Commit Graph

1975 Commits

Author SHA1 Message Date
PabstMirror
7c121e6a80 Missing, unused stringtable 2015-04-02 22:32:16 -05:00
jaynus
19bc75dacd Merge remote-tracking branch 'origin/ballistics_effects' into lasers 2015-04-02 16:44:00 -07:00
jaynus
8a18d18c08 doubleplusgood all munition TTL for range. 2015-04-02 16:35:19 -07:00
Glowbal
2d0e8dea7e Added banana to curator item list 2015-04-03 01:27:22 +02:00
jaynus
6864529d9c Fixed: numerous player-based events were repeat invalid firing for null player object. This is now limited to only appropriate null-friendly events. 2015-04-02 16:20:22 -07:00
jaynus
d81d1b3176 Added: ACE Event stack debugging output, use DEBUG_EVENTS in main\script_debug
Added: PFH Perfcounter tracking+output, use ENABLE_PERFORMANCE_COUNTERS in main\script_debug and then call ace_common_fnc_dumpPerformanceCounters
2015-04-02 16:05:21 -07:00
commy2
ba00a31523 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-04-03 00:41:43 +02:00
commy2
3b23006797 fix error when aborting mission 2015-04-03 00:41:11 +02:00
PabstMirror
1c66cb9818 StaticWeapon classname 2015-04-02 17:25:05 -05:00
Glowbal
045ea02da0 Changed: CPR is now only possible when a unit is in cardiac arrest (Adv) 2015-04-03 00:10:12 +02:00
Glowbal
b399768798 Changed postInit wound sync to playerChanged eventhandler. 2015-04-03 00:04:41 +02:00
commy2
88b9d0899f shortdot scope onDraw 2015-04-03 00:03:08 +02:00
Glowbal
c174ccf396 fixed script error when performing treatment with secondary weapon selected 2015-04-02 22:58:00 +02:00
Glowbal
57b093f845 Added minimum lethal damage for injury types in adv medical 2015-04-02 22:57:35 +02:00
Glowbal
b267a52ec6 Fixed support for custom damage types 2015-04-02 22:57:02 +02:00
Glowbal
6f4b53ed9e Correct use of medical handleDamage calls 2015-04-02 22:56:23 +02:00
Glowbal
6f630d4c03 Changed setUnconscious contract to support a minimum unconscious time 2015-04-02 22:55:23 +02:00
Glowbal
c6c04442c1 GForces now uses correct unconscious function 2015-04-02 22:54:39 +02:00
commy2
646a4b5bd1 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-04-02 22:40:47 +02:00
commy2
35ad71bbfd add testing scope 2015-04-02 22:40:21 +02:00
Garth L-H de Wet
703bc24657 Made picking up explosives use the new AddToInventory function from common. 2015-04-02 21:44:33 +02:00
Garth L-H de Wet
1e8a8e79fe Merge branch 'master' into explosiveInteraction 2015-04-02 21:30:08 +02:00
jaynus
b88d1b4cac Begin time to live changes for extended range rounds. 2015-04-02 10:45:52 -07:00
jaynus
0ca1703048 Slight tweak to deflection. 2015-04-02 10:41:54 -07:00
jaynus
596854a264 Moved getTurretDirection to common.
Tweak creation of action (fucking actions?!) :( :( :(
2015-04-02 10:05:50 -07:00
jaynus
c83e602028 Merge remote-tracking branch 'origin/master' into lasers 2015-04-02 09:35:51 -07:00
jaynus
ec64a1b0ca Changed: Laser functionality tweaking
Changed: DAGR deflection refinement
Clean up of tabs
2015-04-02 09:35:36 -07:00
PabstMirror
ec59397e4f Fix playerTurretChanged event 2015-04-02 11:15:31 -05:00
jaynus
b0926a542c Merge pull request #282 from KoffeinFlummi/AddItemToInventory
Added a function that will add the passed item to the unit or place it i...
2015-04-02 08:42:48 -07:00
commy2
f2d802eb90 make getGunner work in person turret turret units (commander FFV) and for foot soldiers 2015-04-02 13:52:22 +02:00
commy2
d8e0c54406 function to log ace config entries 2015-04-02 10:27:21 +02:00
commy2
2fd2e313f2 sort stuff 2015-04-02 08:44:58 +02:00
commy2
8fde553731 getItemType more relyable after potential arma updates 2015-04-02 08:16:13 +02:00
commy2
191126ecd6 update getItemType 2015-04-02 07:37:44 +02:00
PabstMirror
a92a541234 Headers 2015-04-01 23:05:41 -05:00
jaynus
cc27ff63d6 finalized. works for weapons/mags/items. Optional container also works. 2015-04-01 16:51:34 -07:00
jaynus
5d6495dafe Merge remote-tracking branch 'origin/master' into AddItemToInventory 2015-04-01 16:42:24 -07:00
PabstMirror
c9352e1970 And This 2015-04-01 15:18:39 -05:00
commy2
411fb6bc62 getText vs. getNumber 2015-04-01 22:13:37 +02:00
PabstMirror
4e66aea25d Make it work 2015-04-01 15:09:05 -05:00
commy2
a14cc0853e function to return item type 2015-04-01 21:52:56 +02:00
Garth L-H de Wet
452947148a Random clean ups and explosive can now detonate with their object.
Defuse object doesn't get cleaned up on it's own. But if a player comes near it with interact menu on it will get cleaned up.
2015-04-01 20:43:18 +02:00
PabstMirror
1303f59cd8 opps 2015-04-01 13:09:22 -05:00
PabstMirror
0d27806571 Repack Mag Child Actions 2015-04-01 13:09:03 -05:00
Glowbal
7252966a78 Replaced advanced wounds event sync by regular setvariable public 2015-04-01 20:03:44 +02:00
Glowbal
635f3e31c9 Disable medical carry and drag 2015-04-01 19:56:00 +02:00
jaynus
bd1f69d8a2 assign container 2015-04-01 10:37:47 -07:00
commy2
b66bb4ffd6 add functions to get cfg type of items and objects 2015-04-01 19:36:11 +02:00
jaynus
46a761a1c8 canAdditem works on weapons. 2015-04-01 10:35:22 -07:00
jaynus
de920e8874 Final cleanup. 2015-04-01 10:34:38 -07:00