PabstMirror
afca8ec830
Advanced Ballistics - Fix _maxRange
in handleFired
( #8552 )
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* AdvBallistics - Fix _maxRange in `handleFired`
* Adding 30% more to range just to be safe
2021-10-26 19:17:22 -05:00
Joko
6a59bf2a6c
Advanced Ballistics - Improve Performance in handleFirePFH ( #7699 )
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* Improve Performance from handleFirePFH in Advanced Ballistics
* PabstMirror Suggestion
* Dont remove and readd the PFH but have one persitently running
* Update addons/advanced_ballistics/XEH_postInit.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-06-13 15:45:09 -05:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
ulteq
b7be7d1cf4
Wind Deflection - Only track remote bullets if they're tracers ( #5839 )
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* Do not run the PFH for remote projectiles unless they are tracers
2017-12-02 14:18:35 +01:00
ulteq
fd8ea42c50
Advanced Ballistics - Fix maxTime calculation if airFriction == 0 ( #5837 )
2017-12-02 12:34:52 +01:00
ulteq
9c4a32d1df
Advanced Ballistics - Removed all unnecessary settings ( #5814 )
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* It just works automagically
2017-11-30 17:13:54 -06:00
ulteq
ed772ebeb7
Advanced Ballistics - Typo: 'log' -> 'ln' ( #5818 )
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We need to use the natural logarithm here.
2017-11-25 17:45:09 +01:00
ulteq
af1f36c14a
Advanced Ballistics - Muzzle velocity variation
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* Simulates slight variations in muzzle velocity between each shot
2017-11-23 14:36:36 +01:00
ulteq
ed872d567c
Advanced Ballistics - Optimized abort conditions ( #5811 )
2017-11-23 13:44:47 +01:00
ulteq
8bc77a7b88
Advanced Ballistics - Minor performance tweaks ( #5790 )
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* Advanced Ballistics - Utilize 'linearConversion'
* Advanced Ballistics - Limit config value boundaries
2017-11-22 23:16:17 +01:00
ulteq
7e397b4596
Advanced Ballistics - Removed unused code ( #5806 )
2017-11-22 23:14:35 +01:00
ulteq
fecc77e225
Advanced Ballistics - Improved random seed generator
2017-11-08 15:26:43 +01:00
ulteq
4bfc956e1a
Advanced Ballistics - Fixes bug in the vanilla drag removal routine
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* More accurate bullet drop at extreme long ranges
* Fixes Client FPS affecting the trajectory
2017-10-30 10:07:37 +01:00
ulteq
cda060d3e0
Weather - Properly sync overcast value ( #5688 )
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* Makes sure that all clients share the same (numeric) overcast value
* Only affects the barometric pressure calculation
* Does not affect the actual weather on the clients
2017-10-27 12:39:48 +02:00
Dedmen Miller
81e02a7336
Refactor private ARRAY to private keyword ( #5598 )
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* Everything
* Fixed missing ;
* Fix missing ; and double private
* Fixed cannot isNull on number
* Turn _temparture back to isNil
* Fix error from merge
2017-10-10 09:39:59 -05:00
ulteq
be482ea097
Advanced Ballistics - Drag model revamp & Spin drift correction ( #5566 )
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* Advanced Ballistics - Drag model revamp
- Moved away from using the drag tables from the GNU exterior ballistics library
- The drag functions are now based off this data from JBM Ballistics: http://www.jbmballistics.com/ballistics/downloads/text/
- The differences are minor, but some players might still appreciate the additional authenticity
* The Mach number is now calculated in relation to the air temperature.
* Improved speed of sound calculation accuracy.
* Advanced Ballistics - DLL update
* Advanced Ballistics - Added drag function reference (JBM Ballistics)
* Advanced Ballistics - Fixed calculation error in the spin drift simulation
- The error was introduced with this PR (https://github.com/acemod/ACE3/pull/4708 )
* More descriptive variable names
* Minor performance optimizations
* Fixed some minor issues
* DLL rebuild
* Utilize new 'toFixed' script command
- Small performance improvement
* Fixed a typo
* Use correct reference speed for the drag compensation
* Updated all 'airFriction' values to match the new drag model
* 'Default' atmosphere now equals the ICAO standard atmosphere
* Update reference humidity to meet the ICAO standard
2017-10-06 13:05:20 -05:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
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* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
ulteq
87b9671757
AdvancedBallistics - Abort after adjusting the muzzle velocity ( #4700 )
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* Always adjust the muzzle velocity when advanced ballistics is enabled
2016-11-24 00:11:25 +01:00
commy2
da70854568
manual merge
2016-05-18 11:48:27 +02:00
PabstMirror
c2126c3bd4
Simplify binocular check
2016-04-20 10:48:25 -05:00
PabstMirror
cf9479efab
Non-hardcoded binocular / vector detection
2016-04-20 10:40:00 -05:00
PabstMirror
23632281cf
Add day (non night vision) version of the vector 21
2016-04-17 23:22:41 -05:00
commy2
467075ad67
replace timePFH with CBA_missionTime
2016-03-02 11:01:39 +01:00
esteldunedain
b7d94f5363
Apply the ufeh to ACE_Advanced_Ballistics
2016-02-06 18:48:26 -03:00
commy2
0b84bb514b
fix Cfg capitalization
2015-11-30 17:09:26 +01:00
commy2
dcf0a68b80
Revert "fix Cfg capitalization"
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This reverts commit 43bda9c462
.
2015-11-30 17:00:32 +01:00
commy2
43bda9c462
fix Cfg capitalization
2015-11-30 16:52:20 +01:00
PabstMirror
f8ca3693fd
#2709 - Fix AB handleFired _muzzleVelocityShift
2015-10-08 21:22:00 -05:00
jokoho48
a24e5b4665
fix Performance issue in AB
2015-09-16 11:54:49 +02:00
Michael Braun
021c835b02
Removed debug messages
2015-08-23 17:54:10 +02:00
jokoho48
e41ce78dbb
Code Test PFH
2015-08-16 19:49:47 +02:00
jokoho48
87b9b5019c
AB Performance Optimization (Part 8)
2015-08-06 13:35:55 +02:00
jokoho48
15a1a0d535
AB Performance Optimization (Part 7)
2015-08-06 10:58:07 +02:00
jokoho48
0ab865171d
AB Performance Optimization (Part 6)
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Add some todo comments
2015-08-05 18:50:37 +02:00
Michael Braun
9eb560ff3d
AB Performance Optimization (Part 4)
2015-08-05 10:28:02 +02:00
Michael Braun
8fbcdfec5a
Fixed missing bracket and parameter list issue in AB
2015-08-05 10:04:24 +02:00
Michael Braun
6b58b0b3bd
AB Performance Optimization and documentation cleanup
2015-08-05 05:01:30 +02:00
jokoho48
7a0a1ead6e
Updated parameterization in Advanced Ballistics module.
2015-08-05 00:32:48 +02:00
PabstMirror
1d82a3c193
#1962 - Fix Changes in Wind Deflection s in AB
2015-07-31 23:39:05 -05:00
PabstMirror
c1dd2df57a
Move grid funcs and map long,lat,altitude to common
2015-06-30 12:26:51 -05:00
ulteq
f0849e70ff
Slightly increased the alpha value of the bullet trace effect.
2015-06-02 23:11:44 +02:00
ulteq
16f6650486
Decreased the velocity threshold for the bullet trace effect
2015-06-02 22:38:44 +02:00
jaynus
c924baefd7
All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
2015-05-21 09:42:44 -07:00
ulteq
7d3bb526dd
Merge pull request #1263 from acemod/bulletTraceTweak
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Slightly increased the bullet trace effect size
2015-05-20 22:12:37 +02:00
ulteq
149e3ae8b0
Slightly decreased the visibility of the bullet trace effect.
2015-05-20 22:12:02 +02:00
ulteq
28c8aba9bd
Added missing !
2015-05-19 20:46:55 +02:00
ulteq
57c37ecb9a
Reorder/Rewrite of some advanced ballistics module options:
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* alwaysSimulateForSnipers -> simulateForSnipers
* alwaysSimulateForGroupMembers -> simulateForGroupMembers
* onlyActiveForLocalPlayers -> simulateForEveryone
2015-05-19 20:46:13 +02:00
ulteq
8eaf754fdd
Further increased the visibility of the bullet trace effect.
2015-05-18 10:56:34 +02:00
ulteq
4513b02c10
Experiment with the bullet trace effect size
2015-05-17 12:57:55 +02:00
ulteq
96b92ac172
Added a new module option for advanced ballistics:
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* alwaysSimulateForGroupMembers
2015-05-17 11:45:55 +02:00