Rebel
8bd4afed6b
Drag and carry icons. ( #3676 )
2016-05-07 22:23:38 +02:00
PabstMirror
8f620f2e61
Fix portable light floating / dir when carrying
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#3486
2016-03-01 18:49:41 -06:00
PabstMirror
af6b084ba3
Don't allow carrying with injured legs
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Fix #2644
2016-01-28 23:05:55 -06:00
PabstMirror
3f1d6ffeb7
Fix dragging sending objects to random location
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attachTo seems to have weird getpos results for a few frames.
also don't show mouse wheel option for carrying man
and always use 0 offset for dragging man
2016-01-28 17:11:05 -06:00
PabstMirror
d9eafbdf0f
Privates / Headers
2016-01-28 12:52:53 -06:00
PabstMirror
04bccf47d7
Replace all use of deprecated commands
2016-01-19 09:39:07 -06:00
PabstMirror
9a3972de76
Unified Status Effect Handler
2016-01-19 09:39:05 -06:00
Glowbal
c1fa81f28b
Fix tabs in sqf files
2015-12-21 17:05:48 +01:00
commy2
a9ebcf8543
fix setVariable and getVariable capitalization
2015-11-30 17:27:09 +01:00
commy2
d9b90258bc
fix typeOf capitalization
2015-11-30 17:19:57 +01:00
VKing
069169cc72
Changed ACE_time back to time in comments where appropriate
2015-10-21 22:52:21 +02:00
commy2
bc8cefa5e7
manual merge
2015-09-28 21:06:40 +02:00
jonpas
2ab58ab9ce
Replaced common,isAlive function with alive command
2015-09-27 02:23:56 +02:00
commy2
2fe142032e
rework modifier key, cleanup sandbags, tripod, ladder, fix #2590
2015-09-26 03:16:55 +02:00
Glowbal
19bfa478d1
Revert use of param in action string
2015-08-26 10:13:30 +02:00
Glowbal
0d7e7fa0cc
should be type of
2015-08-26 10:08:32 +02:00
Glowbal
81068e6086
fixed dragging getWeight
2015-08-26 10:05:30 +02:00
Glowbal
1a0abf31fd
fix global variable in local name space
2015-08-26 09:11:43 +02:00
Glowbal
65e16da998
fix missing semi column and bracket
2015-08-26 09:10:29 +02:00
jokoho48
644c13c971
fix Typo
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Remove macro GETVAR
2015-08-24 13:43:11 +02:00
jokoho48
79cf8dd98e
Fixing Some Spelling
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Remove Some forgotten Commands
2015-08-09 15:20:50 +02:00
jokoho48
323832474f
Code cleanup of Dragging module
2015-08-09 14:53:13 +02:00
jonpas
541f1010a7
Merge branch 'master' into macroSTR
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Conflicts:
addons/attach/functions/fnc_attach.sqf
addons/captives/functions/fnc_moduleSurrender.sqf
addons/common/CfgVehicles.hpp
addons/explosives/CfgModule.hpp
addons/hearing/CfgVehicles.hpp
addons/interaction/CfgVehicles.hpp
addons/map/CfgVehicles.hpp
addons/microdagr/CfgVehicles.hpp
addons/mk6mortar/CfgVehicles.hpp
addons/nametags/CfgVehicles.hpp
addons/nightvision/functions/fnc_changeNVGBrightness.sqf
addons/respawn/CfgVehicles.hpp
addons/switchunits/CfgVehicles.hpp
addons/vehiclelock/CfgVehicles.hpp
addons/winddeflection/stringtable.xml
2015-06-02 22:14:32 +02:00
ulteq
4802ffeebf
Fixes random teleport when dragging/carrying inside of buildings.
2015-05-31 18:34:48 +02:00
jonpas
763cb07629
Macro STRING to LSTRING
2015-05-28 21:59:04 +02:00
jonpas
6072e14077
Changed all strings to macros (except external)
2015-05-27 19:04:25 +02:00
jaynus
c924baefd7
All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
2015-05-21 09:42:44 -07:00
PabstMirror
3978445837
Draggin Privates
2015-05-12 23:01:59 -05:00
Glowbal
8d358f3ab5
can only carry/drag units that are not in a vehicle
2015-04-30 20:44:59 +02:00
Glowbal
0ab25a2866
fixed #659
2015-04-21 21:41:00 +02:00
Glowbal
0234eedd54
Changed, only drop unit is player goes unconscious, otherwise keep carrying/dragging unit
2015-04-17 20:33:13 +02:00
Glowbal
66bd7e7e5f
fixed #457
2015-04-11 20:32:07 +02:00
Glowbal
d94943a9ff
getting hitpoint damage on non existing hitpoint returns type instead of bool
2015-04-09 21:38:35 +02:00
Glowbal
093d340ee7
Changed: Dragging/carrying now works for units with broken legs
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Added unload and load of unconscious units
2015-04-09 21:23:10 +02:00
jaynus
1bb6be5654
Cleaning up of all tabs in source code files.
2015-04-06 09:22:43 -07:00
jaynus
e3ad83e109
Merge pull request #286 from KoffeinFlummi/lasers
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Self designating lasers, Javelin Guidance, DAGR laser guidance, Comanche updated HUDS
2015-04-05 13:26:54 -07:00
jaynus
ab0d289762
Merge remote-tracking branch 'origin/master' into lasers
2015-04-04 16:56:03 -07:00
Glowbal
2b9afcbb6c
Now supports unconscious state fully
2015-04-04 20:37:25 +02:00
Nou
6541600d44
Switch everything to use modelToWorldVisual instead of modelToWorld.
2015-04-03 15:26:27 -07:00
PabstMirror
604e851423
Medical - isBeingCarried
2015-04-03 14:37:04 -05:00
PabstMirror
146812b5e6
Dragging - Detect static weapon disassembled
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Static weapons can still be disassembled at any time during dragging.
This just adds a simple distance check and drops if object moves away
from player.
2015-03-30 21:51:11 -05:00
commy2
54369b772f
fix: crate instantly drops when trying to pick up with lowered weapon
2015-03-29 20:46:29 +02:00
commy2
e007a247d8
detach when entering a vehicle, don't mess up animation insidea vehicle
2015-03-25 21:51:50 +01:00
commy2
01b7d3b213
global setDir on attachTo
2015-03-25 20:45:47 +01:00
commy2
3634eaf568
tweak carry stance req., timeout certain PFH, exit PFH, debug
2015-03-25 20:18:23 +01:00
commy2
569a77d41b
logic
2015-03-25 14:34:19 +01:00
commy2
0c8e8236dd
logic
2015-03-25 14:32:36 +01:00
commy2
e1b5b96a7e
derped the file
2015-03-25 14:09:49 +01:00
commy2
20882ed694
properly remove fake weapon after carrying persons
2015-03-25 14:07:50 +01:00
commy2
ebe9d7ed5f
carrying unconscious persons
2015-03-25 13:32:59 +01:00