Commit Graph

28 Commits

Author SHA1 Message Date
PabstMirror
4e93b9c72d 2307 - Repair sub-turrets
Privates

Cleanup debug

Add repair actions for sub turrets

Cleanup

Fix Header

Error Handling

Cleanup setHitpointDamage

Fix common ACE_isEngineer to handle scalar or bool

Claim and release repair objects (wheel/track)

Repair sub-turrets
2015-11-20 21:11:05 -06:00
jonpas
a8412361bd Use setting init delay function for addSpareParts 2015-09-05 19:33:25 +02:00
jonpas
48e0f5757d Merge branch 'master' into trackToTrackedVehicles
Conflicts:
	addons/repair/stringtable.xml
2015-08-26 23:38:51 +02:00
jonpas
ef1b4cbd26 Merge branch 'master' into trackToTrackedVehicles
Conflicts:
	addons/repair/XEH_preInit.sqf
2015-08-26 23:33:05 +02:00
jonpas
6a6c5008c0 Merge branch 'master' into repairHitpointStrings
Conflicts:
	addons/repair/functions/fnc_doRepair.sqf
2015-08-26 23:29:36 +02:00
jonpas
9718883599 Consolidated into 1 function 2015-08-24 20:58:54 +02:00
jonpas
144af2ed17 Added support for when one of the grouped hitpoints is damaged but not main 2015-08-24 05:14:04 +02:00
jonpas
3bcebf9033 Moved spare parts adding to init, Added module option to add spare parts or not, Added module to add specific spare part and amount of it to specific vehicle(s) 2015-08-18 23:41:25 +02:00
jonpas
fda0850ad7 Condensed duplicated function, alphabetized PREPs 2015-08-16 21:39:42 +02:00
Glowbal
d3aa6a7f6b Added missing assign modules 2015-08-15 15:49:41 +02:00
Glowbal
83f46be990 Fixes and improvements for the repair module
1. Added full repair,
2. Added missing settings to modules and settings framework,
3. added assign engineer module.
4. Fixed animation bug
2015-08-14 20:49:51 +02:00
Glowbal
b45aa51d47 hacked approach for repair tracks.
Could probably better go with config entries, but this seems to be a very good value for 90% of the vanilla tracked vehicles. It's also still easily accessible and on an acceptable place for the remaining vehicles.
2015-08-11 21:35:13 +02:00
Glowbal
ed6a53a402 Attempt at repairing tracks. Improved repair wheel actions 2015-08-09 18:08:53 +02:00
Glowbal
9adbb07367 Moved replace and repair wheel actions into the repair action framework 2015-08-09 15:53:52 +02:00
Glowbal
071a673f28 Implemented repair action framework
copied across treatment framework from medical and adjusted it to suit the repair actions
2015-07-03 23:14:23 +02:00
commy2
f72e171247 work on repairing vehicles 2015-04-22 21:01:22 +02:00
commy2
9e3d9f23a5 add module options 2015-04-21 13:17:09 +02:00
commy2
54c9cadf38 replace wheel logic 2015-03-29 11:01:23 +02:00
commy2
f231b2b14c removing wheels logic, carryable wheels 2015-03-29 03:35:55 +02:00
commy2
74a6d5875f no more compiling 2015-03-28 11:08:17 +01:00
commy2
10f56cc4c3 function to normalize dependant hitpoints 2015-03-11 23:30:24 +01:00
commy2
b16267539c filter hitpoints without selections, misc 2015-03-11 21:52:34 +01:00
commy2
ed8e9904c2 auto add actions to replace and remove wheels 2015-03-11 15:21:35 +01:00
commy2
d07e74b118 add function to return wheel hitpoints and their selection positions 2015-03-11 09:37:11 +01:00
commy2
c52c8234f1 repair action config 2015-03-10 23:29:45 +01:00
commy2
d5fd0fcf7d add function to start repair action 2015-03-10 21:49:53 +01:00
commy2
fa10d1fd6b some basic function to manipulate structural and hit point damage 2015-03-10 19:42:21 +01:00
commy2
b7ed697e1c add repair PBO 2015-03-10 18:05:56 +01:00