ACE3/addons/common/XEH_postInit.sqf

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// ACE - Common
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// #define ENABLE_PERFORMANCE_COUNTERS
#include "script_component.hpp"
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//IGNORE_PRIVATE_WARNING("_handleNetEvent", "_handleRequestAllSyncedEvents", "_handleRequestSyncedEvent", "_handleSyncedEvent");
//Singe PFEH to handle execNextFrame and waitAndExec:
[{
private ["_entry"];
//Handle the waitAndExec array:
while {((count GVAR(waitAndExecArray)) > 0) && {((GVAR(waitAndExecArray) select 0) select 0) <= ACE_Time}} do {
_entry = GVAR(waitAndExecArray) deleteAt 0;
(_entry select 2) call (_entry select 1);
};
//Handle the execNextFrame array:
{
(_x select 0) call (_x select 1);
} forEach GVAR(nextFrameBufferA);
//Swap double-buffer:
GVAR(nextFrameBufferA) = GVAR(nextFrameBufferB);
GVAR(nextFrameBufferB) = [];
GVAR(nextFrameNo) = diag_frameno + 1;
}, 0, []] call CBA_fnc_addPerFrameHandler;
// Listens for global "SettingChanged" events, to update the force status locally
["SettingChanged", {
PARAMS_2(_name,_value);
if !(count _this > 2) exitWith {};
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private ["_force", "_settingData"];
_force = _this select 2;
if (_force) then {
_settingData = [_name] call FUNC(getSettingData);
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if (count _settingData == 0) exitWith {};
_settingData set [6,_force];
};
}] call FUNC(addEventhandler);
["HeadbugFixUsed", {
PARAMS_2(_profileName,_animation);
diag_log text format ["[ACE] Headbug Used: Name: %1, Animation: %2", _profileName, _animation];
}] call FUNC(addEventHandler);
//~~~~~Get Map Data~~~~~
//Find MGRS zone and 100km grid for current map
[] call FUNC(getMGRSdata);
//Prepare variables for FUNC(getMapGridFromPos)/FUNC(getMapPosFromGrid)
[] call FUNC(getMapGridData);
["fixCollision", DFUNC(fixCollision)] call FUNC(addEventhandler);
["fixFloating", DFUNC(fixFloating)] call FUNC(addEventhandler);
["fixPosition", DFUNC(fixPosition)] call FUNC(addEventhandler);
["unloadPersonEvent", DFUNC(unloadPersonLocal)] call FUNC(addEventhandler);
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["lockVehicle", {
_this setVariable [QGVAR(lockStatus), locked _this];
_this lock 2;
}] call FUNC(addEventhandler);
["unlockVehicle", {
_this lock (_this getVariable [QGVAR(lockStatus), locked _this]);
}] call FUNC(addEventhandler);
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["setDir", {(_this select 0) setDir (_this select 1)}] call FUNC(addEventhandler);
["setFuel", {(_this select 0) setFuel (_this select 1)}] call FUNC(addEventhandler);
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["setSpeaker", {(_this select 0) setSpeaker (_this select 1)}] call FUNC(addEventhandler);
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if (isServer) then {
["hideObjectGlobal", {(_this select 0) hideObjectGlobal (_this select 1)}] call FUNC(addEventHandler);
};
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QGVAR(remoteFnc) addPublicVariableEventHandler {
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(_this select 1) call FUNC(execRemoteFnc);
};
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[missionNamespace] call FUNC(executePersistent);
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private ["_currentVersion", "_previousVersion"];
// check previous version number from profile
_currentVersion = getText (configFile >> "CfgPatches" >> QUOTE(ADDON) >> "version");
_previousVersion = profileNamespace getVariable ["ACE_VersionNumberString", ""];
if (_currentVersion != _previousVersion) then {
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// do something
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profileNamespace setVariable ["ACE_VersionNumberString", _currentVersion];
};
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// ACE events
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"ACEg" addPublicVariableEventHandler { _this call FUNC(_handleNetEvent); };
"ACEc" addPublicVariableEventHandler { _this call FUNC(_handleNetEvent); };
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// Synced ACE events
// Handle JIP scenario
if(!isServer) then {
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["PlayerJip", {
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diag_log text format["[ACE] * JIP event synchronization initialized"];
["SEH_all", [player]] call FUNC(serverEvent);
}] call FUNC(addEventHandler);
} else {
["SEH_all", FUNC(_handleRequestAllSyncedEvents)] call FUNC(addEventHandler);
};
["SEH", FUNC(_handleSyncedEvent)] call FUNC(addEventHandler);
["SEH_s", FUNC(_handleRequestSyncedEvent)] call FUNC(addEventHandler);
if (isServer) then {
[FUNC(syncedEventPFH), 0.5, []] call CBA_fnc_addPerFrameHandler;
};
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call FUNC(checkFiles);
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// Create a pfh to wait until all postinits are ready and settings are initialized
[{
PARAMS_1(_args);
EXPLODE_1_PVT(_args,_waitingMsgSent);
// If post inits are not ready then wait
if !(SLX_XEH_MACHINE select 8) exitWith {};
// If settings are not initialized then wait
if (isNil QGVAR(settings) || {(!isServer) && (isNil QEGVAR(modules,serverModulesRead))}) exitWith {
if (!_waitingMsgSent) then {
_args set [0, true];
diag_log text format["[ACE] Waiting on settings from server"];
};
};
[(_this select 1)] call cba_fnc_removePerFrameHandler;
diag_log text format["[ACE] Settings received from server"];
// Event so that ACE_Modules have their settings loaded:
["InitSettingsFromModules", []] call FUNC(localEvent);
// Load user settings from profile
if (hasInterface) then {
call FUNC(loadSettingsFromProfile);
call FUNC(loadSettingsLocalizedText);
};
diag_log text format["[ACE] Settings initialized"];
//Event that settings are safe to use:
["SettingsInitialized", []] call FUNC(localEvent);
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//Set init finished and run all delayed functions:
GVAR(settingsInitFinished) = true;
diag_log text format ["%1 delayed functions", (count GVAR(runAtSettingsInitialized))];
{
_x params ["_args", "_code"];
_args call _code;
} forEach GVAR(runAtSettingsInitialized);
}, 0, [false]] call CBA_fnc_addPerFrameHandler;
["SettingsInitialized", {
[
GVAR(checkPBOsAction),
GVAR(checkPBOsCheckAll),
call compile GVAR(checkPBOsWhitelist)
] call FUNC(checkPBOs)
}] call FUNC(addEventHandler);
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/***************************************************************/
/***************************************************************/
/***************************************************************/
/***************************************************************/
/***************************************************************/
// everything that only player controlled machines need, goes below this
if (!hasInterface) exitWith {};
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call COMPILE_FILE(scripts\assignedItemFix);
call COMPILE_FILE(scripts\initScrollWheel);
DFUNC(mouseZHandler) = {
waitUntil {!isNull (findDisplay 46)}; sleep 0.1;
findDisplay 46 displayAddEventHandler ["MouseZChanged", QUOTE( _this call GVAR(onScrollWheel) )];
[false] call FUNC(disableUserInput);
};
addMissionEventHandler ["Loaded", {[] spawn FUNC(mouseZHandler)}];
[] spawn FUNC(mouseZHandler);
enableCamShake true;
// Set the name for the current player
["playerChanged", {
EXPLODE_2_PVT(_this,_newPlayer,_oldPlayer);
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if (alive _newPlayer) then {
[_newPlayer] call FUNC(setName)
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};
if (alive _oldPlayer) then {
[_oldPlayer] call FUNC(setName)
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};
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}] call FUNC(addEventhandler);
GVAR(OldPlayerInventory) = [ACE_player] call FUNC(getAllGear);
GVAR(OldPlayerVisionMode) = currentVisionMode ACE_player;
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GVAR(OldZeusDisplayIsOpen) = !(isNull findDisplay 312);
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GVAR(OldCameraView) = cameraView;
GVAR(OldPlayerVehicle) = vehicle ACE_player;
GVAR(OldPlayerTurret) = [ACE_player] call FUNC(getTurretIndex);
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GVAR(OldPlayerWeapon) = currentWeapon ACE_player;
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GVAR(OldVisibleMap) = false;
// PFH to raise varios events
[{
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BEGIN_COUNTER(stateChecker);
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private ["_newCameraView", "_newInventoryDisplayIsOpen", "_newPlayerInventory", "_newPlayerTurret", "_newPlayerVehicle", "_newPlayerVisionMode", "_newPlayerWeapon", "_newZeusDisplayIsOpen", "_newVisibleMap"];
// "playerInventoryChanged" event
_newPlayerInventory = [ACE_player] call FUNC(getAllGear);
if !(_newPlayerInventory isEqualTo GVAR(OldPlayerInventory)) then {
// Raise ACE event locally
GVAR(OldPlayerInventory) = _newPlayerInventory;
["playerInventoryChanged", [ACE_player, _newPlayerInventory]] call FUNC(localEvent);
};
// "playerVisionModeChanged" event
_newPlayerVisionMode = currentVisionMode ACE_player;
if !(_newPlayerVisionMode isEqualTo GVAR(OldPlayerVisionMode)) then {
// Raise ACE event locally
GVAR(OldPlayerVisionMode) = _newPlayerVisionMode;
["playerVisionModeChanged", [ACE_player, _newPlayerVisionMode]] call FUNC(localEvent);
};
// "inventoryDisplayChanged" event
_newInventoryDisplayIsOpen = !(isNull findDisplay 602);
if !(_newInventoryDisplayIsOpen isEqualTo GVAR(OldInventoryDisplayIsOpen)) then {
// Raise ACE event locally
GVAR(OldInventoryDisplayIsOpen) = _newInventoryDisplayIsOpen;
["inventoryDisplayChanged", [ACE_player, _newInventoryDisplayIsOpen]] call FUNC(localEvent);
};
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// "zeusDisplayChanged" event
_newZeusDisplayIsOpen = !(isNull findDisplay 312);
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if !(_newZeusDisplayIsOpen isEqualTo GVAR(OldZeusDisplayIsOpen)) then {
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// Raise ACE event locally
GVAR(OldZeusDisplayIsOpen) = _newZeusDisplayIsOpen;
["zeusDisplayChanged", [ACE_player, _newZeusDisplayIsOpen]] call FUNC(localEvent);
};
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// "cameraViewChanged" event
_newCameraView = cameraView;
if !(_newCameraView isEqualTo GVAR(OldCameraView)) then {
// Raise ACE event locally
GVAR(OldCameraView) = _newCameraView;
["cameraViewChanged", [ACE_player, _newCameraView]] call FUNC(localEvent);
};
// "playerVehicleChanged" event
_newPlayerVehicle = vehicle ACE_player;
if !(_newPlayerVehicle isEqualTo GVAR(OldPlayerVehicle)) then {
// Raise ACE event locally
GVAR(OldPlayerVehicle) = _newPlayerVehicle;
["playerVehicleChanged", [ACE_player, _newPlayerVehicle]] call FUNC(localEvent);
};
// "playerTurretChanged" event
_newPlayerTurret = [ACE_player] call FUNC(getTurretIndex);
if !(_newPlayerTurret isEqualTo GVAR(OldPlayerTurret)) then {
// Raise ACE event locally
GVAR(OldPlayerTurret) = _newPlayerTurret;
["playerTurretChanged", [ACE_player, _newPlayerTurret]] call FUNC(localEvent);
};
// "playerWeaponChanged" event
_newPlayerWeapon = currentWeapon ACE_player;
if (_newPlayerWeapon != GVAR(OldPlayerWeapon)) then {
// Raise ACE event locally
GVAR(OldPlayerWeapon) = _newPlayerWeapon;
["playerWeaponChanged", [ACE_player, _newPlayerWeapon]] call FUNC(localEvent);
};
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// "visibleMapChanged" event
_newVisibleMap = visibleMap;
if (!_newVisibleMap isEqualTo GVAR(OldVisibleMap)) then {
// Raise ACE event locally
GVAR(OldVisibleMap) = _newVisibleMap;
["visibleMapChanged", [ACE_player, _newVisibleMap]] call FUNC(localEvent);
};
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END_COUNTER(stateChecker);
}, 0, []] call CBA_fnc_addPerFrameHandler;
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GVAR(OldIsCamera) = false;
[{
// "activeCameraChanged" event
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private ["_isCamera"];
_isCamera = call FUNC(isfeatureCameraActive);
if !(_isCamera isEqualTo GVAR(OldIsCamera)) then {
// Raise ACE event locally
GVAR(OldIsCamera) = _isCamera;
["activeCameraChanged", [ACE_player, _isCamera]] call FUNC(localEvent);
};
}, 1, []] call CBA_fnc_addPerFrameHandler; // feel free to decrease the sleep ACE_time if you need it.
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[QGVAR(StateArrested),false,true,QUOTE(ADDON)] call FUNC(defineVariable);
["displayTextStructured", FUNC(displayTextStructured)] call FUNC(addEventhandler);
["displayTextPicture", FUNC(displayTextPicture)] call FUNC(addEventhandler);
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["medical_onUnconscious", {if (local (_this select 0) && {!(_this select 1)}) then {[ _this select 0, false, QUOTE(FUNC(loadPerson)), west /* dummy side */] call FUNC(switchToGroupSide);};}] call FUNC(addEventhandler);
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["notOnMap", {!visibleMap}] call FUNC(addCanInteractWithCondition);
["isNotInside", {
// Players can always interact with himself if not boarded
vehicle (_this select 0) == (_this select 0) ||
// Players can always interact with his vehicle
{vehicle (_this select 0) == (_this select 1)} ||
// Players can always interact with passengers of the same vehicle
{!((_this select 0) isEqualTo (_this select 1)) && {vehicle (_this select 0) == vehicle (_this select 1)}}
}] call FUNC(addCanInteractWithCondition);
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// Lastly, do JIP events
// JIP Detection and event trigger. Run this at the very end, just in case anything uses it
if (didJip) then {
// We are jipping! Get ready and wait, and throw the event
[{
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if((!(isNull player)) && GVAR(settingsInitFinished)) then {
["PlayerJip", [player] ] call FUNC(localEvent);
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
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};
}, 0, []] call CBA_fnc_addPerFrameHandler;
};
//Device Handler:
GVAR(deviceKeyHandlingArray) = [];
GVAR(deviceKeyCurrentIndex) = -1;
// Register localizations for the Keybinding categories
["ACE3 Equipment", localize LSTRING(ACEKeybindCategoryEquipment)] call cba_fnc_registerKeybindModPrettyName;
["ACE3 Common", localize LSTRING(ACEKeybindCategoryCommon)] call cba_fnc_registerKeybindModPrettyName;
["ACE3 Weapons", localize LSTRING(ACEKeybindCategoryWeapons)] call cba_fnc_registerKeybindModPrettyName;
["ACE3 Movement", localize LSTRING(ACEKeybindCategoryMovement)] call cba_fnc_registerKeybindModPrettyName;
["ACE3 Scope Adjustment", localize LSTRING(ACEKeybindCategoryScopeAdjustment)] call cba_fnc_registerKeybindModPrettyName;
["ACE3 Vehicles", localize LSTRING(ACEKeybindCategoryVehicles)] call cba_fnc_registerKeybindModPrettyName;
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["ACE3 Equipment", QGVAR(openDevice), (localize "STR_ACE_Common_toggleHandheldDevice"),
{
[] call FUNC(deviceKeyFindValidIndex);
if (GVAR(deviceKeyCurrentIndex) == -1) exitWith {false};
[] call ((GVAR(deviceKeyHandlingArray) select GVAR(deviceKeyCurrentIndex)) select 3);
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true
},
{false},
[0xC7, [false, false, false]], false] call cba_fnc_addKeybind; //Home Key
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["ACE3 Equipment", QGVAR(closeDevice), (localize "STR_ACE_Common_closeHandheldDevice"),
{
[] call FUNC(deviceKeyFindValidIndex);
if (GVAR(deviceKeyCurrentIndex) == -1) exitWith {false};
[] call ((GVAR(deviceKeyHandlingArray) select GVAR(deviceKeyCurrentIndex)) select 4);
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true
},
{false},
[0xC7, [false, true, false]], false] call cba_fnc_addKeybind; //CTRL + Home Key
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["ACE3 Equipment", QGVAR(cycleDevice), (localize "STR_ACE_Common_cycleHandheldDevices"),
{
[1] call FUNC(deviceKeyFindValidIndex);
if (GVAR(deviceKeyCurrentIndex) == -1) exitWith {false};
_displayName = ((GVAR(deviceKeyHandlingArray) select GVAR(deviceKeyCurrentIndex)) select 0);
_iconImage = ((GVAR(deviceKeyHandlingArray) select GVAR(deviceKeyCurrentIndex)) select 1);
[_displayName, _iconImage] call FUNC(displayTextPicture);
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true
},
{false},
[0xC7, [true, false, false]], false] call cba_fnc_addKeybind; //SHIFT + Home Key
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GVAR(commonPostInited) = true;