PabstMirror
56811403f2
Medical - add eh for setUnconscious helper func ( #6937 )
2019-04-16 16:47:13 -05:00
PabstMirror
9588b13942
Zeus/Medical - Fix modules for rewrite ( #6914 )
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* Zeus/Medical - Fix modules for rewrite
* move wakeup logic to medical_treatment
2019-04-03 06:17:17 -07:00
mharis001
30b99fa20a
Medical Rewrite - Remove dropDownTriageCard function ( #6907 )
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* Remove dropDownTriageCard function
* Delete fnc_updateTourniquets.sqf
2019-03-30 16:06:36 -05:00
PabstMirror
f2b9bf3a17
Update headers
2019-03-30 11:07:54 -05:00
PabstMirror
751ddb64ac
Handle old public funcs, fix strings ( #6890 )
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* Handle old public funcs, fix strings
* Update addons/medical/XEH_preInit.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-03-24 22:17:46 -05:00
PabstMirror
c492f184b4
move dev funcs to folder
2019-03-23 19:55:04 -05:00
Magnetar
cc11ad051d
Formatting. Lazy eval
2019-03-21 14:34:51 +01:00
Magnetar
bb2d1e4e9e
Merge branch 'master' into medical-rewrite
2019-03-17 17:39:43 +01:00
Cyruz143
a18f4180ac
Medical - Adding option to convert vanilla medical gear ( #6680 )
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* Adding option to convert vanilla medical gear
* Better wording on setting description
* Shortern var names
* Shorter settings title
* 3 options (enabled, just remove, disabled)
2019-01-03 14:26:22 -06:00
PabstMirror
f57d5ac180
Medical - Skip distance check if in same vehicle ( #6757 )
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* Medical - Skip distance check if in same vehicle
* Update addons/medical/functions/fnc_displayPatientInformation.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-01-02 09:56:26 -06:00
PabstMirror
f4f67e262d
Medical - Add vehicle hint when loading unconc ( #6759 )
2019-01-02 09:55:25 -06:00
diwako
88eb743485
Medical - Show tourniquets in Medical and Patient information ( #6681 )
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* Show tourniquets in Medical and Patient information
* Ace styling
* Move tourniquet update function to medical
2018-12-06 13:41:23 -06:00
commy2
8541716bee
Medical - optimize handle damage caching ( #6657 )
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* optimize handle damage caching
* delete some rogue code
* it was 2 all along
* add calls
2018-11-01 13:05:56 -05:00
commy2
5aa8c1dca0
make setUnconscious not reset firing mode ( #6519 )
2018-09-18 11:35:40 -05:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
SilentSpike
7fcd12c792
Reset default state on respawn ( #6518 )
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* Reset default state on respawn
* Remove old getUnitState function
* Add locality check
2018-08-12 10:14:48 +01:00
SilentSpike
9e5c4a7ed9
Move medical settings into their respective components ( #6493 )
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* Transfer medical AI to CBA setting
* Neuter the old settings module
I've left the entry in CfgVehicles so that it doesn't cause errors on
older missions, but it's just a dumb logic now and does nothing.
* Remove medic setting
* Move increaseTraining setting
* Move fnc_adjustPainlevel to medical_status
* Move pain and bleed coefficients to medical_status
* Move advanced bandages to medical_treatment
* Move advanced medication to medical_treatment
* Move advanced diagnose to medical_treatment
* Move wound reopening and screams settings
* Move damage threshold settings
* Move showPain setting
* Move statemachine settings
* Move pain visualisation setting
* Move all treatment usage settings
* Move self IV setting
* Move remaining settings
* Sort treatment setting string categories
2018-08-06 17:08:43 +01:00
Dedmen Miller
7a0a00ea09
Cleanup using SQFLint ( #6485 )
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* Use private
* Fix wrong spacing
* Fix wrong variable being used
* Cleanup empty line after header
* ace_common_fnc_getCountOfItem
* Remove useless _return variable
* Naming
2018-08-02 15:02:10 +01:00
Dedmen Miller
6bd8542eed
Move #includes before function headers ( #6484 )
2018-07-30 10:22:14 +01:00
Thomas Kooi
c9ad92e92d
Disable debugging ( #6482 )
2018-07-30 00:07:30 +02:00
Thomas Kooi
36f2c5fcc9
Minor code clean up ( #6474 )
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* Minor code clean up
* refactor(medical): shorten some code
* refactor(medical): use macros for tourniquets
* refactor(medical): pull cache expiry values into script_macros_medical
2018-07-29 22:43:14 +01:00
Thomas Kooi
e22f35da37
Remove medkit ( #6473 )
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Due to be replaced by an alternative treatment option such as a split
2018-07-26 17:14:11 +01:00
SilentSpike
ec7a9a133e
Fix required addons in medical restructure ( #6441 )
2018-07-18 19:19:28 +01:00
SilentSpike
4466f9e785
Strip medical component ( #6442 )
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* Move litter to `treatment`
* Move eden object attributes to `treatment`
* Move treatment items to `treatment`
* Move bodybag handling to `treatment`
* Move state conditions to `statemachine`
* Move radio addon handling to `feedback`
* Move medical macros to `engine`
* Move medical extension to `damage`
* Fix texture and material paths after move
* Remove duplicate medical menu config
* Remove old faction class
* Remove a bunch of old code
2018-07-18 19:13:25 +01:00
TheMagnetar
3bf3629047
Fixes state machine ( #6435 )
2018-07-16 23:25:54 +02:00
Magnetar
9b5c5bc866
Fix QGVAR medical variables
2018-07-16 15:35:34 +02:00
Glowbal
f552acd7da
Fix incorrect macro usages with whitespace
2018-07-15 16:25:14 +02:00
Glowbal
9d2e76e67a
More component name fixes and small clean up
2018-07-15 16:24:04 +02:00
Thomas Kooi
14db38e0f0
Fix various namespace issues with medical
2018-07-15 15:00:16 +02:00
Josuan Albin
09855f133a
Fix typo in med and issue related to unconsciousness ( #6411 )
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* Fix adenosine displayname being wrong in some medical interactions
* Fix unconscious units waking up while being carried staying muted
2018-06-28 00:06:12 -05:00
SilentSpike
ff33f8e954
Use macro for unconscious variable
2018-05-22 17:21:24 +01:00
SilentSpike
1dc934e1b1
Use macros for unit variables
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Improves the way medical is storing variables in object space by having
a common list of variables names as macros. Makes the code a bit cleaner
and ensured consistency across components. Also a handy reference for
when working on medical to see what values are all stored.
2018-05-11 15:28:25 +01:00
SilentSpike
33a5fb46f5
Fix patient information display
2018-05-08 14:51:32 +01:00
SilentSpike
697aa5dc08
Fix medical status function calls
2018-05-08 10:45:30 +01:00
SilentSpike
65f57361a4
Add blood pressure status macro
2018-05-08 09:28:16 +01:00
SilentSpike
c92fd89c7a
Fix pain percieved function calls
2018-05-08 08:47:03 +01:00
SilentSpike
6559665b8b
Use more status macros
2018-04-27 16:03:55 +01:00
SilentSpike
e065ee239e
Merge branch 'medical-rewrite' into medical-rewrite-restructure
2018-04-24 20:07:05 +01:00
SilentSpike
535e285c2c
Fix cardiac arrest time scale ( #6244 )
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This was changed from minutes to seconds at some point, but not
everywhere. Just making it consistent.
2018-04-18 23:25:44 +01:00
SilentSpike
895f08a215
Reset triage card on full heal ( #6243 )
2018-04-11 20:34:32 +01:00
SilentSpike
1f818981ed
Fix unconscious hidden status not being reset on respawn ( #6006 )
2018-01-02 16:18:44 +00:00
commy2
6520fdb624
implement pr #5385
2018-01-02 16:34:13 +01:00
commy2
5c9d1ada84
Merge pull request #5191 from Arcanum417/medical-rewrite-kill-ai
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[Medical Rewrite] Options to enable insta-death for AI
2018-01-02 15:09:47 +01:00
commy2
68228e9fef
merge
2018-01-02 15:06:53 +01:00
commy2
4db844e596
merge
2017-12-23 01:47:43 +01:00
commy2
eba99f4707
only use for medical, keep setCaptive for captives
2017-12-06 17:22:07 +01:00
commy2
7cfb2b865c
Fix enum errors ( #5834 )
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* Fix enum errors
* Update fnc_paradropItem.sqf
* Update fnc_actionPlaceInBodyBag.sqf
* Update fnc_compat_spectatorBI.sqf
* Update ACE_ZeusActions.hpp
2017-12-01 10:34:27 -06:00
Dedmen Miller
bacb7d069b
Don't recompile XEH EH's before every call ( #5728 )
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* Fix medical respawn/init
* Medical use CBA addClassEH
* Movement inventoryDisplayLoad
* Medical handleRespawn header typo
* Parachute handleRespawn
* Rearm and parachute handleRespawn
* concertina_wire handleInit
* Fix header
* use XEH function instead of config
* use XEH function instead of config
* remove unneeded init eh
2017-11-07 15:21:58 -06:00
PabstMirror
5c4dbdcbda
Merge branch 'master' into medical-rewrite
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Conflicts:
addons/medical/ACE_Settings.hpp
addons/medical/XEH_postInit.sqf
addons/medical/functions/fnc_adjustPainLevel.sqf
addons/medical/functions/fnc_copyDeadBody.sqf
addons/medical/functions/fnc_getTriageStatus.sqf
addons/medical/functions/fnc_handleBandageOpening.sqf
addons/medical/functions/fnc_handleCollisionDamage.sqf
addons/medical/functions/fnc_handleDamage_fractures.sqf
addons/medical/functions/fnc_handleDamage_woundsOld.sqf
addons/medical/functions/fnc_init.sqf
addons/medical/functions/fnc_moduleAssignMedicalFacility.sqf
addons/medical/functions/fnc_parseConfigForInjuries.sqf
addons/medical/functions/fnc_setDead.sqf
addons/medical/functions/fnc_setHitPointDamage.sqf
addons/medical/functions/fnc_setUnconscious.sqf
addons/medical/functions/fnc_showBloodEffect.sqf
addons/medical/functions/fnc_unconsciousPFH.sqf
addons/medical/stringtable.xml
addons/medical_ai/functions/fnc_healUnit.sqf
addons/medical_ai/functions/fnc_isInjured.sqf
addons/medical_menu/functions/fnc_handleUI_DisplayOptions.sqf
2017-10-24 16:13:12 -05:00
Joko
3a0fd5cae3
fix the delay timing when a unit switch to Captive ( #5338 )
2017-10-10 11:30:31 -05:00