commy2
4169351b1a
fix addActionEH didn't work after respawn
2015-04-16 02:00:37 +02:00
PabstMirror
e54d8dc827
ProgressBar - Fixed Alignment
2015-04-15 12:55:20 -05:00
jaynus
85c10328ae
missed one.
2015-04-14 14:58:19 -07:00
jaynus
df3c8155a0
Merge branch 'master' of github.com:acemod/ACE3
2015-04-14 14:45:30 -07:00
jaynus
c6943fbdaf
fixes to ACRE volume, and this transform should really be in set/get global volume. Closes #588
2015-04-14 14:45:21 -07:00
KoffeinFlummi
ebcdafe610
Fix spelling of "isClientSetable"
2015-04-14 21:43:19 +02:00
commy2
fa64225e55
Merge pull request #505 from acemod/muteunit
...
Muteunit framework, fix #473
2015-04-13 19:18:45 +02:00
PabstMirror
74967910a3
opps
2015-04-12 18:27:55 -05:00
PabstMirror
d50bff866b
addToInventory use addMagazineArray -maybe fix #530
2015-04-12 18:27:25 -05:00
commy2
e87f491470
mute implementation in noradio, handle post init on remote units
2015-04-12 11:17:58 +02:00
commy2
54f29d75f5
functions to mute unit
2015-04-12 10:05:49 +02:00
commy2
018854a7c3
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into muteunit
2015-04-12 09:15:45 +02:00
jaynus
2a2f96a034
ACRE API functions and core functions were incorrect.
2015-04-11 14:10:30 -07:00
jaynus
458c49b0a7
Merge remote-tracking branch 'origin/master' into javelinLocking
...
Conflicts:
addons/common/XEH_preInit.sqf
2015-04-11 14:01:47 -07:00
commy2
b9077888aa
unmute handleing
2015-04-11 20:26:43 +02:00
commy2
761e4aec64
edit description
2015-04-11 16:27:04 +02:00
commy2
62b45a8a07
initial commit
2015-04-11 15:59:21 +02:00
commy2
9cf44b1d32
initial commit
2015-04-11 15:46:41 +02:00
jaynus
4188893839
Move spatial model translations to ace_common
2015-04-10 14:23:55 -07:00
jaynus
0a88220fc2
Constraints work, added worldToScreenBounds to common.
2015-04-10 14:20:06 -07:00
commy2
11ad74735c
Merge pull request #458 from Tenga/master
...
Formatting fixes for fnc_isFeatureCameraActive and fnc_externalCamera
2015-04-10 22:12:55 +02:00
PabstMirror
adc7db9ae9
#456 - Fix AI rotating while dead (disableAI func)
...
Still some small head movements, but I don't know how to fix that.
2015-04-10 15:02:40 -05:00
Tenga
229590ed20
Formatting fixes for fnc_isFeatureCameraActive and fnc_externalCamera
2015-04-10 21:54:47 +02:00
Tenga
c8cff6e91c
- Added isFeatureCameraActive to ace_common
...
- ace_goggles_fnc_externalCamera now checks for cameras made by a BI feature
2015-04-10 21:48:24 +02:00
commy2
d5f190dff8
fix: getGunner returns null object when throwing grenades, planting explosives
2015-04-10 06:47:31 +02:00
commy2
105184ce88
fix: getGunner returns null object if pilot uses manual fire if no gunner is present
2015-04-10 06:36:09 +02:00
commy2
c5b38c8942
manual merge
2015-04-08 21:51:42 +02:00
commy2
1ae69d56ff
Merge pull request #377 from KoffeinFlummi/142light
...
142 directional light for map effects
2015-04-08 21:46:48 +02:00
commy2
2e66e57535
manual merge
2015-04-07 23:08:17 +02:00
commy2
d1b8595c0e
light intensity from object: handle campfires
2015-04-07 23:02:54 +02:00
commy2
96268b6407
directional light for map effects
2015-04-07 22:19:03 +02:00
commy2
88a5519465
cache the frames
2015-04-07 21:42:08 +02:00
commy2
d825505aa0
cache light config properties
2015-04-07 21:22:00 +02:00
commy2
ba618a69ec
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-04-07 20:54:45 +02:00
commy2
722c2af4dc
lightIntensity, handle soldier flashlights
2015-04-07 20:54:25 +02:00
esteldunedain
765ae4ee64
Merge branch 'master' into tabCleanup
...
Conflicts:
addons/explosives/functions/fnc_addClacker.sqf
addons/explosives/functions/fnc_detonateExplosive.sqf
addons/explosives/functions/fnc_getPlacedExplosives.sqf
addons/explosives/functions/fnc_openDetonateUI.sqf
addons/explosives/functions/fnc_openPlaceUI.sqf
addons/explosives/functions/fnc_openTransmitterUI.sqf
addons/explosives/functions/fnc_openTriggerSelectionUI.sqf
addons/explosives/functions/fnc_placeExplosive.sqf
addons/explosives/functions/fnc_place_Approve.sqf
addons/explosives/functions/fnc_setPosition.sqf
2015-04-07 15:00:56 -03:00
commy2
98f7125171
function to return light intensity recieved from another object
2015-04-07 18:54:53 +02:00
commy2
deabbcd840
add function that returns config properties of a vehicles light
2015-04-07 15:43:23 +02:00
commy2
5df25cf44d
function to return all turned on lights of any objects
2015-04-07 15:06:27 +02:00
commy2
0d126dc562
function to return object's lights
2015-04-07 14:44:34 +02:00
commy2
ad5aad60c7
fix: ambient brightness can return values greater 1
2015-04-07 13:54:33 +02:00
esteldunedain
09461d94ef
Rewritten changeProjectileDirection
2015-04-06 18:10:17 -03:00
esteldunedain
aec9962121
Fix changeProjectileDirection
2015-04-06 18:02:08 -03:00
esteldunedain
04e9f28734
Make function handle negative numbers
2015-04-06 16:12:38 -03:00
commy2
c1799616c7
add function to convert numbers to string
2015-04-06 20:47:11 +02:00
jaynus
1bb6be5654
Cleaning up of all tabs in source code files.
2015-04-06 09:22:43 -07:00
Glowbal
befb52e855
Merge pull request #260 from KoffeinFlummi/serverConfig
...
Server Config support
2015-04-06 01:42:33 +02:00
jaynus
e3ad83e109
Merge pull request #286 from KoffeinFlummi/lasers
...
Self designating lasers, Javelin Guidance, DAGR laser guidance, Comanche updated HUDS
2015-04-05 13:26:54 -07:00
Glowbal
f1a3d588ba
Changed initialization order of config settings.
...
ACE_Settings should never force any setting by default. Loading it first ensures that all settings from ACE_Settings exist. This way, ACE_ServerSettings will override ACE_Settings, even if no force is used. Mission settings will override the server config settings, if no force is used.
This ensures that all settings are of their correct type, in case an outdated or corrupt server config is used, as well as have their correct localized display name and description
2015-04-05 12:38:10 +02:00
Glowbal
044d2551ce
Merge branch 'master' into serverConfig
2015-04-04 23:00:47 +02:00