Commit Graph

79 Commits

Author SHA1 Message Date
KoffeinFlummi
1d93589ebc Merge branch 'master' of https://github.com/acemod/ACE3 2015-04-17 15:45:22 +02:00
KoffeinFlummi
20e4858a0d Merge https://github.com/ramius86/ACE3 into italian-merge 2015-04-17 15:44:50 +02:00
commy2
26944ea84e make altimeter actually usable with parachutes 2015-04-17 13:01:38 +02:00
commy2
73fd9ac62e Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into parafix 2015-04-17 12:55:07 +02:00
commy2
558a4fb363 Merge pull request #461 from Tenga/altimeter-fix
Altimeter fix, division by zero when no time has passed (game paused, etc.)
2015-04-17 12:49:06 +02:00
commy2
20565e8b02 hide height / velocity while parachuting, freefallig in expert mode, fix 692 2015-04-17 11:02:01 +02:00
Marco
23cb1058fc Update stringtable.xml
IT
2015-04-16 10:26:55 +02:00
Harakhti
8bfd915ec4 Translation: N to R
This was a lot more fun than the previous two were. 12 folders left...
2015-04-13 23:45:44 +02:00
Tenga
e7b5218d52 Altimeter fix, division by zero when no time has passed (game paused, etc.) 2015-04-11 00:14:06 +02:00
commy2
dc49f2c71e rewrite assigned item fix 2015-04-10 18:31:43 +02:00
jaynus
1bb6be5654 Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
PabstMirror
7e383dc10e #198 canInteractWith EGVAR -> EFUNC 2015-03-20 17:55:39 -05:00
Nicolás Badano
f90f1cfc21 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-03-16 18:39:20 -03:00
Nicolás Badano
cf45de7c11 Typo on altimeter. Fix #204 2015-03-16 18:36:09 -03:00
commy2
b5f307919e replace canInteract with canInteractWith 2015-03-15 13:00:10 +01:00
PabstMirror
aaeb5a3392 Parachute - Move unused p3d back to TOMERGE 2015-03-12 00:07:28 -05:00
PabstMirror
82ea87d1de Parachute - Config Division/Formating 2015-03-12 00:05:28 -05:00
PabstMirror
7173037cb0 Fix 2 broken keybinds 2015-03-10 12:45:08 -05:00
PabstMirror
81a944457b Merge pull request #170 from KoffeinFlummi/cba-NewKeyBinding
Key Bind Redo (switch to new CBA 150306)
2015-03-07 14:09:52 -06:00
PabstMirror
7ed682a849 Fix Parachutes 2015-03-07 13:48:39 -06:00
PabstMirror
4018742f26 Return False on keyUp Code 2015-03-05 02:51:24 -06:00
PabstMirror
0919e59719 Key Bind Redo (except vector) 2015-03-05 01:32:26 -06:00
Garth L-H de Wet
9c20706c83 Added a event handler for player vehicle changing. As well as covered the canInteract in key handler. 2015-02-03 11:51:16 +02:00
Garth L-H de Wet
b4d1d6b230 Removed the PFH when the player vehicle is no longer a parachute. 2015-02-03 11:50:33 +02:00
Garth L-H de Wet
c08494cc43 Made use of time instead of diag_ticktime, to take care of time acceleration and so forth. 2015-02-03 11:50:11 +02:00
Garth L-H de Wet
9e1cd9a194 Fixed headers to be more consistent with ACE. 2015-02-03 00:05:03 +02:00
Garth L-H de Wet
aca1c0c6cf Converted to use CBA PFH's and MACROs. 2015-02-02 23:58:24 +02:00
Garth L-H de Wet
966cb6ffdf Performed initial conversion from AGM to ACE. Added necessary boilerplate files. 2015-02-02 22:52:08 +02:00
Garth L-H de Wet
03cef93ac7 Initiated AGM_Parachute merge. 2015-02-02 22:31:48 +02:00