:07:03 -04:00 |
|
Sam
|
8d3567b6b2
|
Made combo melee more ergonomic to use when it is a stance
|
2022-10-27 20:06:59 -04:00 |
|
Sam
|
7a8653e8f8
|
Reaching abilities
|
2022-10-27 20:06:35 -04:00 |
|
Sam
|
500e0ae3d0
|
Heavy abilities
|
2022-10-27 20:06:34 -04:00 |
|
Sam
|
8a578bf3f6
|
Parrying abilities
|
2022-10-27 20:06:34 -04:00 |
|
Sam
|
ec03bd7032
|
Cleaving abilities
|
2022-10-27 20:06:33 -04:00 |
|
Sam
|
38094b6ba2
|
Finisher melee
|
2022-10-27 20:06:29 -04:00 |
|
Sam
|
c09e858cba
|
Single target melee attacks now hit the closest target instead of a random target.
|
2022-10-27 20:06:28 -04:00 |
|
Sam
|
7b27b63122
|
Melee attacks now only hit a single target by default
|
2022-10-27 20:06:28 -04:00 |
|
Sam
|
17258975fc
|
Combo melee 2 state
|
2022-10-27 20:06:26 -04:00 |
|
Joshua Barretto
|
3c54e63592
|
Various minor optimisations
|
2022-10-12 13:57:14 +01:00 |
|
Marcel Märtens
|
cf6a764aa4
|
update toolchain to 2022-09-23
|
2022-09-25 15:58:32 +02:00 |
|
Marcel Märtens
|
c2b453f6f1
|
update toolchain to 2022-09-08
This reverts commit 6c9deee491 .
This reverts commit a32b269252 .
|
2022-09-24 00:04:40 +02:00 |
|
Joshua Yanovski
|
2c15d0af56
|
Reduce overhead of messaging systems.
|
2022-09-14 21:04:53 -07:00 |
|
Marcel Märtens
|
a32b269252
|
steal sharps clippy improvements to the old nightly
|
2022-09-11 16:10:56 +02:00 |
|
Joshua Yanovski
|
986d104faa
|
Update Rust toolchain.
|
2022-09-08 15:43:53 -07:00 |
|
juliancoffee
|
54c48c7112
|
Extract buff executor into own function
|
2022-09-06 15:50:04 +03:00 |
|
flo
|
9339971032
|
Music Instruments
|
2022-08-28 18:48:18 +00:00 |
|
flo
|
e882e62c08
|
seachapel
|
2022-08-24 21:50:53 +00:00 |
|
Marcel Märtens
|
ffe7b2158d
|
put light_emitters in par_loop to improve the runtime of the campfire lit out loop
|
2022-07-18 20:56:28 +02:00 |
|
tygyh
|
120ee6b6c0
|
Fix typos
|
2022-07-15 18:59:37 +02:00 |
|
tygyh
|
5e5698249b
|
Remove unnecessarily qualified paths
|
2022-07-15 14:49:46 +02:00 |
|
Marcel Märtens
|
e4909650e1
|
update hashbrown, specs, and tracy
|
2022-07-06 15:41:59 +02:00 |
|
Socksonme
|
6a355c58f2
|
Remove instance from PoiseChange
|
2022-06-29 18:36:05 +03:00 |
|
socksonme
|
eabbfe6a51
|
Remove damage batch option + crit_mult
|
2022-06-29 17:31:54 +03:00 |
|
socksonme
|
559d5ca804
|
Some changes to DamageSources + various code qual changes
|
2022-06-29 17:31:43 +03:00 |
|
socksonme
|
5360a7c93e
|
Tons of code quality changes, added damage rounding option
|
2022-06-29 17:31:37 +03:00 |
|
socksonme
|
202d558246
|
Instance number generated inside projectile constructor, remove crit field
|
2022-06-29 17:31:07 +03:00 |
|
socksonme
|
6c75ad6ef8
|
Code quality changes and comments
|
2022-06-29 17:30:54 +03:00 |
|
socksonme
|
ac5bf53c42
|
Instance numbers for HpChanges
|
2022-06-29 17:30:50 +03:00 |
|
socksonme
|
7a1e19d42c
|
Crits now only glob with eachother, now show up like healing
Still a WIP, need to change crits to being non-floating and try implementing crits popping, need to remove some debugging stuff later
|
2022-06-29 17:30:29 +03:00 |
|
socksonme
|
94f193fbe0
|
Damage outcomes are now emitted with health change events
Being healed and damaged at the same time still leads to issues - needs to be sorted out
|
2022-06-29 17:29:19 +03:00 |
|
Christof Petig
|
a55cbbbf11
|
move the character_state test to the systems crate (where the infrastructure is complete)
|
2022-06-08 07:47:20 +02:00 |
|