b02e91e02e
Clear reviveState when calling setUnconscious
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#4250
2016-08-18 01:59:40 -05:00
f12feae7fe
Fix some efuncs
2016-08-09 12:47:59 -05:00
c46b2d09cf
Heal hitpoint after bandage sets bodyPartStatus
2016-08-07 13:58:09 -05:00
82cf18575c
Minor tweaks to medical
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- decrease needed blood loss on selection to turn icon red. (Largest
wound bleedingRate is only 0.1)
- Don't print warning for basic medical bandage not having sub configs
2016-08-03 13:14:12 -05:00
02c308e141
Use createSimpleObject for medical litter
2016-08-01 16:20:13 -05:00
565da090bc
Add missing bracket
2016-07-15 11:53:57 +02:00
ab2075c328
Merge branch 'master' into medical-rewrite
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Conflicts:
addons/medical/CfgEden.hpp
addons/medical/functions/fnc_reviveStateLoop.sqf
addons/medical/functions/fnc_serverRemoveBody.sqf
addons/medical/functions/fnc_unconsciousPFH.sqf
2016-07-15 11:50:58 +02:00
c8a54fd090
Merge branch 'release'
2016-07-15 02:03:42 +02:00
1213c08e4b
Fix cached call events
2016-07-14 13:06:45 -05:00
ee8e03a1ae
Merge pull request #3916 from acemod/merge-basic-and-advanced
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Merge basic and advanced injury systems
2016-07-12 13:36:02 +02:00
0e740f00c3
Merge branch 'release'
2016-07-11 23:42:03 +02:00
d0c30577af
Remove usage of setUnconscious
2016-07-11 19:18:40 +02:00
f86d8d113c
Merge branch 'release'
2016-07-09 11:36:49 +02:00
da661afe9b
Improve syntax
2016-07-07 17:22:08 +02:00
7157fcf420
Clean up unconscious and revive states
2016-07-07 12:57:21 +02:00
2daee60d0c
Add handle revive and Unconscious states
2016-07-07 12:04:26 +02:00
d0236a007a
Work done on medical states
2016-07-07 11:46:55 +02:00
450b8dfedb
Fix order of revive loop
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Fix #4035
Revive loop was killing heartrate before it exited
2016-07-06 00:54:51 -05:00
e8eb729e04
Merge medical core and medical state. Add working version of the state machine, re-add sounds
2016-07-02 16:34:28 +02:00
3aa88c80bf
Add first step in medical rewrite
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Split up medical core and medical damage. Move out all other functionality
2016-06-30 17:33:29 +02:00
8c331937d0
Merge branch 'merge-basic-and-advanced' into medical-split-treatment
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Conflicts:
addons/medical/ACE_Medical_Treatments.hpp
addons/medical/config.cpp
addons/medical_treatment/functions/fnc_addToTriageCard.sqf
2016-06-30 11:41:03 +02:00
e3f96b6594
Merge branch 'master' into merge-basic-and-advanced
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Conflicts:
addons/medical/XEH_postInit.sqf
addons/medical/functions/fnc_displayPatientInformation.sqf
2016-06-30 11:27:51 +02:00
cd08e00c71
Merge pull request #3962 from acemod/dogtags
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Dogtags
2016-06-29 22:19:02 +02:00
1d66d46501
Fix damaged array not being overwritten.
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This fixes an issue were injured body parts were displayed as blue instead of red. Happens when using advanced medical with AI running in basic mode.
2016-06-27 19:55:00 +02:00
10a19b59e7
Swich EFUNC(common,waitAndExecute) to CBA
2016-06-26 22:18:53 -05:00
18f09b9310
Rename events:
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- ace_addedHeartRateAdjustment -> ace_heartRateAdjustmentAdded
- ace_cargoAddedByClass -> ace_cargoByClassAdded
- ace_enteredCardiacArrest -> ace_cardiacArrestEntered
- ace_itemAddedToTriageCard -> ace_triageCardItemAdded
- ace_reload_linkedAmmo -> ace_reload_ammoLinked
- ace_reload_returnedAmmo -> ace_reload_ammoReturned
- ace_treatmentSuccess -> ace_treatmentSucceded
- ace_common_engineOn -> ace_common_setEngine
- ace_explosives_clientRequestOrientations -> ace_explosives_requestOrientations
- ace_explosives_serverSendOrientations -> ace_explosives_sendOrientations
- ace_interaction_lampTurnOff -> ace_interaction_setLampOff
- ace_interaction_lampTurnOn -> ace_interaction_setLampOn
- ace_overheating_spareBarrelsLoadCoolest -> ace_overheating_loadCoolestSpareBarrel
- ace_overheating_spareBarrelsSendTemperatureHint -> ace_overheating_sendSpareBarrelTemperatureHint
Close #3533
2016-06-24 10:45:13 -03:00
3972504d4a
Add dogtag actions to body bags
2016-06-21 12:13:32 -05:00
03e923aa68
Cleanup Function Headers titles
2016-06-18 11:50:41 +02:00
a8831a0d16
Change split medical in two components
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- medical component is responsible for the injuries and common functionality
- medical_treatment component is responsible for offering treatment functionality
2016-06-13 17:00:56 +02:00
295ad3b037
Merge branch 'medical-impr' into merge-basic-and-advanced
2016-06-13 14:32:15 +02:00
38cdd523f0
Clean up medical function private declares
2016-06-13 14:27:43 +02:00
58f43f8a51
Remove unneeded and deprecated functions from medical
2016-06-13 12:24:28 +02:00
6657bde921
Change basic medical to use advanced medical injury system
2016-06-13 12:18:56 +02:00
792dbcd009
Change clean up privates in handleDamage code
2016-06-13 11:05:21 +02:00
8e59993d7a
Change clean up medical code
2016-06-13 10:55:19 +02:00
73bd684b65
Change formatting and private keywords in medical
2016-06-13 02:34:56 +02:00
3ba2396db7
Change minor clean up of handleUnitVitals
2016-06-13 02:11:21 +02:00
7f9257716e
Merge pull request #2331 from acemod/323bloodyoverlay
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remove BI blood overlay
2016-06-11 20:49:54 +02:00
dc6d5f1367
Temp fix for change to handleDamage in dev branch
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Fix #3892
2016-06-09 21:26:50 -05:00
bd5f6107a0
Merge branch 'master' into eol-lf
2016-06-09 14:24:45 +02:00
a61e4b3a4e
remove BI blood overlay
2016-06-06 14:14:45 +02:00
90ebf9638b
Update common event names to meet new standard
2016-06-04 11:12:56 +01:00
9e4fd77745
Update common event names to meet new standard
2016-06-03 22:39:43 +01:00
694503c01b
Fix medical events
2016-06-03 20:57:21 +02:00
fa2cf55156
Fix medical related events
2016-06-03 20:22:34 +02:00
b0352fdeb9
Merge branch 'master' into eol-lf
2016-06-02 17:02:09 +02:00
26fbc36cab
Merge branch 'master' into cbaEventSystem
2016-05-31 22:36:08 +02:00
fd26e2e44e
Merge pull request #3516 from acemod/cbamissiontime
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replace timePFH with CBA_missionTime
2016-05-30 21:23:57 +02:00
7512c4e52e
manual merge
2016-05-30 21:14:34 +02:00
7a307393a4
Merge branch 'master' into useQuotedPathMacros
2016-05-30 21:14:17 +02:00