Commit Graph

259 Commits

Author SHA1 Message Date
590d4fa70b Merge branch 'master' into abolishExecRemoteFnc 2016-06-02 14:28:43 +02:00
95573ee711 Stringtable URL (#3855)
* Move url into stringtable to display it properly, Add some missing author and url entries

* Fix main

* Remove duplicate author
2016-06-01 23:45:51 +02:00
1354826d56 Put semi-colon to the correct place 2016-06-01 14:11:32 +02:00
1331265e65 Move url into a macro 2016-06-01 13:49:10 +02:00
6730d016c2 Convert CfgPatches to new Eden format and CBA 2.4.1 compatibility 2016-06-01 13:27:02 +02:00
7a307393a4 Merge branch 'master' into useQuotedPathMacros 2016-05-30 21:14:17 +02:00
e7dbcd7b58 Replace delayed execution functions with new CBA counterparts 2016-05-22 15:29:01 +02:00
d902d1182a Replace ace_common_fnc_execRemoteFunc with events 2016-05-21 23:55:48 +02:00
1b1329b350 Increase spectator unit tree refresh rate
Reduce the time between automated refreshing of the unit tree. Also makes an initial call to the tree populating code upon first opening to remove the initial delay.
2016-05-11 16:01:07 +01:00
9364ae60df Fix spectator unit tree refreshing
- Account for decrement in node index when culling the tree of sides/groups/units
- Fix non-zero-based index `to` value when navigating the units in the tree
2016-05-11 13:30:17 +01:00
4a8e727ba5 end spectator by global mission end event from server (#3659)
* end spectator by global mission end event from server

* add ;
2016-05-07 22:17:21 +02:00
7d0fcde9fa CZ Translate - Update
04/30/2016
2016-04-30 00:57:24 +02:00
85b4366368 Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
b5e95f3945 Add some names/descriptions to settings configs 2016-03-08 01:17:40 -06:00
c61e7b5104 Tweaked & added translations
Translation of almost every STR to French
2016-02-28 14:48:04 +01:00
46a239f9f6 precompile on game start 2016-02-22 15:20:36 +01:00
0021bc08df Added translation for most Italian stringtable entries 2016-02-20 21:39:05 +01:00
bux
49f565f541 fix merging errors 2016-02-18 20:05:30 +01:00
e8a35f3c20 spectator
Bitte einmal z. 259,268,377 überprüfen!
2016-02-10 18:05:51 +01:00
82086efca0 manual merge 2016-02-10 10:11:33 +01:00
61611d0ec7 Czech Translation - Update
Update
2016-02-03 18:31:31 +01:00
46d6e92bca Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
ca5f6df3d0 Merge pull request #3147 from acemod/spectatorBandAid
Restart specatator display if player in unitList
2016-01-19 20:15:24 +00:00
dbcf94153d Merge pull request #3155 from acemod/spectatorFix
Fix some spectator errors
2016-01-15 15:43:45 +00:00
49c814ccb3 Merge branch 'master' into spectatorUpdates 2016-01-13 19:19:00 +00:00
d870a1f448 Fix nil spectator Draw3D event handler index
Minor oversight introduced in pabst's fix for #2989, the icon handler is a mission event handler that isn't self terminating so the index needs to be preserved until after it is removed via `removeMissionEventHandler`. It is safe to let the `onUnload` event take care of that (and preferable so that icons disappear while temporarily closed).
2016-01-13 19:03:24 +00:00
65e981373b Store spectator display in a uiNamespace variable
This allows me to explicitly close the right display and hopefully fix the interface staying open upon mission end.

@Commy2's theory is that perhaps the main display `46` is killed upon mission end, meaning that `findDisplay` can't find the spectator display to close it because the game thinks it doesn't exist.
2016-01-13 18:38:51 +00:00
091c807708 Restart specatator display if player in unitList
Possible fix for #2677
2016-01-12 00:30:03 -06:00
79a7bb54aa Kill Spectator PFEH when exiting spectator
Should fix #2989
There is a race condition between these 4 PFEH and the "onUnload" event
in handleInterface.
If the PFEHs run first they will use nil variables and throw a script
error.
This sets them to nil immediately when exiting spectator
2016-01-01 00:14:48 -06:00
c1fa81f28b Fix tabs in sqf files 2015-12-21 17:05:48 +01:00
cae9f436f6 Merge branch 'release' 2015-12-08 15:14:33 -06:00
cf41ac5fba Czech Translations - Update 2015-12-04 22:28:10 -06:00
a9ebcf8543 fix setVariable and getVariable capitalization 2015-11-30 17:27:09 +01:00
34d351c652 fix exitWith capitalization 2015-11-30 17:14:05 +01:00
e5c4d35969 1.55 use new selectRandom command 2015-11-29 16:33:25 +01:00
d2538c6ff2 Add spectator text chat
Turns out custom radio channels are kind of a pain to work with. However this should work fine assuming the radioChannelAdd commands will work on client machines.
2015-11-22 20:03:10 +00:00
f8e293d04d Localise spectator hotkeys in help window 2015-11-18 15:18:21 +00:00
0567d1c2a1 Fix spectator unit list key press handling
By setting maxHistroyDelay really high, the unit list shouldn't be messed with via key press very often.
2015-11-18 15:02:17 +00:00
23e110d7ce Remove depreciated spectator hotkey 2015-11-17 15:26:34 +00:00
cf368f240f Remove ear ringing upon spectator entry
Volume updating was disabled, however any existing ringing would persist. Setting the volume to 0 should make the hearing PFH stop playing sound.
2015-11-13 13:00:04 +00:00
b6dd7b941f Reduce overhead of spectator map icons
Fixes #2514 by only rendering individual unit icons when zoomed in and only rendering the units currently within the screen bounds.

Behaves as expected, but whether or not it has a significant performance increase under scaled up testing conditions remains to be seen.
2015-10-17 13:23:51 +01:00
780e0aa270 Add vision mode support to spectator external cam
Since external view is actually another camera, vision modes should also apply to it too.
2015-10-04 19:26:53 +01:00
4079ca354e Update spectator function headers 2015-10-04 18:30:07 +01:00
c1dc8a6493 Fix spectator 3D icons not rendering
Fixes #2676 as per voiperr's suggestion (working with camera can be really strange, I swear this worked before)
2015-10-04 18:17:07 +01:00
52d703c2eb Improve spectator seagull handling
Previously they were only hidden, but this didn't account for the annoying audio they play so now they're entirely staged like a spectator unit would be.
2015-10-04 18:17:02 +01:00
f0f822b4bc Decrease default spectator camera speed 2015-10-04 18:17:01 +01:00
b1dda86cb2 End spectator interface when the mission ends
Fixes #2592 (in theory) by forcing spectator closed on mission end
2015-10-04 18:17:01 +01:00
0beaa40fbc Add API parameter to allow for unforced spectator
Adds an optional boolean paremeter to the setSpectator function for forcing the interface. It is forced by default, so if `false` is passed as the value the spectator will be able to close the interface with the escape button.
2015-10-04 13:52:54 +01:00
dcbf977d6d fix spectator view if called instantly
If you call setSpectator directly from init.sqf you'll be put into some
weird limbo mode with borders and spectator not working. This should fix
it
2015-09-25 12:51:13 +02:00
5555eb195a Also search for missing stringtable entries 2015-09-20 17:46:43 -05:00