9cc0e64b46
Fix spectator map click not changing cam pos
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Fix #3842
PFEH FUNC(handleCamera) will set camera position using GVAR(camPos)
2016-07-23 14:07:03 -05:00
3fdc0dd521
Merge pull request #3955 from acemod/add_name
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add 'name' to components
2016-06-20 19:25:58 +02:00
88b58216ee
Added beautified component names
2016-06-20 11:44:36 +02:00
c481ddedaf
add 'name' to components
2016-06-19 09:38:39 +02:00
d26f133733
Add missing french entries in stringtables and update older ones
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Take changes from #3480 and completed empty entries
2016-06-19 01:18:12 +02:00
90ebf9638b
Update common event names to meet new standard
2016-06-04 11:12:56 +01:00
db78dd53a8
Cleanup Merge and remoteFnc events
2016-06-02 19:59:18 -05:00
d7f9c52c2f
Merge branch 'master' into cbaEventSystem
2016-06-02 19:29:30 -05:00
590d4fa70b
Merge branch 'master' into abolishExecRemoteFnc
2016-06-02 14:28:43 +02:00
95573ee711
Stringtable URL ( #3855 )
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* Move url into stringtable to display it properly, Add some missing author and url entries
* Fix main
* Remove duplicate author
2016-06-01 23:45:51 +02:00
1354826d56
Put semi-colon to the correct place
2016-06-01 14:11:32 +02:00
1331265e65
Move url into a macro
2016-06-01 13:49:10 +02:00
6730d016c2
Convert CfgPatches to new Eden format and CBA 2.4.1 compatibility
2016-06-01 13:27:02 +02:00
26fbc36cab
Merge branch 'master' into cbaEventSystem
2016-05-31 22:36:08 +02:00
7a307393a4
Merge branch 'master' into useQuotedPathMacros
2016-05-30 21:14:17 +02:00
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
108ff4f644
Replace ACE event system calls with CBA counterparts
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Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
e7dbcd7b58
Replace delayed execution functions with new CBA counterparts
2016-05-22 15:29:01 +02:00
d902d1182a
Replace ace_common_fnc_execRemoteFunc with events
2016-05-21 23:55:48 +02:00
1b1329b350
Increase spectator unit tree refresh rate
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Reduce the time between automated refreshing of the unit tree. Also makes an initial call to the tree populating code upon first opening to remove the initial delay.
2016-05-11 16:01:07 +01:00
9364ae60df
Fix spectator unit tree refreshing
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- Account for decrement in node index when culling the tree of sides/groups/units
- Fix non-zero-based index `to` value when navigating the units in the tree
2016-05-11 13:30:17 +01:00
4a8e727ba5
end spectator by global mission end event from server ( #3659 )
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* end spectator by global mission end event from server
* add ;
2016-05-07 22:17:21 +02:00
7d0fcde9fa
CZ Translate - Update
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04/30/2016
2016-04-30 00:57:24 +02:00
85b4366368
Use new QPATHTOF and QPATHTOEF macros
2016-04-08 20:34:50 +02:00
b5e95f3945
Add some names/descriptions to settings configs
2016-03-08 01:17:40 -06:00
c61e7b5104
Tweaked & added translations
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Translation of almost every STR to French
2016-02-28 14:48:04 +01:00
46a239f9f6
precompile on game start
2016-02-22 15:20:36 +01:00
0021bc08df
Added translation for most Italian stringtable entries
2016-02-20 21:39:05 +01:00
49f565f541
fix merging errors
2016-02-18 20:05:30 +01:00
e8a35f3c20
spectator
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Bitte einmal z. 259,268,377 überprüfen!
2016-02-10 18:05:51 +01:00
82086efca0
manual merge
2016-02-10 10:11:33 +01:00
61611d0ec7
Czech Translation - Update
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Update
2016-02-03 18:31:31 +01:00
46d6e92bca
Add quick debug defines to all script_components
2016-01-28 23:26:02 -06:00
ca5f6df3d0
Merge pull request #3147 from acemod/spectatorBandAid
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Restart specatator display if player in unitList
2016-01-19 20:15:24 +00:00
dbcf94153d
Merge pull request #3155 from acemod/spectatorFix
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Fix some spectator errors
2016-01-15 15:43:45 +00:00
49c814ccb3
Merge branch 'master' into spectatorUpdates
2016-01-13 19:19:00 +00:00
d870a1f448
Fix nil spectator Draw3D event handler index
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Minor oversight introduced in pabst's fix for #2989 , the icon handler is a mission event handler that isn't self terminating so the index needs to be preserved until after it is removed via `removeMissionEventHandler`. It is safe to let the `onUnload` event take care of that (and preferable so that icons disappear while temporarily closed).
2016-01-13 19:03:24 +00:00
65e981373b
Store spectator display in a uiNamespace variable
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This allows me to explicitly close the right display and hopefully fix the interface staying open upon mission end.
@Commy2's theory is that perhaps the main display `46` is killed upon mission end, meaning that `findDisplay` can't find the spectator display to close it because the game thinks it doesn't exist.
2016-01-13 18:38:51 +00:00
091c807708
Restart specatator display if player in unitList
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Possible fix for #2677
2016-01-12 00:30:03 -06:00
79a7bb54aa
Kill Spectator PFEH when exiting spectator
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Should fix #2989
There is a race condition between these 4 PFEH and the "onUnload" event
in handleInterface.
If the PFEHs run first they will use nil variables and throw a script
error.
This sets them to nil immediately when exiting spectator
2016-01-01 00:14:48 -06:00
c1fa81f28b
Fix tabs in sqf files
2015-12-21 17:05:48 +01:00
cae9f436f6
Merge branch 'release'
2015-12-08 15:14:33 -06:00
cf41ac5fba
Czech Translations - Update
2015-12-04 22:28:10 -06:00
a9ebcf8543
fix setVariable and getVariable capitalization
2015-11-30 17:27:09 +01:00
34d351c652
fix exitWith capitalization
2015-11-30 17:14:05 +01:00
e5c4d35969
1.55 use new selectRandom command
2015-11-29 16:33:25 +01:00
d2538c6ff2
Add spectator text chat
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Turns out custom radio channels are kind of a pain to work with. However this should work fine assuming the radioChannelAdd commands will work on client machines.
2015-11-22 20:03:10 +00:00
f8e293d04d
Localise spectator hotkeys in help window
2015-11-18 15:18:21 +00:00
0567d1c2a1
Fix spectator unit list key press handling
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By setting maxHistroyDelay really high, the unit list shouldn't be messed with via key press very often.
2015-11-18 15:02:17 +00:00
23e110d7ce
Remove depreciated spectator hotkey
2015-11-17 15:26:34 +00:00