Commit Graph

28 Commits

Author SHA1 Message Date
503761ba20 Explosives - Add Tripwire Flare Air Variant (#10423)
* Explosives - Add air mode to tripflares

* Convert to separate item.

* Fix missing quote

* Tripflares - Change setting to different magazines (#10757)

Also Make airburst a trigger option

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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2025-02-24 20:01:47 -06:00
5183677fee Explosives - Add AP mine with scripted medical damage (#10609)
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2025-01-13 16:31:45 -03:00
8d0e70ad2f Explosives - Improve AT/SLAM, Frag from Claymore and Bounding Mines (#10105)
* Reduce AT Mine Trigger Mass from 7t to 300kg

So that it triggers on lighter vehicles, including Wiesel Tankettes.
https://en.wikipedia.org/wiki/M15_mine#Specifications

* Improve M4 SLAM mine damage towards vehicles

* WIP add Claymore Mine Frag and reduce Structure Damage

* Fix duplicate class definition

* Improve SLAM Bottom-Attack Damage

* Reduce APERS+Bounding Mine Damage and add Frag

* Reduce Claymore Damage

* Orient Editor/Zeus-placed SLAMs pointing upwards

* ACE Copies of Ex Ammo with modified Damage

* Suggested Comment

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-09-30 06:34:25 -03:00
3229336018 Explosives - Trivial cleanup (#10205)
Explosives trivial cleanup
2024-08-14 10:53:40 -07:00
9e4bcc5d72 Explosives - Remove delayTime for explosives, as it no longer serves any purpose (#10181)
Remove `delayTime` for explosives, as it no longer serves any purpose
2024-08-10 10:06:45 -07:00
b12af1e0b5 General - Format config classes with consistent spacing (#8550) 2021-10-18 11:56:43 -05:00
c7b804a685 Add ace_explosive support for orange dlc mines (#5486) 2017-09-10 09:44:57 -05:00
f354bab3c2 Add Tripflare (#4152) 2016-08-13 11:29:01 +02:00
9501c54530 Fix #3203 IEDs magically changing shape 2016-01-22 14:21:25 +01:00
248eb2143b Fix inconsistent detonator pictures for some IEDs 2016-01-15 10:20:49 +01:00
8bdb2cb7f7 GVAR it. 2016-01-14 23:05:56 +01:00
f90dd9fed8 Allow SLAMs to use long range transmitter 2016-01-13 00:14:17 +01:00
61f288c9cc Rename custom classes with ACE_ prefix 2016-01-12 23:16:49 +01:00
61bc40a650 Opps 2015-08-16 02:05:34 -05:00
b9638f749b SetPosition Event - Fix digging down (#1991) 2015-08-16 01:51:44 -05:00
104d1a1cc7 Attaching (Rotate to verticle) 2015-07-15 02:54:38 -05:00
5915e24f5d some fixes 2015-06-14 16:09:01 +01:00
0690e6f745 fixed conflicts 2015-06-14 09:36:03 +01:00
1237b1cb4a Make claymores detonatable by MK16. Close #1603 2015-06-13 16:05:18 -03:00
f9a7ab5ae0 improved explosives 2015-06-06 10:11:00 +01:00
32ce0aa6fd Macroize all stringtables 2015-06-05 21:02:24 -05:00
3b01da6962 IED Class Inheritance Fixes 2015-05-30 16:57:50 +01:00
ce8d6b683c Prettified Explosive's CfgAmmo and CfgMagazines 2015-05-16 17:49:31 +02:00
c95ecca6a8 Added IED Pressure Plates, closes #1191 2015-05-16 17:44:35 +02:00
9d7d71b1b1 Changed the tabs to 4 spaces. Hopefully. 2015-04-06 22:20:11 +02:00
44c597f7c5 Explosives, 2 spaces to 4 space tab. 2015-04-06 22:10:00 +02:00
749d068d2d Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding. 2015-02-04 02:16:47 +02:00
fe056f10e1 Fixed errors in order to get explosives to load correctly without writing anything to config.
Will still need further testing once interaction is fully integrated.
2015-01-12 23:06:32 +02:00