Commit Graph

136 Commits

Author SHA1 Message Date
PabstMirror
751ddb64ac
Handle old public funcs, fix strings (#6890)
* Handle old public funcs, fix strings

* Update addons/medical/XEH_preInit.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-03-24 22:17:46 -05:00
PabstMirror
2d0090422c move settings to sqf 2019-03-24 00:37:39 -05:00
SilentSpike
4466f9e785
Strip medical component (#6442)
* Move litter to `treatment`
* Move eden object attributes to `treatment`
* Move treatment items to `treatment`
* Move bodybag handling to `treatment`
* Move state conditions to `statemachine`
* Move radio addon handling to `feedback`
* Move medical macros to `engine`
* Move medical extension to `damage`
* Fix texture and material paths after move
* Remove duplicate medical menu config
* Remove old faction class
* Remove a bunch of old code
2018-07-18 19:13:25 +01:00
TheMagnetar
3bf3629047 Fixes state machine (#6435) 2018-07-16 23:25:54 +02:00
SilentSpike
535e285c2c
Fix cardiac arrest time scale (#6244)
This was changed from minutes to seconds at some point, but not
everywhere. Just making it consistent.
2018-04-18 23:25:44 +01:00
ulteq
151d4a4bfe Settings overhaul
New settings:
* allowSelfIV
* showPainInMenu

Converted CBA -> ACE Settings:
* advancedBandages
* advancedMedication
* fatalInjuryCondition
* cardiacArrestTime

Fixed settings:
* useLocation_Epi
* medicSetting_Epi
* painCoefficient
2016-12-14 20:44:06 +01:00
BaerMitUmlaut
a48d271368 Merge pull request #4668 from acemod/medical-rewrite-cardiacArrestLimits
Introduce small variation to length of cardiac arrest
2016-12-08 14:22:11 +01:00
ulteq
ab7af04530 Overhauled the medication system:
* Refactored the old code
* Introduced 'timeTillMaxEffect' config entry for medication
2016-12-06 20:42:10 +01:00
commy2
9cba0baade manual merge 2016-12-05 20:18:15 +01:00
commy2
a83267b2ff manual merge 2016-12-05 20:15:16 +01:00
PabstMirror
a3c50a6c76 Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
SilentSpike
39582914f7 Add 10% variation to cardiac arrest time
Gaussian distribution favours the average time setting. This introduces some unpredictability to cardiac arrest, but not enough to make users confused. Keeps the settings simple to again reduce confusion and improve overall UX.
2016-11-15 17:00:22 +00:00
SilentSpike
24ada4dab3 Clarify the maximumCardiacArrestTime setting 2016-11-13 21:45:38 +00:00
SilentSpike
27728172ed Clarify the allowDeathMode setting 2016-11-13 21:27:40 +00:00
BaerMitUmlaut
dac4a4dc42 Merged instant death and execution into one setting 2016-11-09 19:01:55 +01:00
BaerMitUmlaut
08a378bb2d Added execution system, improved instant death 2016-11-08 19:37:56 +01:00
BaerMitUmlaut
0427814961 Started transition to CBA state machine, removed revive in favour of extended cardiac arrest 2016-11-07 22:21:07 +01:00
commy2
7e498ab762 setting for basic/advanced syringes 2016-10-20 02:14:11 +02:00
commy2
fe2c6e8d85 basic <-> advanced 2016-10-13 17:14:43 +02:00
commy2
68d75beae6 manual merge 2016-10-13 16:56:57 +02:00
commy2
b1f0af7e1c merge basic and adv. bandage actions 2016-10-13 09:10:08 +02:00
commy2
92fc4ec14b add a setting for 'basic' blood bags 2016-10-12 22:38:58 +02:00
commy2
05d30c5573 convert log macros to cba versions (#4282)
* convert log macros to cba versions

* Add changes to AB

* remove obsolete macro
2016-10-02 12:55:31 +02:00
commy2
9f6baca424 port injury parse fnc to medical damage 2016-09-26 20:25:14 +02:00
PabstMirror
c4d2383005 Increase blood bag flow rate for basic medical (#4306)
* Change blood bags

- Increase flow rate for basic medical
- Don't queue bags

* change to ivBags, reset var on init / fullHeal
2016-09-01 12:46:08 +02:00
commy2
2ac52fb430 remove static fix from vmedical component 2016-08-27 08:50:55 +02:00
Glowbal
e8eb729e04 Merge medical core and medical state. Add working version of the state machine, re-add sounds 2016-07-02 16:34:28 +02:00
Glowbal
3aa88c80bf Add first step in medical rewrite
Split up medical core and medical damage. Move out all other functionality
2016-06-30 17:33:29 +02:00
jonpas
e7dbcd7b58 Replace delayed execution functions with new CBA counterparts 2016-05-22 15:29:01 +02:00
commy2
46a239f9f6 precompile on game start 2016-02-22 15:20:36 +01:00
Glowbal
7d063d4dee Merge branch 'master' into medical-focus-feature
Conflicts:
	addons/medical/functions/fnc_treatmentAdvanced_CPR.sqf
2016-02-21 00:37:30 +01:00
PabstMirror
44b526ab6d bodybag - hide player corpse and delete later
Fix #1301
2016-02-19 15:41:13 -06:00
PabstMirror
f1797feead Make wound assignment consistent for dll/sqf
Dll now exits on first match for threshold damage (exitWith)
Remove random wound in sqf to match dll
Fix backblast threshold order
Add lower vehiclecrash threshold
Add dll version logging
2016-02-16 12:19:18 -06:00
Glowbal
ff86359247 Merge branch 'master' into medical-focus-feature 2016-02-13 19:51:45 +01:00
PabstMirror
ff4ba98e68 Pre-load again on mission load (save game) 2016-02-10 11:50:30 -06:00
PabstMirror
e1b83b8172 Manually pre-load for StaticWeapons and Car
Fix #3168
2016-02-09 22:43:38 -06:00
Glowbal
e754c89c73 Remove non functional event driven handleDamage 2016-02-07 13:18:19 +01:00
Glowbal
575f362fb6 Add setting for limiting usage of Epinephrine in basic medical #1792
Part of focus feature medical #3134. Default settings are inline with old default.
2016-02-07 13:10:38 +01:00
Glowbal
ee9a620a63 Merge branch '340handledamage' into medical-focus-feature 2016-01-16 22:03:28 +01:00
PabstMirror
a5c45c137f Medical - addDamageToUnit Helper 2015-11-26 09:53:12 -06:00
Glowbal
8f6e9be636 Add method to deal with new hitpoints
This addition tries to deal with the new hitpoints introduced in Arma3 v1.50 and above. It converts new selection names to by the current medical system usable selection names.

This is only a temporarily patch, while we are still working on a larger overhaul to account both the new hitpoints and any potential new features / polishing.
2015-11-01 16:35:25 +01:00
commy2
573279bd30 add selection, collision, fall and drowning damage events 2015-10-02 23:19:14 +02:00
Glowbal
4514812523 Basic bandaging now works with new damage system 2015-09-05 11:51:46 +02:00
commy2
f15805d1f3 setStructuralDamage function 2015-08-31 20:05:38 +02:00
Glowbal
9edf1b1adf Implemented use conditions for PAK and SurgicalKit
It is now possible to only have a treatment action show up for stable (not bleeding) patients
2015-07-03 22:16:18 +02:00
Glowbal
91b54bfc3a Adds a back up function in sqf to assign open wounds. 2015-06-13 23:20:01 +02:00
ulteq
46a73f3177 Added a function to calculate the PAK treatmentTime 2015-06-12 11:42:49 +02:00
BaerMitUmlaut
30df0e8dc9 Switched to callbackPogress for treatment 2015-05-27 00:45:50 +02:00
BaerMitUmlaut
41892fd6df Added surgicalKit treatment 2015-05-26 00:33:20 +02:00
Glowbal
95d83554da Added local treatment through remoteExec for basic 2015-04-28 20:32:02 +02:00