* Make default channel setting a list
* Convert more map settings to CBA
* Give BFT settings own category
* Remove '?' from end of setting display names
* Fix mistake of ACE_Settings removal (movedToSQF = 1)
* Move settings to initSettings.sqf
* Change backpack and scope checks in scanConfig and addVirtualItems
Reason: was not a good implementation
Might cause issue of people compalining about tents.
* Give IDC to menuBar controls, disable import button in MP
Reason: copyFromClipboard is disabled in MP
* Add tooltip strings for the loadouts, export, import menu buttons
* Remove double space in onArsenalOpen
* Adding pylon whitelist option
* Changing tabs to spaces :(
* Changing to use QGVAR
* Changing name in QGVAR to more clearly reflect function of variable
* Docs for the magazine whitelist function in pylons
* Changes to match style guide
* More docs
* More tabs
* Update pylons-framework.md
* Update pylons-framework.md
- allows ACE tracers to function properly at night
- all tracer rvmat's values have been changed to be closer or the same
as vanilla tracer rvmat values for the same tracer colour
- ace_shell_tracer_red is now a copy of ace_shell_tracer_yellow, but
using the red texture and rvmat.
This is because it had a completely different model then the other
ace_shell_tracer_xx models that was large, fuzzy, and translucent. it
made red tank tracers look like a big red cloud flying through the air.
* the new values for the rvmat's aren't perfect, but they work I will
probably tweak and test a little more
* Match case for magazines in fillRightPanel
Apparently you can have different case between the entry in the weapon magazines array and its actual configname...
* Add possible fix for the mission end bug
* Add ded's proposed fix, remove closeOnMissionEnd
CloseOnMissionEnd is bugged in 3DEN and force close the display after it's opened
* Optimise spectator loops
`count` is only quicker than `forEach` when the final command returns a
boolean or nil. `forEach` is quicker if the final command returns any
other data type.
* Use `forEach` instead of `count`
* Copy the array properly when using preStart cache in openBox
* Fix add and removeVirtualItems erroring out when passing false as arg
* Disable face, voice, and insignia tabs in 3DEN
* Move grenadeList and putList outside of foreach in scanConfig
* Fix grenadeList and putList indentation
* Change the camera handling in onArsenalClose
Fixes the camera not being focused on the player after using ACE Arsenal on an other unit outside of zeus / 3DEN.
Remove the code that moved the curatorCam near the edited unit after ACE Arsenal is closed.
* Fix message control overflowing, move width defines to defines.hpp
* Add ability to exit arsenal and not apply a loadout in 3DEN
* Add ACE3 logo to common, fix config pathing to a non existing file