Glowbal
12493f8595
Improved wounds configuration (missing maxDamage values added)
2015-04-07 00:57:05 +02:00
Glowbal
c7549a13a4
Improved pain reduction
2015-04-07 00:41:53 +02:00
Glowbal
661d93e82c
Working commit
2015-04-06 14:51:17 +02:00
Glowbal
8e176eff55
Fixed treatment locations
2015-04-06 14:32:37 +02:00
Glowbal
10a1108aae
Added support for customizable treatment location limitation
2015-04-06 14:11:10 +02:00
Glowbal
0f52059249
Fixed CPR script error
2015-04-05 19:27:09 +02:00
Glowbal
1d33ce52b3
added support for adjustable settings for consumeItem and medicalLevel
2015-04-04 21:20:24 +02:00
Glowbal
2420db78a1
CreateLitter now supports conditions and is selection specific.
...
Format:
litter[] = {
{"SelectionName", "Condition", {"litterClassname"} },
...
};
The array with litter classnames also support 2d arrays. ie:
{"SelectionName", "Condition", {{"litterClassname"}} }
Of array entries it will select a random classname.
2015-04-04 20:20:29 +02:00
Glowbal
08e1949078
Improved patient unconscious animation
2015-04-04 18:08:41 +02:00
Glowbal
31b7ade057
Support unconscious animation for patient upon treatment
2015-04-04 17:33:20 +02:00
Glowbal
d81dcba543
Added more litter variants
2015-04-04 12:13:42 +02:00
Glowbal
7f45d25ee5
Added litter for medical treatment
2015-04-04 01:42:13 +02:00
Glowbal
5e0f5b8b94
Added full heal/PAK for basic
2015-04-04 00:31:12 +02:00
Glowbal
36288fce43
Updated medical action config.
...
Added bodybag action
Added Tourniquet action to basic.
Added more displayNameProgress entries.
Removed deadcode
2015-04-03 22:59:28 +02:00
Glowbal
045ea02da0
Changed: CPR is now only possible when a unit is in cardiac arrest (Adv)
2015-04-03 00:10:12 +02:00
Glowbal
57b093f845
Added minimum lethal damage for injury types in adv medical
2015-04-02 22:57:35 +02:00
Glowbal
635f3e31c9
Disable medical carry and drag
2015-04-01 19:56:00 +02:00
Glowbal
5063e9cff9
fixed config duplicate entry
2015-03-22 11:21:08 +01:00
Glowbal
ac4309237b
Added drag/carry actions
2015-03-22 10:28:41 +01:00
Glowbal
a7d8914884
Removed GVAR/QGVAR from items
2015-03-21 22:22:28 +01:00
KoffeinFlummi
88fb2765e3
Standardize actions across basic and advanced
2015-03-21 00:21:30 +01:00
KoffeinFlummi
33d4bf2f5a
Add localization for basic treatments and actions
2015-03-20 18:21:03 +01:00
KoffeinFlummi
17fd051c79
Rename Bloodbag action to BloodIV
2015-03-17 07:53:35 +01:00
PabstMirror
5ab9ad87f9
QGVAR typo
2015-03-11 13:33:45 -05:00
Glowbal
e741c8a12b
Config stuff
2015-03-09 22:36:25 +01:00
Glowbal
6aae11944b
config fixes
2015-03-09 21:41:43 +01:00
Glowbal
aeb4c91792
Added interaction menu actions for advanced medical
2015-03-09 21:05:01 +01:00
Glowbal
c7edd83296
Improvements made for airway implementation
2015-03-08 15:58:35 +01:00
Glowbal
cf82966d57
fixed pain with advanced medical
2015-03-08 15:13:44 +01:00
Glowbal
7f2d41b1a8
Added onOverDose callback. Allows for medication specific side effects.
2015-03-03 20:12:57 +01:00
Glowbal
7750f2d1b2
Added support for callbacks with heart rate changes through medication
2015-03-03 20:07:09 +01:00
Glowbal
8f76832177
Added pain killer medication class draft
2015-03-03 19:57:52 +01:00
Glowbal
f8421b2589
Added support for viscosity adjustment from medication
2015-03-03 19:56:32 +01:00
KoffeinFlummi
1689829f93
Get treatment callback structure working
2015-02-28 22:10:20 +01:00
KoffeinFlummi
424f156977
Various Cleanups
2015-02-28 20:46:36 +01:00
KoffeinFlummi
2873bdf0ed
Add basic anims; add system for prone/self anims
2015-02-28 15:10:58 +01:00
Glowbal
05d2d9de6b
Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
...
Conflicts:
addons/medical/XEH_preInit.sqf
2015-02-28 11:43:38 +01:00
Glowbal
49e04ae7bb
Added more treatment options and variables to init
2015-02-28 11:41:27 +01:00
KoffeinFlummi
daff184f75
More work on basic callbacks.
2015-02-24 22:09:31 +01:00
Glowbal
65eb69fece
Added examine actions
2015-02-23 20:35:36 +01:00
Glowbal
bb89816a70
Replaced FUNC for DFUNC
2015-02-23 10:23:09 +01:00
Glowbal
bcb5bb59f6
Basic actions can now use any of the advanced treatment items.
2015-02-22 18:46:49 +01:00
Glowbal
2b061e8de3
Added itemConsumed attribute
2015-02-22 18:34:59 +01:00
Glowbal
b05e09ccb8
Added advanced treatment actions
2015-02-22 18:33:46 +01:00
KoffeinFlummi
ca930a5717
Add basic treatments, rename onProgress
2015-02-22 17:45:46 +01:00
Glowbal
7f6a647b4d
Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
2015-02-22 12:26:19 +01:00
Glowbal
56dad70a9e
Removed redundant level checks
2015-02-22 12:26:08 +01:00
Kieran
c8bf9d2ce1
Changed 'impacted' to 'crushed'
...
Changed "Impacted Tissue" to "Crushed tissue", as its a bit more to-the-point (less chance for confusion), and still accurate
2015-02-22 21:25:28 +10:00
Kieran
7ea31f8b05
Added causes to contusions - ace_med_treatment.hpp
...
Added vehiclecrash and falling to contusion causes.
(As those two situations commonly do result in bruising)
2015-02-22 21:21:27 +10:00
Glowbal
fa2d0c6b06
Specified bleeding rate more accurately for subclasses
2015-02-22 09:40:36 +01:00