ulteq
8edb2d2c49
Complete overhaul of all ammo/magazine and weapon classes:
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*Merged the magazines- into the ballistics module
*Adjusted all magazine class initSpeeds
*Adjusted all weapon class initSpeeds
2015-04-13 21:08:31 +02:00
ulteq
c12cc24a78
TABS:
...
* "kill them with fire"
* "then kill them again, with a rusty spoon"
2015-04-13 14:48:31 +02:00
ulteq
d8c23c2a64
Merged advanced_ballistics\CfgWeapons.cpp into ballistics\CfgWeapons.hpp
2015-04-13 14:46:21 +02:00
ulteq
5354d6578b
Simplified the AB PFH massively
2015-04-13 12:56:53 +02:00
ulteq
63760acc4f
Added an error message when the ab extension is missing
2015-04-13 12:56:18 +02:00
ulteq
c8aa3032fe
Added some sanity checks to the module setting initialization
2015-04-13 12:54:06 +02:00
ulteq
6b44a3f3f9
Updated the module settings init script
2015-04-12 16:31:12 +02:00
ulteq
e003db2454
Fixed a typo
2015-04-12 16:27:24 +02:00
ulteq
e99fb398ae
Added simulation interval setting to the ab module
2015-04-12 16:25:01 +02:00
ulteq
8f2261acdd
Removed debug output
2015-04-12 16:19:39 +02:00
ulteq
ebb34a4f21
New default simulation interval of 0.05s
2015-04-12 16:19:32 +02:00
ulteq
aff9d7c554
Fixed a syntax error / Removed debug output
2015-04-12 16:17:49 +02:00
ulteq
9f0a2c8b80
The terrain init script now aborts if no extension is found
2015-04-12 16:10:45 +02:00
ulteq
9fd19563a3
Fixed several syntax errors
2015-04-12 12:52:13 +02:00
ulteq
fd737f3f95
Minor code optimization
2015-04-12 12:36:05 +02:00
ulteq
cf88adb794
Replaced wind with ACE_wind
2015-04-12 12:34:42 +02:00
ulteq
85a7bea42b
Added wind deflection module settings:
...
*simulationInterval
*simulationRadius
2015-04-12 12:33:09 +02:00
ulteq
a993f2d5f1
Minor code optimization
2015-04-12 12:15:39 +02:00
ulteq
cb0df8783a
Fixed a calculation error
2015-04-12 12:09:55 +02:00
ulteq
1c8da72716
Removed debug output
2015-04-12 11:59:45 +02:00
ulteq
879c6b42b9
Finished the advanced ballistics module settings
2015-04-12 11:59:02 +02:00
ulteq
c532742a5b
Overworked the module settings (WIP)
2015-04-12 11:48:21 +02:00
ulteq
05f14d6242
Added AdvancedBallistics module options
2015-04-11 22:34:19 +02:00
ulteq
b4e36b5fab
Replaced TABs with 4 spaces
2015-04-11 22:24:32 +02:00
ulteq
5c5f41cf5b
AB is now disable by default
2015-04-11 19:51:58 +02:00
ulteq
2b0a0145c5
Removed the last spawn/sleep commands from AB
2015-04-11 18:39:15 +02:00
ulteq
44198b18d7
Rewrite of the terrain initialization:
...
*Replaced spawn/sleep with a PFH
2015-04-11 18:18:38 +02:00
ulteq
23733263ea
Updated the extension file name
2015-04-11 15:06:30 +02:00
ulteq
2c4c6763c3
Removed deprecated CSE code (EnableForAI module option)
2015-04-10 19:02:32 +02:00
ulteq
ad8e6450eb
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into AdvancedBallistics
2015-04-10 15:44:33 +02:00
bux578
4f5e63de72
Change instruction
2015-04-10 15:43:33 +02:00
bux578
ccc326b81f
missing )
2015-04-10 10:00:06 +02:00
Jo David
2498115cff
add short translation writeup
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shamelessly promoting tabler ;)
2015-04-10 09:57:02 +02:00
bux578
e4381d791c
Merge pull request #370 from acemod/translations
...
translations
2015-04-10 09:06:30 +02:00
Jo David
c258c6c00d
fixing translation
2015-04-10 09:05:37 +02:00
Jo David
33a14076fc
Merge branch 'master' of https://github.com/acemod/ACE3 into translations
...
Conflicts:
addons/captives/stringtable.xml
addons/medical/stringtable.xml
2015-04-10 09:01:24 +02:00
jaynus
8dcfbff920
Merge pull request #423 from acemod/comancheRoll
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<3 @KoffeinFlummi
2015-04-09 23:31:45 -07:00
jaynus
6286d59bd9
Remove NVG from gunner optics on comanche.
2015-04-09 23:29:37 -07:00
jaynus
9e7d4c25bb
Removes old value of stabalizing which broke gunner. Fixes #412
2015-04-09 23:28:41 -07:00
commy2
d5f190dff8
fix: getGunner returns null object when throwing grenades, planting explosives
2015-04-10 06:47:31 +02:00
commy2
105184ce88
fix: getGunner returns null object if pilot uses manual fire if no gunner is present
2015-04-10 06:36:09 +02:00
PabstMirror
26d282c224
Explosives: Fix cursor interaction menu breaking
2015-04-09 22:46:19 -05:00
Nicolás Badano
cc6bd1c302
Merge pull request #415 from Tourorist/patch-1
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a minor cleanup
2015-04-09 23:45:55 -03:00
Bracconiere
c568201be9
I am not sure either
...
They are rendered correctly in SQF and XML formats, as handled by Arma 3. However, having no previous experience messing with typography in definition files, I'll agree that it's better to play safe until tested. Will try to find out just how strict or permissive it is.
2015-04-10 05:38:33 +03:00
Bracconiere
5a2a2612f4
minor cleanup
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* replaced hyphen (-) with en dash (–)
* split up the title and sequel number in "Arma 3"
* case-stylized GitHub, as it meant to be
* updated the project URL from (I presume) a temporary address
2015-04-10 04:52:05 +03:00
esteldunedain
def9000520
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-04-09 22:49:25 -03:00
esteldunedain
a3eb450e80
Added instructions for making feature requests.
2015-04-09 22:49:04 -03:00
Nicolás Badano
357fd1969b
Merge pull request #406 from Legolasindar/patch-4
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Spanish: Update stringtable.xml
2015-04-09 21:24:19 -03:00
Nicolás Badano
7e6e0d0ecd
Merge pull request #402 from Legolasindar/patch-2
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Update stringtable.xml
2015-04-09 21:24:00 -03:00
Legolasindar
ed87e53c80
Update stringtable.xml
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Updated spanish terms.
2015-04-10 00:48:51 +02:00