Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
commy2
66fc592dbe
destruction vs effect
2017-12-31 13:36:55 +01:00
commy2
ed97be0e06
radius vs area
2017-12-31 13:33:42 +01:00
JoramD
fcba14ef71
Tweaked affected area for objects
2017-12-24 12:06:18 +01:00
JoramD
f0eb7dd479
Tweaked effect size of AN-M14
2017-12-24 11:30:02 +01:00
SilentSpike
b1f5caacbb
Improve cook off settings UX ( #5351 )
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* Improve cookoff setting UX
- Adds second eden attribute to boxes/vehicles to toggle the ammunition
cookoff itself
- Removes the cookoff toggle from boxes (they only care about ammunition
cookoff)
* Fix attribute default values
* Update incendiary box ignition code
2017-12-06 13:13:10 -06:00
commy2
8822cb1b90
emulate frag grenade ai behaviour for incendiaries ( #4534 )
2016-10-11 19:04:08 +02:00
Glowbal
059980b1a5
Add ammo cookoff ( #4376 )
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* Add Ammo cookoff
* Remove tabs
* Add initial ammo box cook-off
Does not include a fire effect, mostly just a proof of concept.
Should probably also add further potential cook-off conditons (if hit by tracer for example).
* Add burning effects to ammo box cook off
- Add burning effect while ammo box is cooking off
- Add setting to enable/disable ammo boxes cooking off
- Clear magazine cargo while box is burning
Currently the box will burn for 60 seconds hardcoded, this is to allow time for the ammunition to cook off (since boxes sink into the ground and dissapear when destroyed). Perhaps we can implement a way to burn until all ammo is expended.
* Improve ammo cookoff
* Integrate ammo cookoff with the incendiary grenade
* Disable ammo cook off underwater
* Optimize fnc_detonateAmmunition
I say optimize, the only real performance optimization is using `vectorMultiply`. The rest is readability optimization though!
* Improve ammo box cook off
- Remove unnecessary light source (fire particles provide lighting)
- Add randomness to cook off time
- Cook off begins with fire effect rather than smoke
* Add tracer induced ammo box cook off
Due to limitations in the way arma handles tracer rounds (there's no way to check if an individual projectile is a tracer), only magazines with a high enough tracer density (at least 1 in 4) can cause cook off this way. However this is deemed an acceptable approximation since the chance of this happening should be quite low anyway.
* Decrease amount of explosions from ammo cookoff
* Add is local check for remote event
2016-10-06 22:37:38 +02:00
PabstMirror
32b7ef7b85
Skip incindinary effects if projectile is null
2016-09-17 13:09:03 -05:00
commy2
3cea9e727d
fix a comment
2016-09-16 14:00:43 +02:00
commy2
d200eadb46
incendiary and cookoff improvements
2016-09-16 13:08:19 +02:00
PabstMirror
1a4ed7b7b4
Grenades - disable throw mode / keybind if advThrow ( #4350 )
2016-09-06 21:54:42 +02:00
commy2
5b3d424509
always destroy engine, effect only requires cookoff
2016-08-13 12:44:38 +02:00
commy2
d0d407a2c5
only do engine burning effect if cookoff is enabled
2016-08-13 12:39:52 +02:00
commy2
9a93dffc3b
port A2 incendiary grenades
2016-08-13 11:49:36 +02:00
voiper
f28f90b624
Use isEqualTo.
2016-06-16 12:21:40 -07:00
voiper
3070b2ac6e
Sounds are sourced from configs.
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Used impactGroundSoft[] as shortcut.
2016-06-15 18:16:28 -07:00
voiper
b45a17001c
Merge remote-tracking branch 'origin/master' into grenadesounds
2016-06-12 14:54:14 -07:00
voiper
38b98802de
Add grenade, chemlight, and handflare priming sounds.
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Remove default clinking sounds.
2016-06-07 17:22:48 -07:00
jonpas
26fbc36cab
Merge branch 'master' into cbaEventSystem
2016-05-31 22:36:08 +02:00
jonpas
b54d1985f1
QGVAR and fix gforces, goggles, grenades, hearing, interact_menu
2016-05-25 01:57:41 +02:00
SilentSpike
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
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Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
jonpas
e7dbcd7b58
Replace delayed execution functions with new CBA counterparts
2016-05-22 15:29:01 +02:00
esteldunedain
6fd8d8da04
Merge branch 'master' into changeHearingDefaults
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Conflicts:
addons/grenades/functions/fnc_flashbangExplosionEH.sqf
2016-02-20 16:59:00 -03:00
esteldunedain
f2566afc73
Another 5m of effect
2016-02-19 15:22:24 -03:00
esteldunedain
b420512139
Fix reduction based on looking away from the grenade
2016-02-19 12:34:50 -03:00
esteldunedain
9e5f52d161
Make units heavily affected by the blast turn away from the light.
2016-02-19 12:33:49 -03:00
esteldunedain
0f7853f6c6
Increase the maximum range for blinding effect to 25m, but with a high falloff. Close #1539
2016-02-19 12:18:22 -03:00
esteldunedain
648a0259ec
Improve flashbang effects. Make sure the light effect is rendered even if the grenade explodes further than 20m from the player. Increase the amount of hearing damage.
2016-02-19 12:02:29 -03:00
PabstMirror
8fed9325c9
Fix flashbang
2016-02-16 13:02:25 -06:00
esteldunedain
0b9695ce70
Apply the ufeh to ACE_Grenades
2016-02-06 17:20:30 -03:00
PabstMirror
7fc84c60dd
Flashbangs - pass pos instead of obj reference
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Fix #3205
2016-02-03 17:53:24 -06:00
commy2
e56e18bff3
Code cleanup 1.54
2016-01-06 22:42:02 +01:00
PabstMirror
43a168f0b9
Flashbangs - Make event radius match effect radius
2015-12-04 15:16:17 -06:00
VKing
069169cc72
Changed ACE_time back to time in comments where appropriate
2015-10-21 22:52:21 +02:00
commy2
cd839a0ddc
remove superfluous brackets
2015-09-26 22:42:47 +02:00
commy2
6cc920dc34
Code Cleanup Grenades, fix dedicated server AI thrown flasbangs do nothing
2015-09-26 22:39:12 +02:00
jokoho48
defbdf1b1a
fix that HC throw a issue if PPEffect was used/applyed
2015-09-09 17:05:48 +02:00
commy2
fbf00b9aa5
correct comment
2015-09-03 02:55:40 +02:00
commy2
83424cdcab
header for fnc_flare
2015-09-02 00:03:16 +02:00
commy2
7ce606740c
make flares work in mp
2015-09-01 23:56:25 +02:00
commy2
be56fd7d46
scripted approach to hand flares, fix #1079
2015-09-01 23:19:49 +02:00
PabstMirror
7c276d9d25
Grenade Cleanup
2015-08-14 20:25:27 -05:00
jokoho48
7bf7066cfd
Code cleanup of grenades module.
2015-08-13 22:36:58 +02:00
PabstMirror
040f4a92a0
#1696 - Flashbangs make big boom
2015-07-10 21:39:35 -05:00
jonpas
763cb07629
Macro STRING to LSTRING
2015-05-28 21:59:04 +02:00
jonpas
6072e14077
Changed all strings to macros (except external)
2015-05-27 19:04:25 +02:00
jaynus
c924baefd7
All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
2015-05-21 09:42:44 -07:00
PabstMirror
7e0fa18ce7
#770 - Hopefully fix LOS check on flashbang
2015-04-27 16:07:31 -05:00