Marcel Märtens
d24b904563
move ship_manifest to common assets until its properly included in servers ECS and pushed to clients
2021-11-15 09:00:12 +01:00
Samuel Keiffer
dd52695917
Merge branch 'solved_orc_beard_mystery' into 'master'
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Oolnokk/ "Goatee" orc beard glitched fixed
See merge request veloren/veloren!3005
2021-11-14 04:11:30 +00:00
Oolnokk
5643cea4ba
The long orc beard was painted with index 17 thus rendering parts invisible after the hat update, creating an infamous 'goatee' look. Copied the colors to much higher indexes, and now it looks as intended ingame.
2021-11-13 19:08:06 -05:00
Joshua Barretto
b1915622b5
Merge branch 'xvar/fix-tooltip-floating-point-rounding' into 'master'
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Added formatting to round tooltip values for consumables to 1 decimal place
See merge request veloren/veloren!3004
2021-11-13 20:54:05 +00:00
Ben Wallis
8d356d14a3
Merge branch 'xvar/exp-sharing' into 'master'
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Implemented EXP sharing based on damage contribution
See merge request veloren/veloren!2986
2021-11-13 20:46:45 +00:00
Ben Wallis
022c1417b6
EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
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Damage from a given individual or group only counts towards a kill for 10 minutes since that individual or group's last damage to the entity - after this period their damage contribution is removed. This avoids the list of damage contributors growing excessively large for an entity that does a lot of combat but never dies.
EXP sharing within groups is unchanged - the difference is simply that the input to this calculation may be less than 100% of the base EXP reward for the kill if other individuals or groups contributed damage.
2021-11-13 20:46:45 +00:00
Ben Wallis
b4c7af1ad1
Added formatting to round tooltip values for consumables to 1 decimal place
2021-11-13 20:25:09 +00:00
Joshua Barretto
4b3aa7e8fa
Merge branch 'zesterer/fun-things' into 'master'
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Fun Things
See merge request veloren/veloren!2987
2021-11-13 17:49:20 +00:00
Joshua Barretto
c0bf9503bd
Addressed review issues, added cloning docs to BodySpec::Manifests
2021-11-13 17:20:23 +00:00
Joshua Barretto
0f56ebe82b
Toned down golf club knockback
2021-11-13 17:13:09 +00:00
Joshua Barretto
657ac45288
Updated changelog
2021-11-13 17:13:09 +00:00
Joshua Barretto
db741fe4c0
Added waypoints to towns
2021-11-13 17:13:09 +00:00
Joshua Barretto
46ec4203a2
Arbitrary volume airships
2021-11-13 17:13:08 +00:00
Joshua Barretto
026a4a07bb
Made explosions bonk sprites
2021-11-13 17:12:17 +00:00
Joshua Barretto
edf9c59e7d
Added bomb sprites
2021-11-13 17:12:16 +00:00
Joshua Barretto
dbfbdcdacd
Added golf club
2021-11-13 17:11:02 +00:00
Joshua Barretto
006edb9298
Merge branch 'Oolnokk/wanderers_hat_capitalization_fix_3' into 'master'
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Oolnokk/wanderers hat capitalization fix 3
See merge request veloren/veloren!3002
2021-11-13 17:01:50 +00:00
Benjam Soule H. Walker
9011ed3a77
Update assets/voxygen/voxel/armor/misc/head/wanderers_hat.vox
2021-11-13 16:30:03 +00:00
William Hetherington
8d15239d30
update Get Veloren Url in README
2021-11-13 08:35:49 +00:00
Justin Shipsey
32e3161d33
Merge branch 'Oolnokk/three_new_hats_edited_and_approved_by_gemu' into 'master'
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Three new hats. Models have been cleaned up and approved by Gemu.
See merge request veloren/veloren!2998
2021-11-13 04:02:40 +00:00
Oolnokk
de0072bbc1
Fixed drop chances in village crates to better resemble prior odds
2021-11-12 19:52:09 -05:00
Oolnokk
a71f2204d9
Changed drop location from boars to T2 Chests
2021-11-12 19:34:57 -05:00
Oolnokk
c6383ca5a4
Models have been cleaned up and approved by Gemu
2021-11-12 18:46:01 -05:00
Samuel Keiffer
6e57380735
Merge branch 'sam/ability-pool-and-hotbar' into 'master'
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Ability pool
See merge request veloren/veloren!2996
2021-11-12 05:11:12 +00:00
Sam
b901b97191
Changed fallback ability icon.
2021-11-11 23:41:01 -05:00
Sam
040d70c750
Final fixes.
2021-11-11 23:11:17 -05:00
Sam
f65c89862c
Removed vec allocation with an impl Iterator.
2021-11-11 22:43:25 -05:00
Sam
a288f9ee43
Addressed further review.
2021-11-11 22:37:37 -05:00
Sam
dfcb8c8519
Addressed review feedback.
2021-11-11 18:10:22 -05:00
Sam
b678f7f46e
Added some client methods for changing abilities to hook into.
2021-11-11 01:55:32 -05:00
Sam
da677e8ea6
Abilities can now be referred to by the asset id.
2021-11-10 17:30:19 -05:00
Imbris
ee6b8b6828
Merge branch 'imbris/leak-fix' into 'master'
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Potential fix for leak when inventory is open
See merge request veloren/veloren!2995
2021-11-10 22:15:25 +00:00
Sam
4309e1ff9b
Did voxygen stuff for ability pool.
2021-11-09 21:20:41 -05:00
Sam
d33ff9f17e
Ability pool updates after switching weapons now.
2021-11-09 19:51:06 -05:00
UncomfySilence
debbc1e4c6
+ Fixed pathing for coal in T0 boss loot table, was mineral.coal is mineral.ore.coal now
2021-11-09 22:40:25 +01:00
UncomfySilence
0f949f1b20
Merge remote-tracking branch 'origin/scaling_lower_tier_dungeons' into scaling_lower_tier_dungeons
2021-11-09 22:06:57 +01:00
UncomfySilence
027664f1c0
+ Fixing spelling msitake in T0 Boss craftin_ing.sticky_thread to crafting_ing.sticky_thread
2021-11-09 22:06:36 +01:00
UncomfySilence
7a49f26568
+ Reducing attack speed of minions
2021-11-09 22:06:36 +01:00
UncomfySilence
f764ae99c0
+ Adjusted damage, crit chance, and attack speed of weapons
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+ Adjusted boss and chest loot table to match it's new intended tier of difficulty while providing an intermediate stage for new players to explore between T0(T1) and T1(T2)
2021-11-09 22:06:36 +01:00
UncomfySilence
7b5d92f5fb
+ Made sure that abilities in staff simple match abilities in the staff skillset.
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+ If anything happened to chests then no more! (Don't question it)
+ Bosses have a ~4% chance to drop higher tiered gear
+ Organized T2 boss ron
2021-11-09 22:06:35 +01:00
UncomfySilence
6b637534f8
+ Lowered drop rate of extra extra tier armor and weapons from ~1.7% to ~0.8%
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+ Organized T2 boss ron
2021-11-09 22:06:35 +01:00
UncomfySilence
84d46314ad
+ All bosses ranging from T0 to T3 have a ~4% chance of dropping equipment one tier higher than normal, while having a ~1.7% chance to drop equipment even higher than that.
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+ All chests have a ~2% chance to drop better equipment than their tier.
2021-11-09 22:06:35 +01:00
UncomfySilence
c8e88375c6
+ Gnarling armor count - 7 previous being 7
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+ Adlet-bow armor count - 39 previous being 62
+ Sahagin armor count - 71 previous being 88
+ Haniwa armor count - 96 previous being 91
+ Myrmidon armor count - 152 previous being 161
+ Although an overall decrease in armor there's an increase in poise res, crit power, energy, and other stats.
+ Gave everything staff an ability set in skillset, and linked them all
2021-11-09 22:06:35 +01:00
UncomfySilence
f009b3fb65
+ Updating item_image_manifest to Master (was behind)
2021-11-09 22:06:27 +01:00
UncomfySilence
5221be5d42
+ Updating item_image_manifest to Master (was behind)
2021-11-09 21:58:55 +01:00
Sam
a8bec0280c
Ability pool mostly functional.
2021-11-09 12:56:07 -05:00
UncomfySilence
9e8aa4e6b1
+ Fixing spelling msitake in T0 Boss craftin_ing.sticky_thread to crafting_ing.sticky_thread
2021-11-09 11:50:26 +01:00
UncomfySilence
9d59959e8c
+ Reducing attack speed of minions
2021-11-09 09:33:05 +01:00
Imbris
a7e1d3218f
Potential fix for leak when inventory is open
2021-11-09 01:21:45 -05:00
Imbris
38a50d175c
Merge branch 'socksonme/fix_item_drop_texture' into 'master'
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Temporary fix to the textures of dropped items
See merge request veloren/veloren!2993
2021-11-09 06:12:17 +00:00