Commit Graph

54 Commits

Author SHA1 Message Date
Glowbal
12493f8595 Improved wounds configuration (missing maxDamage values added) 2015-04-07 00:57:05 +02:00
Glowbal
c7549a13a4 Improved pain reduction 2015-04-07 00:41:53 +02:00
Glowbal
661d93e82c Working commit 2015-04-06 14:51:17 +02:00
Glowbal
8e176eff55 Fixed treatment locations 2015-04-06 14:32:37 +02:00
Glowbal
10a1108aae Added support for customizable treatment location limitation 2015-04-06 14:11:10 +02:00
Glowbal
0f52059249 Fixed CPR script error 2015-04-05 19:27:09 +02:00
Glowbal
1d33ce52b3 added support for adjustable settings for consumeItem and medicalLevel 2015-04-04 21:20:24 +02:00
Glowbal
2420db78a1 CreateLitter now supports conditions and is selection specific.
Format:
litter[] = {
   {"SelectionName", "Condition", {"litterClassname"} },
   ...
};

The array with litter classnames also support 2d arrays. ie:
{"SelectionName", "Condition", {{"litterClassname"}} }
Of array entries it will select a random classname.
2015-04-04 20:20:29 +02:00
Glowbal
08e1949078 Improved patient unconscious animation 2015-04-04 18:08:41 +02:00
Glowbal
31b7ade057 Support unconscious animation for patient upon treatment 2015-04-04 17:33:20 +02:00
Glowbal
d81dcba543 Added more litter variants 2015-04-04 12:13:42 +02:00
Glowbal
7f45d25ee5 Added litter for medical treatment 2015-04-04 01:42:13 +02:00
Glowbal
5e0f5b8b94 Added full heal/PAK for basic 2015-04-04 00:31:12 +02:00
Glowbal
36288fce43 Updated medical action config.
Added bodybag action
Added Tourniquet action to basic.
Added more displayNameProgress entries.
Removed deadcode
2015-04-03 22:59:28 +02:00
Glowbal
045ea02da0 Changed: CPR is now only possible when a unit is in cardiac arrest (Adv) 2015-04-03 00:10:12 +02:00
Glowbal
57b093f845 Added minimum lethal damage for injury types in adv medical 2015-04-02 22:57:35 +02:00
Glowbal
635f3e31c9 Disable medical carry and drag 2015-04-01 19:56:00 +02:00
Glowbal
5063e9cff9 fixed config duplicate entry 2015-03-22 11:21:08 +01:00
Glowbal
ac4309237b Added drag/carry actions 2015-03-22 10:28:41 +01:00
Glowbal
a7d8914884 Removed GVAR/QGVAR from items 2015-03-21 22:22:28 +01:00
KoffeinFlummi
88fb2765e3 Standardize actions across basic and advanced 2015-03-21 00:21:30 +01:00
KoffeinFlummi
33d4bf2f5a Add localization for basic treatments and actions 2015-03-20 18:21:03 +01:00
KoffeinFlummi
17fd051c79 Rename Bloodbag action to BloodIV 2015-03-17 07:53:35 +01:00
PabstMirror
5ab9ad87f9 QGVAR typo 2015-03-11 13:33:45 -05:00
Glowbal
e741c8a12b Config stuff 2015-03-09 22:36:25 +01:00
Glowbal
6aae11944b config fixes 2015-03-09 21:41:43 +01:00
Glowbal
aeb4c91792 Added interaction menu actions for advanced medical 2015-03-09 21:05:01 +01:00
Glowbal
c7edd83296 Improvements made for airway implementation 2015-03-08 15:58:35 +01:00
Glowbal
cf82966d57 fixed pain with advanced medical 2015-03-08 15:13:44 +01:00
Glowbal
7f2d41b1a8 Added onOverDose callback. Allows for medication specific side effects. 2015-03-03 20:12:57 +01:00
Glowbal
7750f2d1b2 Added support for callbacks with heart rate changes through medication 2015-03-03 20:07:09 +01:00
Glowbal
8f76832177 Added pain killer medication class draft 2015-03-03 19:57:52 +01:00
Glowbal
f8421b2589 Added support for viscosity adjustment from medication 2015-03-03 19:56:32 +01:00
KoffeinFlummi
1689829f93 Get treatment callback structure working 2015-02-28 22:10:20 +01:00
KoffeinFlummi
424f156977 Various Cleanups 2015-02-28 20:46:36 +01:00
KoffeinFlummi
2873bdf0ed Add basic anims; add system for prone/self anims 2015-02-28 15:10:58 +01:00
Glowbal
05d2d9de6b Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
	addons/medical/XEH_preInit.sqf
2015-02-28 11:43:38 +01:00
Glowbal
49e04ae7bb Added more treatment options and variables to init 2015-02-28 11:41:27 +01:00
KoffeinFlummi
daff184f75 More work on basic callbacks. 2015-02-24 22:09:31 +01:00
Glowbal
65eb69fece Added examine actions 2015-02-23 20:35:36 +01:00
Glowbal
bb89816a70 Replaced FUNC for DFUNC 2015-02-23 10:23:09 +01:00
Glowbal
bcb5bb59f6 Basic actions can now use any of the advanced treatment items. 2015-02-22 18:46:49 +01:00
Glowbal
2b061e8de3 Added itemConsumed attribute 2015-02-22 18:34:59 +01:00
Glowbal
b05e09ccb8 Added advanced treatment actions 2015-02-22 18:33:46 +01:00
KoffeinFlummi
ca930a5717 Add basic treatments, rename onProgress 2015-02-22 17:45:46 +01:00
Glowbal
7f6a647b4d Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite 2015-02-22 12:26:19 +01:00
Glowbal
56dad70a9e Removed redundant level checks 2015-02-22 12:26:08 +01:00
Kieran
c8bf9d2ce1 Changed 'impacted' to 'crushed'
Changed "Impacted Tissue" to "Crushed tissue", as its a bit more to-the-point (less chance for confusion), and still accurate
2015-02-22 21:25:28 +10:00
Kieran
7ea31f8b05 Added causes to contusions - ace_med_treatment.hpp
Added vehiclecrash and falling to contusion causes.
(As those two situations commonly do result in bruising)
2015-02-22 21:21:27 +10:00
Glowbal
fa2d0c6b06 Specified bleeding rate more accurately for subclasses 2015-02-22 09:40:36 +01:00