Commit Graph

86 Commits

Author SHA1 Message Date
PabstMirror
afca8ec830
Advanced Ballistics - Fix _maxRange in handleFired (#8552)
* AdvBallistics - Fix _maxRange in `handleFired`

* Adding 30% more to range just to be safe
2021-10-26 19:17:22 -05:00
Joko
6a59bf2a6c
Advanced Ballistics - Improve Performance in handleFirePFH (#7699)
* Improve Performance from handleFirePFH in Advanced Ballistics

* PabstMirror Suggestion

* Dont remove and readd the PFH but have one persitently running

* Update addons/advanced_ballistics/XEH_postInit.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-06-13 15:45:09 -05:00
Dedmen Miller
e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00
ulteq
b7be7d1cf4
Wind Deflection - Only track remote bullets if they're tracers (#5839)
* Do not run the PFH for remote projectiles unless they are tracers
2017-12-02 14:18:35 +01:00
ulteq
fd8ea42c50
Advanced Ballistics - Fix maxTime calculation if airFriction == 0 (#5837) 2017-12-02 12:34:52 +01:00
ulteq
9c4a32d1df Advanced Ballistics - Removed all unnecessary settings (#5814)
* It just works automagically
2017-11-30 17:13:54 -06:00
ulteq
ed772ebeb7
Advanced Ballistics - Typo: 'log' -> 'ln' (#5818)
We need to use the natural logarithm here.
2017-11-25 17:45:09 +01:00
ulteq
af1f36c14a Advanced Ballistics - Muzzle velocity variation
* Simulates slight variations in muzzle velocity between each shot
2017-11-23 14:36:36 +01:00
ulteq
ed872d567c
Advanced Ballistics - Optimized abort conditions (#5811) 2017-11-23 13:44:47 +01:00
ulteq
8bc77a7b88
Advanced Ballistics - Minor performance tweaks (#5790)
* Advanced Ballistics - Utilize 'linearConversion'

* Advanced Ballistics - Limit config value boundaries
2017-11-22 23:16:17 +01:00
ulteq
7e397b4596
Advanced Ballistics - Removed unused code (#5806) 2017-11-22 23:14:35 +01:00
ulteq
fecc77e225 Advanced Ballistics - Improved random seed generator 2017-11-08 15:26:43 +01:00
ulteq
4bfc956e1a Advanced Ballistics - Fixes bug in the vanilla drag removal routine
* More accurate bullet drop at extreme long ranges
* Fixes Client FPS affecting the trajectory
2017-10-30 10:07:37 +01:00
ulteq
cda060d3e0 Weather - Properly sync overcast value (#5688)
* Makes sure that all clients share the same (numeric) overcast value
* Only affects the barometric pressure calculation
* Does not affect the actual weather on the clients
2017-10-27 12:39:48 +02:00
Dedmen Miller
81e02a7336 Refactor private ARRAY to private keyword (#5598)
* Everything

* Fixed missing ;

* Fix missing ; and double private

* Fixed cannot isNull on number

* Turn _temparture back to isNil

* Fix error from merge
2017-10-10 09:39:59 -05:00
ulteq
be482ea097 Advanced Ballistics - Drag model revamp & Spin drift correction (#5566)
* Advanced Ballistics - Drag model revamp
- Moved away from using the drag tables from the GNU exterior ballistics library
- The drag functions are now based off this data from JBM Ballistics: http://www.jbmballistics.com/ballistics/downloads/text/
- The differences are minor, but some players might still appreciate the additional authenticity

* The Mach number is now calculated in relation to the air temperature.

* Improved speed of sound calculation accuracy.

* Advanced Ballistics - DLL update

* Advanced Ballistics - Added drag function reference (JBM Ballistics)

* Advanced Ballistics - Fixed calculation error in the spin drift simulation
- The error was introduced with this PR (https://github.com/acemod/ACE3/pull/4708)

* More descriptive variable names

* Minor performance optimizations

* Fixed some minor issues

* DLL rebuild

* Utilize new 'toFixed' script command
- Small performance improvement

* Fixed a typo

* Use correct reference speed for the drag compensation

* Updated all 'airFriction' values to match the new drag model

* 'Default' atmosphere now equals the ICAO standard atmosphere

* Update reference humidity to meet the ICAO standard
2017-10-06 13:05:20 -05:00
Phyma
ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00
ulteq
87b9671757 AdvancedBallistics - Abort after adjusting the muzzle velocity (#4700)
* Always adjust the muzzle velocity when advanced ballistics is enabled
2016-11-24 00:11:25 +01:00
commy2
da70854568 manual merge 2016-05-18 11:48:27 +02:00
PabstMirror
c2126c3bd4 Simplify binocular check 2016-04-20 10:48:25 -05:00
PabstMirror
cf9479efab Non-hardcoded binocular / vector detection 2016-04-20 10:40:00 -05:00
PabstMirror
23632281cf Add day (non night vision) version of the vector 21 2016-04-17 23:22:41 -05:00
commy2
467075ad67 replace timePFH with CBA_missionTime 2016-03-02 11:01:39 +01:00
esteldunedain
b7d94f5363 Apply the ufeh to ACE_Advanced_Ballistics 2016-02-06 18:48:26 -03:00
commy2
0b84bb514b fix Cfg capitalization 2015-11-30 17:09:26 +01:00
commy2
dcf0a68b80 Revert "fix Cfg capitalization"
This reverts commit 43bda9c462.
2015-11-30 17:00:32 +01:00
commy2
43bda9c462 fix Cfg capitalization 2015-11-30 16:52:20 +01:00
PabstMirror
f8ca3693fd #2709 - Fix AB handleFired _muzzleVelocityShift 2015-10-08 21:22:00 -05:00
jokoho48
a24e5b4665 fix Performance issue in AB 2015-09-16 11:54:49 +02:00
Michael Braun
021c835b02 Removed debug messages 2015-08-23 17:54:10 +02:00
jokoho48
e41ce78dbb Code Test PFH 2015-08-16 19:49:47 +02:00
jokoho48
87b9b5019c AB Performance Optimization (Part 8) 2015-08-06 13:35:55 +02:00
jokoho48
15a1a0d535 AB Performance Optimization (Part 7) 2015-08-06 10:58:07 +02:00
jokoho48
0ab865171d AB Performance Optimization (Part 6)
Add some todo comments
2015-08-05 18:50:37 +02:00
Michael Braun
9eb560ff3d AB Performance Optimization (Part 4) 2015-08-05 10:28:02 +02:00
Michael Braun
8fbcdfec5a Fixed missing bracket and parameter list issue in AB 2015-08-05 10:04:24 +02:00
Michael Braun
6b58b0b3bd AB Performance Optimization and documentation cleanup 2015-08-05 05:01:30 +02:00
jokoho48
7a0a1ead6e Updated parameterization in Advanced Ballistics module. 2015-08-05 00:32:48 +02:00
PabstMirror
1d82a3c193 #1962 - Fix Changes in Wind Deflection s in AB 2015-07-31 23:39:05 -05:00
PabstMirror
c1dd2df57a Move grid funcs and map long,lat,altitude to common 2015-06-30 12:26:51 -05:00
ulteq
f0849e70ff Slightly increased the alpha value of the bullet trace effect. 2015-06-02 23:11:44 +02:00
ulteq
16f6650486 Decreased the velocity threshold for the bullet trace effect 2015-06-02 22:38:44 +02:00
jaynus
c924baefd7 All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
ulteq
7d3bb526dd Merge pull request #1263 from acemod/bulletTraceTweak
Slightly increased the bullet trace effect size
2015-05-20 22:12:37 +02:00
ulteq
149e3ae8b0 Slightly decreased the visibility of the bullet trace effect. 2015-05-20 22:12:02 +02:00
ulteq
28c8aba9bd Added missing ! 2015-05-19 20:46:55 +02:00
ulteq
57c37ecb9a Reorder/Rewrite of some advanced ballistics module options:
* alwaysSimulateForSnipers -> simulateForSnipers
* alwaysSimulateForGroupMembers -> simulateForGroupMembers
* onlyActiveForLocalPlayers -> simulateForEveryone
2015-05-19 20:46:13 +02:00
ulteq
8eaf754fdd Further increased the visibility of the bullet trace effect. 2015-05-18 10:56:34 +02:00
ulteq
4513b02c10 Experiment with the bullet trace effect size 2015-05-17 12:57:55 +02:00
ulteq
96b92ac172 Added a new module option for advanced ballistics:
* alwaysSimulateForGroupMembers
2015-05-17 11:45:55 +02:00