Glowbal
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045ea02da0
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Changed: CPR is now only possible when a unit is in cardiac arrest (Adv)
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2015-04-03 00:10:12 +02:00 |
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Glowbal
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b399768798
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Changed postInit wound sync to playerChanged eventhandler.
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2015-04-03 00:04:41 +02:00 |
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commy2
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88b9d0899f
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shortdot scope onDraw
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2015-04-03 00:03:08 +02:00 |
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Glowbal
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c174ccf396
|
fixed script error when performing treatment with secondary weapon selected
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2015-04-02 22:58:00 +02:00 |
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Glowbal
|
57b093f845
|
Added minimum lethal damage for injury types in adv medical
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2015-04-02 22:57:35 +02:00 |
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Glowbal
|
b267a52ec6
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Fixed support for custom damage types
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2015-04-02 22:57:02 +02:00 |
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Glowbal
|
6f4b53ed9e
|
Correct use of medical handleDamage calls
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2015-04-02 22:56:23 +02:00 |
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Glowbal
|
6f630d4c03
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Changed setUnconscious contract to support a minimum unconscious time
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2015-04-02 22:55:23 +02:00 |
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Glowbal
|
c6c04442c1
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GForces now uses correct unconscious function
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2015-04-02 22:54:39 +02:00 |
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commy2
|
646a4b5bd1
|
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
|
2015-04-02 22:40:47 +02:00 |
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commy2
|
35ad71bbfd
|
add testing scope
|
2015-04-02 22:40:21 +02:00 |
|
Garth L-H de Wet
|
703bc24657
|
Made picking up explosives use the new AddToInventory function from common.
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2015-04-02 21:44:33 +02:00 |
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Garth L-H de Wet
|
1e8a8e79fe
|
Merge branch 'master' into explosiveInteraction
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2015-04-02 21:30:08 +02:00 |
|
jaynus
|
b88d1b4cac
|
Begin time to live changes for extended range rounds.
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2015-04-02 10:45:52 -07:00 |
|
jaynus
|
0ca1703048
|
Slight tweak to deflection.
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2015-04-02 10:41:54 -07:00 |
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jaynus
|
596854a264
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Moved getTurretDirection to common.
Tweak creation of action (fucking actions?!) :( :( :(
|
2015-04-02 10:05:50 -07:00 |
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jaynus
|
c83e602028
|
Merge remote-tracking branch 'origin/master' into lasers
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2015-04-02 09:35:51 -07:00 |
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jaynus
|
ec64a1b0ca
|
Changed: Laser functionality tweaking
Changed: DAGR deflection refinement
Clean up of tabs
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2015-04-02 09:35:36 -07:00 |
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PabstMirror
|
ec59397e4f
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Fix playerTurretChanged event
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2015-04-02 11:15:31 -05:00 |
|
jaynus
|
b0926a542c
|
Merge pull request #282 from KoffeinFlummi/AddItemToInventory
Added a function that will add the passed item to the unit or place it i...
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2015-04-02 08:42:48 -07:00 |
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commy2
|
f2d802eb90
|
make getGunner work in person turret turret units (commander FFV) and for foot soldiers
|
2015-04-02 13:52:22 +02:00 |
|
commy2
|
d8e0c54406
|
function to log ace config entries
|
2015-04-02 10:27:21 +02:00 |
|
commy2
|
2fd2e313f2
|
sort stuff
|
2015-04-02 08:44:58 +02:00 |
|
commy2
|
8fde553731
|
getItemType more relyable after potential arma updates
|
2015-04-02 08:16:13 +02:00 |
|
commy2
|
191126ecd6
|
update getItemType
|
2015-04-02 07:37:44 +02:00 |
|
PabstMirror
|
a92a541234
|
Headers
|
2015-04-01 23:05:41 -05:00 |
|
jaynus
|
cc27ff63d6
|
finalized. works for weapons/mags/items. Optional container also works.
|
2015-04-01 16:51:34 -07:00 |
|
jaynus
|
5d6495dafe
|
Merge remote-tracking branch 'origin/master' into AddItemToInventory
|
2015-04-01 16:42:24 -07:00 |
|
PabstMirror
|
c9352e1970
|
And This
|
2015-04-01 15:18:39 -05:00 |
|
commy2
|
411fb6bc62
|
getText vs. getNumber
|
2015-04-01 22:13:37 +02:00 |
|
PabstMirror
|
4e66aea25d
|
Make it work
|
2015-04-01 15:09:05 -05:00 |
|
commy2
|
a14cc0853e
|
function to return item type
|
2015-04-01 21:52:56 +02:00 |
|
Garth L-H de Wet
|
452947148a
|
Random clean ups and explosive can now detonate with their object.
Defuse object doesn't get cleaned up on it's own. But if a player comes near it with interact menu on it will get cleaned up.
|
2015-04-01 20:43:18 +02:00 |
|
PabstMirror
|
1303f59cd8
|
opps
|
2015-04-01 13:09:22 -05:00 |
|
PabstMirror
|
0d27806571
|
Repack Mag Child Actions
|
2015-04-01 13:09:03 -05:00 |
|
Glowbal
|
7252966a78
|
Replaced advanced wounds event sync by regular setvariable public
|
2015-04-01 20:03:44 +02:00 |
|
Glowbal
|
635f3e31c9
|
Disable medical carry and drag
|
2015-04-01 19:56:00 +02:00 |
|
jaynus
|
bd1f69d8a2
|
assign container
|
2015-04-01 10:37:47 -07:00 |
|
commy2
|
b66bb4ffd6
|
add functions to get cfg type of items and objects
|
2015-04-01 19:36:11 +02:00 |
|
jaynus
|
46a761a1c8
|
canAdditem works on weapons.
|
2015-04-01 10:35:22 -07:00 |
|
jaynus
|
de920e8874
|
Final cleanup.
|
2015-04-01 10:34:38 -07:00 |
|
jaynus
|
ec6fb6fcb8
|
containerize.
|
2015-04-01 10:34:16 -07:00 |
|
jaynus
|
c3f915a0ac
|
tabs because
|
2015-04-01 10:22:27 -07:00 |
|
jaynus
|
37bbbc607f
|
derp.
|
2015-04-01 10:20:58 -07:00 |
|
jaynus
|
46284622b3
|
Optional container variable for adding item to a specific container (vest/backpack/uniform)
|
2015-04-01 10:20:24 -07:00 |
|
Garth L-H de Wet
|
7d5555a2e0
|
Renamed functions to be more inline with their purpose.
Removed legacy code.
|
2015-04-01 19:09:19 +02:00 |
|
Garth L-H de Wet
|
e06e7a2a51
|
Added a function that will add the passed item to the unit or place it in a ground holder if the unit has no space.
|
2015-04-01 18:48:46 +02:00 |
|
PabstMirror
|
43a9e7bfc8
|
#176 - Belt Repacking
|
2015-04-01 11:21:30 -05:00 |
|
PabstMirror
|
0daa029622
|
Show Vehicle Name/Icon for interaction
|
2015-03-31 23:56:41 -05:00 |
|
PabstMirror
|
41489e271c
|
Merge pull request #261 from KoffeinFlummi/attachCleanup
Attach cleanup
|
2015-03-31 19:46:25 -05:00 |
|