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Marcel Märtens 54e3cef223 downgrade libmimalloc-sys again , as the newest version fails with:
warning: libmimalloc-sys@0.1.39: In file included from c_src/mimalloc/src/prim/prim.c:12,
warning: libmimalloc-sys@0.1.39:                  from c_src/mimalloc/src/static.c:38:
warning: libmimalloc-sys@0.1.39: c_src/mimalloc/src/prim/windows/prim.c: In function 'win_is_out_of_memory_error':
warning: libmimalloc-sys@0.1.39: c_src/mimalloc/src/prim/windows/prim.c:212:10: error: 'ERROR_COMMITMENT_MINIMUM' undeclared (first use in this function); did you mean 'ERROR_COMMITMENT_LIMIT'?
warning: libmimalloc-sys@0.1.39:   212 |     case ERROR_COMMITMENT_MINIMUM:
warning: libmimalloc-sys@0.1.39:       |          ^~~~~~~~~~~~~~~~~~~~~~~~
warning: libmimalloc-sys@0.1.39:       |          ERROR_COMMITMENT_LIMIT
warning: libmimalloc-sys@0.1.39: c_src/mimalloc/src/prim/windows/prim.c:212:10: note: each undeclared identifier is reported only once for each function it appears in
error: failed to run custom build command for `libmimalloc-sys v0.1.39`
2024-07-09 23:21:40 +02:00
.cargo update toolchain to 2024-05-14 2024-05-18 00:58:54 +02:00
.github Lock lfs to 2.X 2021-12-28 16:11:58 -05:00
.gitlab Take artifacts from the correct profile on macos builds 2024-05-31 08:46:44 +00:00
assets Make charm recipes accessible by putting them in the potion tab of the crafting menu 2024-06-30 23:27:33 +00:00
client prepare comments intendation for next toolchain 2024-07-09 00:27:25 +02:00
common update toolchain to nightly-2024-07-07 2024-07-09 16:29:33 +02:00
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nix fix: update flake 2022-12-18 04:25:45 +03:00
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.dockerignore - Load characters after login. 2020-05-09 15:41:25 +00:00
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Cargo.lock downgrade libmimalloc-sys again , as the newest version fails with: 2024-07-09 23:21:40 +02:00
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CHANGELOG.md Make charm recipes accessible by putting them in the potion tab of the crafting menu 2024-06-30 23:27:33 +00:00
clippy.toml stricten some rules and fix some clippy warnings 2022-01-30 20:16:21 +01:00
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rust-toolchain update toolchain to nightly-2024-07-07 2024-07-09 16:29:33 +02:00

Veloren logo on a screenshot

pipeline status coverage report translation status dependency status code contributor count financial contributor count discord matrix

Welcome to Veloren!

Veloren is a multiplayer voxel RPG written in Rust. It is inspired by games such as Cube World, The Legend of Zelda: Breath of the Wild, Dwarf Fortress and Minecraft. The game is in active development and enjoys a flourishing player community.

Development

Currently, most communication among contributors takes place on our official Discord server. Similarly, we provide a Matrix server as a more privacy-friendly alternative. You can join it to keep up with the game development, talk with the community or even contribute something yourself. Anyone who shows genuine effort to help is welcome to our team. You do not need to know how to code to contribute to the game!

Translators are welcome to contribute on our Weblate instance.

Translation status

Sign up - Here you can create an official account for Veloren. Most Veloren servers require you to register with the official authentication server to play.

Click here for more details about authentication The official authentication server uses TLS encryption extensively. It also employs salted hashing to ensure your login credentials are stored securely. Additionally, the server neither tracks any metrics nor uses data for any purpose other than providing the authentication service.

The wiki - The official wiki which provides various information about the game.

The book - The book is a collection of supplementary information about the game. It includes instructions on how to compile the game.

Future plans - This is the development roadmap and what issues the community is currently working on.

Official social media and websites

Get Veloren

We provide builds for Windows, macOS and Linux. The game can be downloaded on the official website:

https://veloren.net/download/

Due to rapid game development, stable versions become outdated fast and might be incompatible with the public server.

It is recommended to use Airshipper, our official launcher, to keep your game up-to-date easily.

If you prefer to compile the game yourself, follow the instructions in our book.

FAQ

Q: How is this game licensed?

A: It is free to play, modify and distribute. Forever. Since it is a community project, we decided to license it under the GNU General Public License v3.0, which means it will always stay free and open source.

Q: What platforms are supported?

A: Veloren can run on Windows, macOS and Linux on a great range of CPU architectures. However, the x86_64 architecture is the main focus in development. Official builds for the ARM64 architecture are also provided for macOS and Linux. It is likely possible to compile the game on other platforms as well.

Q: Do you accept donations?

A: You can support the project financially on our Open Collective page.

Credit

Our Weblate project is hosted by Codeberg.

Many thanks to:

  • Software developers who have contributed to the source code repository, hunted bugs and created tools for the game.
  • Artists who have crafted game art, composed music and provided voxel models.
  • Translators who have localized the game to several languages.
  • People who have provided ideas and feedback for the game.
  • Overall, our awesome community who makes this project possible.