Commit Graph

142 Commits

Author SHA1 Message Date
ProfessorCZ
7d0fcde9fa CZ Translate - Update
04/30/2016
2016-04-30 00:57:24 +02:00
Alessandro Foresi
e97c7c0f65 Translation: IT completed (with BOM) 2016-03-27 21:22:15 +02:00
Alessandro Foresi
e5a7578f92 Translation: IT completed (no BOM) 2016-03-27 21:20:15 +02:00
Nicolás Badano
b4f6dbbc18 Merge pull request #3568 from acemod/settingsNameDescp
Ace_Settings - add name,descption,categories
2016-03-21 21:24:22 -03:00
SzwedzikPL
8555f00889 remove needless tolower from mortarinit 2016-03-18 17:26:37 +01:00
Thomas Kooi
daceaa9dd8 Merge branch 'master' into settingsNameDescp 2016-03-18 14:48:11 +01:00
SzwedzikPL
32846014a1 fix ammo handling init on dedicated 2016-03-14 14:21:02 +01:00
PabstMirror
b5e95f3945 Add some names/descriptions to settings configs 2016-03-08 01:17:40 -06:00
Nicolás Badano
de6af27912 Merge pull request #3492 from acemod/Fix3491_MortarBoxes
Replace transportMax... with maximumLoad for mortar boxes.
2016-03-05 22:09:07 -03:00
VKing
353b5e9ef4 Replace transportMax... with maximumLoad for mortar boxes.
Fixes 3490
2016-03-01 21:58:21 +01:00
BlackWindowS
c61e7b5104 Tweaked & added translations
Translation of almost every STR to French
2016-02-28 14:48:04 +01:00
PabstMirror
f59e8920f9 Fix Mortar Display 2016-02-25 13:59:00 -06:00
gienkov
d4209b2b42 mk6 tagging and overheating translation, finish 2016-02-25 17:16:36 +01:00
esteldunedain
64a62d65fc More spanish translations 2016-02-25 11:46:56 -03:00
bux578
6070d29f59 Merge pull request #3386 from licht-im-Norden87/patch-53
German translation Update: MK6 Mortar
2016-02-25 13:38:42 +01:00
licht-im-Norden87
d13e1272ce Update stringtable.xml 2016-02-22 18:55:45 +01:00
commy2
72fe155cda manual merge 2016-02-22 16:11:10 +01:00
commy2
c45523475f manual merge 2016-02-22 16:06:30 +01:00
commy2
46a239f9f6 precompile on game start 2016-02-22 15:20:36 +01:00
commy2
9ac1f8fc47 use DisplayLoad for turretDisplayLoaded event 2016-02-21 23:13:26 +01:00
licht-im-Norden87
5e0f109b4c Update stringtable.xml 2016-02-21 21:15:38 +01:00
licht-im-Norden87
00c8f7bdef mk6 2016-02-21 20:30:57 +01:00
ChairborneIT
0021bc08df Added translation for most Italian stringtable entries 2016-02-20 21:39:05 +01:00
VKing
74d410688f Add check so vanilla magazines can't be unloaded 2016-02-14 14:10:28 +01:00
VKing
560c509a3a Changed to using playerVehicleChanged. 2016-02-14 13:51:44 +01:00
VKing
f652db1d2f Add Loadout box for easy conversion 2016-02-04 20:35:00 +01:00
Glowbal
376b611b89 Merge branch 'master' into Mortar_interact 2016-02-04 20:21:03 +01:00
ProfessorCZ
61611d0ec7 Czech Translation - Update
Update
2016-02-03 18:31:31 +01:00
PabstMirror
46d6e92bca Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
VKing
222b15634f Increase prep time for guided projectiles 2015-12-31 22:26:04 +01:00
VKing
38fb97aeac Fixed init problem; added mortar ammo boxes 2015-12-20 20:51:44 +01:00
VKing
73720f9313 Too hasty 2015-12-20 18:20:34 +01:00
VKing
b7bd468fdd That ought to not have worked before 2015-12-20 18:18:33 +01:00
VKing
450a18e13a Forgot to disable in case the setting's set to "no" (but why would you ever want to 2015-12-19 21:29:37 +01:00
VKing
f75311917c Upped mortar round mass 2015-12-19 20:49:09 +01:00
VKing
b4cb5c2ba7 Changed mortar initialization to getIn; Zeus-controlled AI will not trigger the init. 2015-12-19 19:54:45 +01:00
VKing
85270e4521 Fix init issue 2015-12-19 18:22:54 +01:00
VKing
a37d97103f Erk 2015-12-19 16:37:30 +01:00
VKing
a336707623 Fixed initialization, added exclude variable to prevent initialization of individual guns (for e.g. AI mortars) 2015-12-19 16:30:01 +01:00
VKing
dfe7c07936 Fix fnc_mortarInit, fnc_loadMagazine, some other stuff 2015-12-19 12:10:12 +01:00
VKing
2c4a25a6c0 Mortar init functions 2015-12-19 02:18:35 +01:00
VKing
579f861b8f Unload to player inventory 2015-12-17 19:25:22 +01:00
VKing
27890a8dab First try at some module control 2015-12-17 11:00:46 +01:00
VKing
a0fdc58ed7 Remove unused variables, spaces 2015-12-17 09:13:23 +01:00
VKing
d8c8d02177 Port inventory picture and model 2015-12-17 00:21:54 +01:00
VKing
e0a21ce144 Completed code porting and interaction 2015-12-16 23:47:14 +01:00
VKing
3e6fc52733 First working iteration.
Todo:
Implement in module (Choose new or old/don't break old missions)
Magazine UI+model
Add preparing delay
Fix function readmes
Cleanup in functions?
Credits
MP Testing
2015-12-16 20:22:18 +01:00
VKing
170095ae35 Initial commit for mortar ammunition handling. 2015-12-13 18:27:13 +01:00
commy2
a9ebcf8543 fix setVariable and getVariable capitalization 2015-11-30 17:27:09 +01:00
commy2
34d351c652 fix exitWith capitalization 2015-11-30 17:14:05 +01:00