Avi Weinstock
ff5acf18d7
Doors now animate opening when entities are near them.
2022-11-01 19:29:51 -04:00
Joshua Barretto
836d4e4427
Merge branch 'bats' into 'master'
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bats
See merge request veloren/veloren!3681
2022-11-01 15:01:18 +00:00
flo
da65485228
bats
2022-11-01 15:01:18 +00:00
Joshua Barretto
1c1ff2189e
Merge branch 'zesterer/fxupscale' into 'master'
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Fixed window scale reset bug
See merge request veloren/veloren!3675
2022-10-29 12:59:06 +00:00
Marcel
7cb701e469
Merge branch 'holychowders/dont_just_stand_there_when_attacked' into 'master'
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Flee if attacked even if attacker is not close.
See merge request veloren/veloren!3669
2022-10-28 21:31:49 +00:00
holychowders
3d4ad29d1d
Flee if attacked even if attacker is not close.
2022-10-28 21:31:49 +00:00
Samuel Keiffer
dda62b998d
Merge branch 'sword' into 'master'
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Sword
See merge request veloren/veloren!3662
2022-10-28 01:01:07 +00:00
Sam
b090467f19
Changelog
2022-10-27 20:33:52 -04:00
Sam
7022350693
Sword AI now randomly rolls again
2022-10-27 20:07:11 -04:00
Sam
d60839010a
Rebase commit
2022-10-27 20:07:10 -04:00
Sam
0fe073fcdc
Addressed feedback from testing
2022-10-27 20:07:10 -04:00
Sam
b5682c4682
Addressed review comments
2022-10-27 20:07:09 -04:00
Sam
a44c36432e
Fixed that equipping weapons by using them from hotbar would bypass equipping animation.
2022-10-27 20:07:09 -04:00
Sam
1782408676
Address UX issues of contextual abilities.
2022-10-27 20:07:08 -04:00
Sam
e1f76e0127
Fixed sword AI after contextualized sword abilities.
2022-10-27 20:07:08 -04:00
Sam
8cfe62e6dc
Activated abilities can now be contextualized
2022-10-27 20:07:07 -04:00
Sam
07d273aa09
Removed unneccessary term in skill point cost calculation
2022-10-27 20:07:07 -04:00
Sam
172c9e0689
Fixed inability to use abilities while in a stance
2022-10-27 20:07:07 -04:00
Sam
273949369f
Fix unit tests
2022-10-27 20:07:06 -04:00
Sam
5674923a54
Changed exp/sp progression for sword skill tree
2022-10-27 20:07:06 -04:00
Sam
a21ce80daf
Tweaked sword component stats
2022-10-27 20:07:05 -04:00
Sam
38ce87d80b
Initial balance pass on sword ability stats
2022-10-27 20:07:05 -04:00
Sam
2e8ad96121
Stances now require a small amount of time to enter them
2022-10-27 20:07:05 -04:00
Sam
eb67cc2cf7
Reaching stance AI
2022-10-27 20:07:04 -04:00
Sam
9b4dcbfdde
Heavy stance AI
2022-10-27 20:07:04 -04:00
Sam
43a5a2a93a
Parrying stance AI
2022-10-27 20:07:03 -04:00
Sam
df9ef691fd
Cleaving stance AI
2022-10-27 20:07:03 -04:00
Sam
5358016ba0
Crippling stance AI
2022-10-27 20:07:02 -04:00
Sam
c7d3aa19e4
Mobility stance AI
2022-10-27 20:07:02 -04:00
Sam
c97bfdfb94
Defensive stance AI
2022-10-27 20:07:01 -04:00
Sam
7dcb3582e6
Sword AI for offensive abilities
2022-10-27 20:07:01 -04:00
Sam
4ab3abfc07
Balanced stance AI
2022-10-27 20:07:01 -04:00
Sam
221b0aff5f
Sword AI can now choose their abilities
2022-10-27 20:07:00 -04:00
Sam
937db8706c
Made animations when dual wielding less bad
2022-10-27 20:07:00 -04:00
Sam
bc8f794309
New ability icons
2022-10-27 20:06:59 -04:00
Sam
8d3567b6b2
Made combo melee more ergonomic to use when it is a stance
2022-10-27 20:06:59 -04:00
Sam
21aabb5663
Parries now correctly return to their stance.
2022-10-27 20:06:58 -04:00
Sam
21dedb54b9
Fixed bug where you couldn't properly exit an ability if you had a return ability but lacked the requirements to return
2022-10-27 20:06:58 -04:00
Sam
b3a15f61aa
Fixed issue where you could cancel combo melee 2 mid strike
2022-10-27 20:06:58 -04:00
Sam
5757b0bdf0
Abilities are now more expensive when in a mismatched stance if that stance is not the balanced stance.
2022-10-27 20:06:57 -04:00
Sam
5974646a3c
You can now leave a stance by using the corresponding ability input
2022-10-27 20:06:57 -04:00
Sam
a2242b28f4
If you were in a stance when you used an ability, return to that stance after the ability is complete.
2022-10-27 20:06:56 -04:00
Sam
191174aa30
The currently active stance shows as a buff
2022-10-27 20:06:56 -04:00
Sam
d3a52bd63b
Buffed cleaving spin
2022-10-27 20:06:56 -04:00
Sam
ac2e2fd724
Added animations for recover section of all abilities
2022-10-27 20:06:55 -04:00
Sam
a8212d6f41
Dive melee now scales its attack off of the entity's vertical speed.
...
Parries now cause the attacker to effectively have a recover that is either twice as long or 0.5s longer, whichever is more.
Counters now deal twice as much damage to the target if the target is in the buildup portion of an ability.
2022-10-27 20:06:55 -04:00
Sam
356c26cc66
UI for sword skill tree.
2022-10-27 20:06:54 -04:00
Sam
b09b0222c4
Animation for reaching flurry, tweaked animation for balanced combo.
2022-10-27 20:06:54 -04:00
Sam
9091d46554
Animation for reaching charge. Changed dash melee code to probe with a test melee instead of performing the actual melee strike during charge.
2022-10-27 20:06:53 -04:00
Sam
2e5dfd86de
Animation for reaching skewer
2022-10-27 20:06:53 -04:00