Dystopian
a2804f6097
Add Camping Light interaction ( #6078 )
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* Add camping light interaction
* Add dragging
* Add cargo loading
* Handle Camping_Light_off objects
* Fix work in MP
* Replace action with command
2018-02-26 12:12:21 -06:00
Dystopian
a0e9b752e9
Add ability to pull dead body out of vehicle ( #5630 )
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* Add ability to pull dead body out of vehicle
* Fix interaction not in vehicle
* Fix interaction with crew of dead vehicle
* Fix medical unload patient when he is dead
* Cleanup
* Fix cargo index, fix menu visible in vehicle
2017-11-17 16:47:58 -06:00
PabstMirror
cd30b09b4f
Convert ACE_settings to CBA_settings ( #4895 )
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* Convert ACE_settings to CBA_settings
* Run Modules Globaly, BWC for SetSetting
* Add support for string settings
* ACE_ServerSettings warning
* Add handler for global setting being changed
* Add deprecated and replaced not to Settings Framework doc
* Remove options menu UI, Move Debug and HeadBug Fix to Options in Pause Menu
* Change modules scope to 1
* Disable debug
2017-11-11 20:21:55 +01:00
Dystopian
559a498e6d
Add fast mouse actions to refuel, add refuel eden attributes ( #5418 )
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* Add fast mouse actions to refuel
* nobody seen that
* Add interaction condition and refuel on ladder
* Add car hit, fix change weapon on uncon
* Replace objNull with nil in setVar, unify var names
* Delete *ConnectNozzle functions
* Delete reset* functions
* Add public function and eden attributes
* Remove static actions from RHS compat
* Remove statusEffect_set on respawn
* Fix dual menu, add deprecating message
* Optimize fnc_takeNozzle
* Cleanup
2017-09-10 14:43:03 -05:00
Christian Klemm
19418b824d
Added rating settings ( #5354 )
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* added rating settings
* moved rating to interaction
* Update fnc_canPardon.sqf
* Update stringtable.xml
* Update CfgVehicles.hpp
* Update XEH_postInit.sqf
2017-09-07 19:38:26 +02:00
jonpas
e11e102a76
Underwater actions support ( #4984 )
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* Enable majority of actions underwater
* Remove log
* Add logistics_wirecutter support (don't play kneel animations underwater - looks silly)
* Don't perform kneel animations when repairing or medicaling underwater
* Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles)
* Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define
* Remove left-over systemChat
* Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
2017-08-22 13:30:56 -05:00
PabstMirror
5f779c4c90
Modify JoinGroup action to show group name ( #5287 )
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* Modify JoinGroup action to show group name
* header
* Header
2017-06-22 16:05:19 -05:00
PabstMirror
183eaaecdc
Cleanup heli pod actions ( #5271 )
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Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
2017-06-14 15:35:17 +02:00
PabstMirror
d448ea8916
Improve interaction position for air units. ( #4285 )
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Fix #4233
2016-08-27 10:37:58 +02:00
PabstMirror
d46c596cc4
Merge remote-tracking branch 'refs/remotes/origin/master' into vehicleInteractionDistance
2016-06-14 19:36:45 -05:00
PabstMirror
598c3dc181
Fix 1.60 UBC (slingloads)
2016-05-30 17:11:06 -05:00
jonpas
7a307393a4
Merge branch 'master' into useQuotedPathMacros
2016-05-30 21:14:17 +02:00
Glowbal
36e48554c2
Merge pull request #3787 from acemod/motorcycleInteraction
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Add interaction support to Motorcycle class
2016-05-14 09:33:41 +02:00
jonpas
a950b2c2fe
Add canPush config entry to enable pushing on boats with mass higher than 2600
2016-05-13 16:33:15 +02:00
jonpas
c591c7af64
Add interaction support to Motorcycle class
2016-05-12 21:30:32 +02:00
BaerMitUmlaut
7fcbe93b71
Cleaned up excessive whitespace
2016-05-03 02:32:44 +02:00
jonpas
85b4366368
Use new QPATHTOF and QPATHTOEF macros
2016-04-08 20:34:50 +02:00
commy2
fa3913752b
replace XEH_ENABLED macro with actual class, fix #3482 , fix #3483
2016-03-01 17:05:00 +01:00
Thomas Kooi
27c6934ff2
Merge pull request #2230 from SzwedzikPL/interactions_lamps
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Interaction with portable lamps
2016-02-20 16:47:28 +01:00
esteldunedain
ff04ca8981
Uniformize interaction distance for vehicle. Distance is now aprox 4m from the bounding box of the vehicle, consistent with interaction with people.
2016-02-18 20:20:02 -03:00
commy2
82086efca0
manual merge
2016-02-10 10:11:33 +01:00
Thomas Kooi
f47b51c0cb
Merge pull request #3070 from dixon13/newCivInteraction
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Changes to civilian interaction
2016-02-05 09:14:45 +01:00
dixon13
a0e6f97125
Updated condition for ACE_GetOut
2016-02-05 00:32:56 -07:00
SzwedzikPL
374b015ee4
major cleanup
2016-02-05 03:41:18 +01:00
SzwedzikPL
ab297ff97e
more readable macro
2016-02-05 02:03:25 +01:00
SzwedzikPL
7b8be590b4
Merge branch 'acemod/master' into interactions_lamps
2016-02-05 01:43:06 +01:00
commy2
3854a5c989
Merge pull request #3109 from acemod/ThingX
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fix ThingX capitalization, fix #3076
2016-01-05 21:52:42 +01:00
commy2
427628045c
fix ThingX capitalization, fix #3076
2016-01-03 15:21:38 +01:00
bux
0e8eb5fac4
Remove obsolete hotkey entries
2015-12-30 11:23:52 +01:00
dixon13
356bd36728
Changed action name
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- Changed display name for extraction action on civilians to match the new action name 'Get Out'.
- Changed class name for extracting civilians out of vehicles to match the action name
2015-12-29 09:27:43 -07:00
dixon13
d410fe42d9
Fixed misspell
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'_targe' is suppose to be '_target'
2015-12-28 22:00:08 -07:00
dixon13
21daa331dc
Changes to ACE_Unload
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- added semi-colon
- changed the condition
- changed the statement
2015-12-23 11:49:17 -07:00
dixon13
1aa192f7e0
Extract civilans from vehicles, rmeoved actions from civilians in vehicles
2015-12-23 00:19:41 -07:00
commy2
ff4406e411
manual merge, more selectRandom command useage
2015-11-29 16:48:23 +01:00
commy2
e5c4d35969
1.55 use new selectRandom command
2015-11-29 16:33:25 +01:00
Thomas Kooi
ced94d73a7
Merge pull request #2797 from ColdEvul/RoadBarrierRoadCone
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[REMADE] RoadCone_F and its inhered RoadBarrier_F intractable
2015-11-28 20:51:39 +01:00
PabstMirror
4aeeefdfe8
Fix UBC and increase Heli_04 Pod interaction distance
2015-11-26 11:47:25 -06:00
Thomas Kooi
15267c0433
Merge pull request #2219 from acemod/handSignals
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Hand signals enhancement
2015-11-26 16:04:41 +01:00
PabstMirror
185cae2fe5
Remove Old Gestures from interaction
2015-11-25 11:00:45 -06:00
Thomas Kooi
08c5374a99
Merge pull request #2390 from BaerMitUmlaut/pass-magazine
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Added interaction to quickly pass a magazine
2015-11-25 14:04:07 +01:00
ColdEvul
03b82e5859
Adjusted interaction nod, changed carrying height for he barrier.
2015-11-01 22:38:55 +01:00
PabstMirror
64de91ed06
Add warning for duplicate setting modules.
2015-10-18 23:34:11 -05:00
SzwedzikPL
98f6bb3589
Merge branch 'master' of https://github.com/acemod/ACE3 into interactions_lamps
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Conflicts:
addons/cargo/CfgVehicles.hpp
addons/interaction/CfgVehicles.hpp
addons/interaction/XEH_preInit.sqf
addons/interaction/stringtable.xml
2015-10-15 11:49:08 +02:00
BaerMitUmlaut
1effe61aa9
Removed parent condition
2015-10-06 19:09:51 +02:00
BaerMitUmlaut
d6dcd4112e
Resolved merge conflicts
2015-10-06 17:50:55 +02:00
commy2
5a3a32f236
more interaction cleanup
2015-09-28 18:06:25 +02:00
commy2
9bf7b68d76
fix errors on game start
2015-09-28 17:28:51 +02:00
commy2
5c5a65443b
more interaction cleanup
2015-09-28 17:20:56 +02:00
commy2
f48636e633
more interaction cleanup, remove dead code
2015-09-28 17:11:53 +02:00
commy2
4b536425b1
Code Cleanup Interaction
2015-09-28 14:36:51 +02:00