Kyle Mckay
56123591a0
Update contribution documents ( #8382 )
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* Update code guidelines for script_component
* Update contributing documents for pull requests
- Reflect true attribution practices
- Reflect true merge process (this changed a long time ago)
* Remove listed maintainer from component readmes
We have almost never used these and serve as a source of confusion for
new contributors.
2021-08-16 20:17:56 +01:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
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* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
PabstMirror
a3c50a6c76
Add dev macro to quickly recompile functions ( #4699 )
2016-11-23 13:35:25 -06:00
commy2
05d30c5573
convert log macros to cba versions ( #4282 )
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* convert log macros to cba versions
* Add changes to AB
* remove obsolete macro
2016-10-02 12:55:31 +02:00
commy2
e7bc2e9d62
remove deprecated code for 3.8.0 ( #4457 )
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* remove deprecated scroll wheel event handler
* remove deprecated ace hash functions
* remove deprecated execNextFrame
* remove deprecated insertionSort
* remove deprecated getConfigType
* remove deprecated binocularMagazine
* remove deprecated wait(Until)AndExecute
* remove old ass and deprecated alternative syntax setHitPointDamage
* remove deprecated event handlers (#4459 )
* remove deprecated event handlers#
* remove ACE_newEvents
* Remove old ACE PlayerEventHandler wrappers
2016-09-24 22:31:10 +02:00
BaerMitUmlaut
88b58216ee
Added beautified component names
2016-06-20 11:44:36 +02:00
commy2
c481ddedaf
add 'name' to components
2016-06-19 09:38:39 +02:00
PabstMirror
d7f9c52c2f
Merge branch 'master' into cbaEventSystem
2016-06-02 19:29:30 -05:00
jonpas
95573ee711
Stringtable URL ( #3855 )
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* Move url into stringtable to display it properly, Add some missing author and url entries
* Fix main
* Remove duplicate author
2016-06-01 23:45:51 +02:00
jonpas
1354826d56
Put semi-colon to the correct place
2016-06-01 14:11:32 +02:00
jonpas
1331265e65
Move url into a macro
2016-06-01 13:49:10 +02:00
jonpas
6730d016c2
Convert CfgPatches to new Eden format and CBA 2.4.1 compatibility
2016-06-01 13:27:02 +02:00
SilentSpike
207d6612da
Remove duplicate ACE_newEvents entries
2016-05-24 15:06:17 +01:00
SilentSpike
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
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Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
jonpas
b37b1a39b2
Allow string input for isBackpack
2016-03-05 14:29:04 +01:00
commy2
46a239f9f6
precompile on game start
2016-02-22 15:20:36 +01:00
commy2
82086efca0
manual merge
2016-02-10 10:11:33 +01:00
PabstMirror
46d6e92bca
Add quick debug defines to all script_components
2016-01-28 23:26:02 -06:00
commy2
e56e18bff3
Code cleanup 1.54
2016-01-06 22:42:02 +01:00
commy2
ff4406e411
manual merge, more selectRandom command useage
2015-11-29 16:48:23 +01:00
commy2
e5c4d35969
1.55 use new selectRandom command
2015-11-29 16:33:25 +01:00
PabstMirror
69b53af1d3
1.54 - Replace typeName with isEqualType
2015-11-20 11:40:31 -06:00
commy2
9ae215704c
Code cleanup Backpacks
2015-09-26 20:29:08 +02:00
commy2
32300a0a80
objectParent command replacing fnc_getBackpackAssignedUnit
2015-08-30 10:45:14 +02:00
jonpas
de033f0ff2
README.md files added to all modules
2015-08-19 04:18:33 +02:00
jokoho48
fcd60650b2
PATHTOF dont work with say3d
2015-08-13 21:57:58 +02:00
jokoho48
5597b7e40c
Code cleanup of Backpacks module
2015-08-13 21:56:02 +02:00
jokoho48
57d484d382
Updated parameterization in Backpack module.
2015-08-05 01:12:55 +02:00
PabstMirror
6de3df6474
Update README.md
2015-07-11 12:42:19 -05:00
PabstMirror
638433614c
Some missing private defines.
2015-04-16 12:36:16 -05:00
Nou
6541600d44
Switch everything to use modelToWorldVisual instead of modelToWorld.
2015-04-03 15:26:27 -07:00
commy2
b2e8ca5dbc
zipper sounds for opening backpacks
2015-03-10 17:48:24 +01:00
commy2
025c45dccc
remove lockbackpacks code, add sound and camshake, ref #178
2015-03-10 17:18:21 +01:00
commy2
eeb07f2bf6
rename lockbackpacks to backpacks
2015-03-10 15:58:29 +01:00