Glowbal
2420db78a1
CreateLitter now supports conditions and is selection specific.
...
Format:
litter[] = {
{"SelectionName", "Condition", {"litterClassname"} },
...
};
The array with litter classnames also support 2d arrays. ie:
{"SelectionName", "Condition", {{"litterClassname"}} }
Of array entries it will select a random classname.
2015-04-04 20:20:29 +02:00
Glowbal
08e1949078
Improved patient unconscious animation
2015-04-04 18:08:41 +02:00
Glowbal
31b7ade057
Support unconscious animation for patient upon treatment
2015-04-04 17:33:20 +02:00
Glowbal
48758ff0e3
fixed incorrect typeNames
2015-04-04 16:59:52 +02:00
Glowbal
b54179696a
fixed basic revive 2
2015-04-04 16:28:09 +02:00
Glowbal
18900cb82c
fixed revive for basic
2015-04-04 16:27:44 +02:00
Glowbal
3a117e9b4d
fixed incorrect unit used for fullheal (was healing caller)
2015-04-04 16:26:49 +02:00
Glowbal
914c5ffd0f
fixed bandage optional parameter
2015-04-04 12:14:21 +02:00
Glowbal
7c296c413d
Litter has a more random spread
2015-04-04 12:13:55 +02:00
Glowbal
d81dcba543
Added more litter variants
2015-04-04 12:13:42 +02:00
Glowbal
2645b102f0
Replaced waitAndExec for single PFH with 30s delay
2015-04-04 02:28:14 +02:00
Glowbal
83fbc1ff10
Added setting to toggle litter creation on/off
2015-04-04 01:47:56 +02:00
Glowbal
7f45d25ee5
Added litter for medical treatment
2015-04-04 01:42:13 +02:00
Glowbal
4ac77bceab
Model fixes and imports
2015-04-04 01:09:44 +02:00
Glowbal
5e0f5b8b94
Added full heal/PAK for basic
2015-04-04 00:31:12 +02:00
Glowbal
7230687ea2
corrected revive setting classes
2015-04-04 00:30:59 +02:00
Glowbal
d3c9d111e1
fullHeal now resets reviveState
2015-04-03 23:58:46 +02:00
Glowbal
4ddb496d8b
Added max Revive lives
2015-04-03 23:56:32 +02:00
Glowbal
36288fce43
Updated medical action config.
...
Added bodybag action
Added Tourniquet action to basic.
Added more displayNameProgress entries.
Removed deadcode
2015-04-03 22:59:28 +02:00
Glowbal
a6ce961ca1
Usage of isBeingCarried and isBeingDragged
2015-04-03 22:45:16 +02:00
Glowbal
244bac8562
Merge branch 'master' into medicalAdvanced
2015-04-03 22:42:09 +02:00
Glowbal
05389e7e25
Implemented useItems for treatment (basic and adv)
...
Will remove items on treatment start. Add again on treatmentFailure.
Based upon consumeItem config setting.
2015-04-03 22:40:36 +02:00
Glowbal
038ed5f23e
Removed deprecated returnDamage parameters
2015-04-03 21:59:47 +02:00
Glowbal
1ef262c119
Support for enableOverdosing setting in advanced
2015-04-03 21:53:58 +02:00
Glowbal
c3ddbb4be7
Prevent the usage of the blood loss coefficient to increase blood volume on bleeding
2015-04-03 21:51:44 +02:00
Glowbal
ecf16ad9f1
fixed prevent instant death setting
2015-04-03 21:49:46 +02:00
PabstMirror
604e851423
Medical - isBeingCarried
2015-04-03 14:37:04 -05:00
Glowbal
d4a6dd1038
Removed the options to enable fractures and airway through mission module
2015-04-03 21:32:49 +02:00
Glowbal
1b02cb2e82
examine actions now use activity log
2015-04-03 21:03:39 +02:00
Glowbal
43efc21f27
Only display the activity log in the activity list.
2015-04-03 21:03:22 +02:00
Glowbal
8881de4a07
Removed activity log background, made wider. Added shadow to text.
2015-04-03 21:02:56 +02:00
Glowbal
8d7ac1f930
Added selected bodypart text
...
Changed "No injuries on bodypart" to still display if the generic messages have entries
2015-04-03 20:26:24 +02:00
PabstMirror
254a25b139
Medical - isBeingDragged func
2015-04-03 13:16:48 -05:00
Glowbal
b92978fb80
Now resets the proper hasMovedOut value
2015-04-03 20:11:20 +02:00
Glowbal
e68e487769
fixed units not moving out of unconscious animation
2015-04-03 20:07:39 +02:00
Glowbal
d5f0cf5cbd
Incorrect value for airwayStatus
2015-04-03 20:06:53 +02:00
Glowbal
14e00940cd
fixed incorrect airwayStatus values for initialization (adv medical)
2015-04-03 18:59:22 +02:00
Glowbal
368002cc79
fixed undefined _selectionName variable #289
2015-04-03 08:48:10 +02:00
Glowbal
045ea02da0
Changed: CPR is now only possible when a unit is in cardiac arrest (Adv)
2015-04-03 00:10:12 +02:00
Glowbal
b399768798
Changed postInit wound sync to playerChanged eventhandler.
2015-04-03 00:04:41 +02:00
Glowbal
c174ccf396
fixed script error when performing treatment with secondary weapon selected
2015-04-02 22:58:00 +02:00
Glowbal
57b093f845
Added minimum lethal damage for injury types in adv medical
2015-04-02 22:57:35 +02:00
Glowbal
b267a52ec6
Fixed support for custom damage types
2015-04-02 22:57:02 +02:00
Glowbal
6f630d4c03
Changed setUnconscious contract to support a minimum unconscious time
2015-04-02 22:55:23 +02:00
Glowbal
7252966a78
Replaced advanced wounds event sync by regular setvariable public
2015-04-01 20:03:44 +02:00
Glowbal
635f3e31c9
Disable medical carry and drag
2015-04-01 19:56:00 +02:00
PabstMirror
559f0dbaea
Unconc - dropping object handled in dragging
2015-03-26 16:32:44 -05:00
PabstMirror
6a71a04ad9
opps
2015-03-26 15:52:30 -05:00
PabstMirror
de644ba9b0
Medical - Reset captive status for respawning unit
2015-03-26 15:49:08 -05:00
PabstMirror
048be00a0f
Medical - QGVAR(isUnconscious) -> "ACE_isUnconscious"
2015-03-26 15:47:08 -05:00