Commit Graph

5804 Commits

Author SHA1 Message Date
Glowbal
dd7e746368 formatting 2015-04-11 19:52:30 +02:00
ulteq
5c5f41cf5b AB is now disable by default 2015-04-11 19:51:58 +02:00
ulteq
9893d940df Disabled advanced scope zeroing if AB is not enabled 2015-04-11 19:47:14 +02:00
ulteq
1ff7218903 Change the Kestrel 4500 behavior 'back to normal' when AB is disabled 2015-04-11 19:44:38 +02:00
jaynus
efaee770bb rename wep_javelin to javelin 2015-04-11 10:44:13 -07:00
Kllrt
12f87013b2 Merge branch 'master' of https://github.com/acemod/ACE3 2015-04-11 19:38:28 +02:00
Niko Lehtovirta
4b50d760e9 fixed to use proper 4-space tabbing 2015-04-11 20:36:38 +03:00
Niko Lehtovirta
0e0935ac01 Merge branch 'master' of https://github.com/acemod/ACE3 2015-04-11 20:28:04 +03:00
ulteq
2b0a0145c5 Removed the last spawn/sleep commands from AB 2015-04-11 18:39:15 +02:00
Felix Wiegand
0bf32bfb3a Merge pull request #476 from acemod/dropbackpack
function to drop backpack
2015-04-11 18:23:27 +02:00
commy2
e1bf475355 Merge pull request #419 from acemod/cfgtriggers
rename cfgAce_Triggers to ACE_Triggers
2015-04-11 18:19:36 +02:00
ulteq
44198b18d7 Rewrite of the terrain initialization:
*Replaced spawn/sleep with a PFH
2015-04-11 18:18:38 +02:00
commy2
4dc38ca7ee Merge pull request #395 from acemod/flashsup
flashsupressors for new weapons, #264
2015-04-11 18:18:05 +02:00
Kllrt
56681e632d Merge branch 'master' of https://github.com/acemod/ACE3 2015-04-11 16:36:31 +02:00
Kllrt
38adfbcb70 Added missing CZ strings and made little revision 2015-04-11 16:33:00 +02:00
commy2
761e4aec64 edit description 2015-04-11 16:27:04 +02:00
esteldunedain
dec5aa3ec5 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-04-11 11:12:56 -03:00
esteldunedain
b8e0388581 Fix nearestObjects with getPos choking over seawater. Fix #465 2015-04-11 11:12:40 -03:00
commy2
62b45a8a07 initial commit 2015-04-11 15:59:21 +02:00
commy2
9cf44b1d32 initial commit 2015-04-11 15:46:41 +02:00
ulteq
23733263ea Updated the extension file name 2015-04-11 15:06:30 +02:00
nic547
a37cd51fe7 more stuff
- added more ammotypes
- stringtable now follows guideline
2015-04-11 15:02:56 +02:00
ulteq
d7a40bfba2 Replaced all execVM calls with FUNC() 2015-04-11 14:51:40 +02:00
ulteq
a36bd588d5 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into largerScopeaAdjustments 2015-04-11 14:31:23 +02:00
ulteq
fee65cd56f Overhauled the scope adjustment module:
*Added configs for the new marksmen scopes
*Introduced minor and major steps
*Introcuded a new increment config (ACE_ScopeAdjust_Increment)
*Changed the default zero range to 100m
*Added a zero reference setting
*Added an interaction menu entry to update the zero reference setting
2015-04-11 14:02:44 +02:00
Niko Lehtovirta
4a7358e05a Merge branch 'master' of https://github.com/acemod/ACE3 2015-04-11 14:30:40 +03:00
commy2
5a5a1fd66a ACE_optic_SOS_PIP - iron sight was missing, fix #470 2015-04-11 13:18:45 +02:00
bux578
eeb94b617f add x64 make.py
takes into account that mikero's tools are in Wow6432Node
2015-04-11 08:14:38 +02:00
VyMajoris
9d326ce9a5 Added - Portuguese translation to magazineRepack 2015-04-11 03:10:39 -03:00
VyMajoris
31a9897952 Added - Portuguese translation to wirecutter 2015-04-11 03:07:15 -03:00
PabstMirror
b5e5359795 CursorCentered - Localizations 2015-04-11 00:35:18 -05:00
PabstMirror
ae064359f6 Remove Debug 2015-04-10 23:51:07 -05:00
PabstMirror
0edcf03e12 Handle Vehicle Attunation 2015-04-10 23:21:54 -05:00
PabstMirror
dac3047fca Use AllVehicles Instead of CAManBase 2015-04-10 22:16:33 -05:00
PabstMirror
787df67248 Merge branch 'master' into disarmingTest 2015-04-10 19:20:34 -05:00
Tenga
e7b5218d52 Altimeter fix, division by zero when no time has passed (game paused, etc.) 2015-04-11 00:14:06 +02:00
jaynus
4188893839 Move spatial model translations to ace_common 2015-04-10 14:23:55 -07:00
jaynus
0a88220fc2 Constraints work, added worldToScreenBounds to common. 2015-04-10 14:20:06 -07:00
jaynus
721898d9fb Constraint dialogs working. 2015-04-10 13:57:44 -07:00
commy2
11ad74735c Merge pull request #458 from Tenga/master
Formatting fixes for fnc_isFeatureCameraActive and fnc_externalCamera
2015-04-10 22:12:55 +02:00
PabstMirror
adc7db9ae9 #456 - Fix AI rotating while dead (disableAI func)
Still some small head movements, but I don't know how to fix that.
2015-04-10 15:02:40 -05:00
Tenga
b710c2543e Return the newline to fnc_externalCamera.sqf 2015-04-10 21:59:28 +02:00
commy2
2a72e183b1 Merge pull request #450 from Tenga/master
Count the commander camera as a 3rd person camera
2015-04-10 21:54:52 +02:00
Tenga
229590ed20 Formatting fixes for fnc_isFeatureCameraActive and fnc_externalCamera 2015-04-10 21:54:47 +02:00
Tenga
c8cff6e91c - Added isFeatureCameraActive to ace_common
- ace_goggles_fnc_externalCamera now checks for cameras made by a BI feature
2015-04-10 21:48:24 +02:00
jaynus
83b453a294 Merge pull request #379 from acemod/allTheMissiles
Merging for current builds needing at least better guidance and fixed locking modes. Also allowing for mod-makers to see and utilize the new locking framework.
2015-04-10 12:48:10 -07:00
jaynus
8429b262f2 more debug removal, backup vanilla usage. 2015-04-10 12:40:58 -07:00
PabstMirror
661ddc3562 #441 - Crash with no model on ace_fakeweapon 2015-04-10 14:35:08 -05:00
esteldunedain
8715a9c4a1 Merge branch 'patch-3' of https://github.com/Legolasindar/ACE3
Conflicts:
	addons/medical/stringtable.xml
2015-04-10 16:25:07 -03:00
FreeZbe
4a996bf147 Update stringtable.xml 2015-04-10 21:22:07 +02:00