Glowbal
|
bc4d102d08
|
changed variable initialization - everything is now done local
|
2015-04-17 22:43:31 +02:00 |
|
Glowbal
|
f5effca216
|
fixed handleDamage basic
|
2015-04-17 22:21:15 +02:00 |
|
Glowbal
|
6d18e484c1
|
Cache condition for target instead of caller
|
2015-04-17 22:02:43 +02:00 |
|
Glowbal
|
fa7bb5f9c6
|
Added unconscious state check
|
2015-04-17 21:28:47 +02:00 |
|
Glowbal
|
008c36ac76
|
fixes #699
|
2015-04-17 21:27:57 +02:00 |
|
Glowbal
|
eb731b1169
|
fixes #653
|
2015-04-17 21:07:09 +02:00 |
|
Glowbal
|
31bc09a9a3
|
fixed AI standing up before being killed
Doesn't matter if we enable AI again on dead units
|
2015-04-17 21:06:30 +02:00 |
|
Glowbal
|
9b4435827e
|
Added setting for unconscious animations on treatment
|
2015-04-17 20:51:57 +02:00 |
|
Glowbal
|
80139521bc
|
fixes #691
|
2015-04-17 20:49:24 +02:00 |
|
Glowbal
|
b333e6e662
|
Keep units longer unconscious, instead of quickly fading in/out
|
2015-04-17 20:40:24 +02:00 |
|
Glowbal
|
847ee7e229
|
Moved unconscious event, so it won't conflict in case the unit is still being carried
|
2015-04-17 20:38:02 +02:00 |
|
Glowbal
|
8b7e46c45f
|
fixes #656
|
2015-04-17 20:26:28 +02:00 |
|
Glowbal
|
c86be12668
|
fixes #599
|
2015-04-17 20:24:05 +02:00 |
|
Glowbal
|
111a350a84
|
Merge branch 'master' into advMedicalEventSync
|
2015-04-17 20:11:53 +02:00 |
|
PabstMirror
|
6e077de829
|
Medical - Use default value instead of 0 for getVar
#683 - should prevent people getting knocked out from any damage source
if the variables are undefined
|
2015-04-17 12:13:23 -05:00 |
|
Glowbal
|
59ae4623ff
|
Derp
|
2015-04-16 00:17:17 +02:00 |
|
Glowbal
|
0f4b7d0977
|
fixes #347
Please??
|
2015-04-16 00:14:05 +02:00 |
|
Glowbal
|
c88479d54d
|
staged work
|
2015-04-15 19:45:42 +02:00 |
|
PabstMirror
|
a36739c697
|
Merge pull request #418 from acemod/flashbangTweaks
Flashbang tweaks
|
2015-04-14 23:23:15 -05:00 |
|
Glowbal
|
af255604ac
|
Switched to event based sync system for open wounds
|
2015-04-14 21:17:36 +02:00 |
|
KoffeinFlummi
|
71b19b4621
|
Remove duplicate bleeding code
|
2015-04-14 20:40:38 +02:00 |
|
KoffeinFlummi
|
ba377dfd3a
|
Show seperate message for "scratches"; localize
|
2015-04-14 20:40:17 +02:00 |
|
KoffeinFlummi
|
c6118901b4
|
Merge branch 'master' into basic-medical-tweaks
|
2015-04-14 20:35:17 +02:00 |
|
KoffeinFlummi
|
7ca36cdb65
|
Always show wounds, even for very low damage
|
2015-04-14 20:28:19 +02:00 |
|
PabstMirror
|
bf3e3d3b64
|
#542 - ACE_fakeWeapon not found
|
2015-04-13 03:46:42 -05:00 |
|
PabstMirror
|
70dbae5a25
|
#527 - Unconscious switching groups
|
2015-04-13 00:32:07 -05:00 |
|
KoffeinFlummi
|
664cc7077d
|
Reduce blood loss rate
|
2015-04-12 18:06:57 +02:00 |
|
KoffeinFlummi
|
f794eaac43
|
Merge branch 'master' into basic-medical-tweaks
Conflicts:
addons/medical/ACE_Medical_Actions.hpp
addons/medical/functions/fnc_handleDamage_basic.sqf
addons/medical/stringtable.xml
|
2015-04-12 18:00:22 +02:00 |
|
PabstMirror
|
3be70556ab
|
Medical: adjustPainLevels from outside functions
|
2015-04-11 21:21:33 -05:00 |
|
Glowbal
|
e00f0ea4c3
|
No longer creates a new waitAndExec for every handleDamage call
|
2015-04-11 22:47:10 +02:00 |
|
Glowbal
|
97fa40b4c1
|
Make use of new global variables for selections and hitpoints
|
2015-04-11 22:31:38 +02:00 |
|
Glowbal
|
6cc115a628
|
We already determine the new damage in caching, so we will use that value instead of recalculating it here
|
2015-04-11 22:31:17 +02:00 |
|
Glowbal
|
e8d2a00994
|
Added GVAR(HITPOINTS) and GVAR(SELECTIONS) variables
No longer have to recreate the selection and hitpoint arrays every time
|
2015-04-11 22:30:52 +02:00 |
|
Glowbal
|
c69f71ba71
|
formatting
|
2015-04-11 22:29:32 +02:00 |
|
Glowbal
|
51906e341d
|
Removed unused variables
|
2015-04-11 22:29:11 +02:00 |
|
Glowbal
|
082ab5155e
|
Minor performance improvements
Before avg: 0.0858495ms
After avg: 0.0701045ms
|
2015-04-11 21:27:49 +02:00 |
|
PabstMirror
|
adc7db9ae9
|
#456 - Fix AI rotating while dead (disableAI func)
Still some small head movements, but I don't know how to fix that.
|
2015-04-10 15:02:40 -05:00 |
|
Glowbal
|
093d340ee7
|
Changed: Dragging/carrying now works for units with broken legs
Added unload and load of unconscious units
|
2015-04-09 21:23:10 +02:00 |
|
Glowbal
|
0926397ab4
|
Removed deadcode and obvious comments
|
2015-04-09 20:13:46 +02:00 |
|
Glowbal
|
39cbf21278
|
Removed deprecated carry functions
|
2015-04-09 20:12:30 +02:00 |
|
KoffeinFlummi
|
a209e49f1c
|
Remove partname from patientInfoDisplay for basic.
|
2015-04-08 07:39:16 +02:00 |
|
KoffeinFlummi
|
5bd1ee7ecd
|
Do not use a treshold for unassigned damage.
|
2015-04-08 07:21:34 +02:00 |
|
Glowbal
|
ffbe9f0c71
|
Setting for getting rid of hitpoint damage after adv medical damage
|
2015-04-07 21:06:48 +02:00 |
|
Glowbal
|
2b341c2a8b
|
left over CSE function calls removed
|
2015-04-07 20:50:44 +02:00 |
|
Glowbal
|
545014b073
|
missing return value
|
2015-04-07 20:47:36 +02:00 |
|
Glowbal
|
ac3bda3135
|
improvements to displayPatientInformation. Bandaged wounds should be more clear now
|
2015-04-07 20:19:32 +02:00 |
|
Glowbal
|
526e24f133
|
formatting
|
2015-04-07 19:56:54 +02:00 |
|
Glowbal
|
3d82cb8eac
|
Removed deprecated onTreatmentCompleted event
|
2015-04-07 19:54:24 +02:00 |
|
Glowbal
|
12493f8595
|
Improved wounds configuration (missing maxDamage values added)
|
2015-04-07 00:57:05 +02:00 |
|
Glowbal
|
c7549a13a4
|
Improved pain reduction
|
2015-04-07 00:41:53 +02:00 |
|