Commit Graph

2147 Commits

Author SHA1 Message Date
ulteq
cf88adb794 Replaced wind with ACE_wind 2015-04-12 12:34:42 +02:00
ulteq
85a7bea42b Added wind deflection module settings:
*simulationInterval
*simulationRadius
2015-04-12 12:33:09 +02:00
ulteq
a993f2d5f1 Minor code optimization 2015-04-12 12:15:39 +02:00
ulteq
cb0df8783a Fixed a calculation error 2015-04-12 12:09:55 +02:00
ulteq
1c8da72716 Removed debug output 2015-04-12 11:59:45 +02:00
ulteq
879c6b42b9 Finished the advanced ballistics module settings 2015-04-12 11:59:02 +02:00
ulteq
c532742a5b Overworked the module settings (WIP) 2015-04-12 11:48:21 +02:00
ulteq
05f14d6242 Added AdvancedBallistics module options 2015-04-11 22:34:19 +02:00
ulteq
b4e36b5fab Replaced TABs with 4 spaces 2015-04-11 22:24:32 +02:00
ulteq
5c5f41cf5b AB is now disable by default 2015-04-11 19:51:58 +02:00
ulteq
2b0a0145c5 Removed the last spawn/sleep commands from AB 2015-04-11 18:39:15 +02:00
ulteq
44198b18d7 Rewrite of the terrain initialization:
*Replaced spawn/sleep with a PFH
2015-04-11 18:18:38 +02:00
ulteq
23733263ea Updated the extension file name 2015-04-11 15:06:30 +02:00
ulteq
2c4c6763c3 Removed deprecated CSE code (EnableForAI module option) 2015-04-10 19:02:32 +02:00
ulteq
ad8e6450eb Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into AdvancedBallistics 2015-04-10 15:44:33 +02:00
bux578
4f5e63de72 Change instruction 2015-04-10 15:43:33 +02:00
bux578
ccc326b81f missing ) 2015-04-10 10:00:06 +02:00
Jo David
2498115cff add short translation writeup
shamelessly promoting tabler ;)
2015-04-10 09:57:02 +02:00
bux578
e4381d791c Merge pull request #370 from acemod/translations
translations
2015-04-10 09:06:30 +02:00
Jo David
c258c6c00d fixing translation 2015-04-10 09:05:37 +02:00
Jo David
33a14076fc Merge branch 'master' of https://github.com/acemod/ACE3 into translations
Conflicts:
	addons/captives/stringtable.xml
	addons/medical/stringtable.xml
2015-04-10 09:01:24 +02:00
jaynus
8dcfbff920 Merge pull request #423 from acemod/comancheRoll
<3 @KoffeinFlummi
2015-04-09 23:31:45 -07:00
jaynus
6286d59bd9 Remove NVG from gunner optics on comanche. 2015-04-09 23:29:37 -07:00
jaynus
9e7d4c25bb Removes old value of stabalizing which broke gunner. Fixes #412 2015-04-09 23:28:41 -07:00
commy2
d5f190dff8 fix: getGunner returns null object when throwing grenades, planting explosives 2015-04-10 06:47:31 +02:00
commy2
105184ce88 fix: getGunner returns null object if pilot uses manual fire if no gunner is present 2015-04-10 06:36:09 +02:00
PabstMirror
26d282c224 Explosives: Fix cursor interaction menu breaking 2015-04-09 22:46:19 -05:00
Nicolás Badano
cc6bd1c302 Merge pull request #415 from Tourorist/patch-1
a minor cleanup
2015-04-09 23:45:55 -03:00
Bracconiere
c568201be9 I am not sure either
They are rendered correctly in SQF and XML formats, as handled by Arma 3. However, having no previous experience messing with typography in definition files, I'll agree that it's better to play safe until tested. Will try to find out just how strict or permissive it is.
2015-04-10 05:38:33 +03:00
Bracconiere
5a2a2612f4 minor cleanup
* replaced hyphen (-) with en dash (–)
* split up the title and sequel number in "Arma 3"
* case-stylized GitHub, as it meant to be
* updated the project URL from (I presume) a temporary address
2015-04-10 04:52:05 +03:00
esteldunedain
def9000520 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-04-09 22:49:25 -03:00
esteldunedain
a3eb450e80 Added instructions for making feature requests. 2015-04-09 22:49:04 -03:00
Nicolás Badano
357fd1969b Merge pull request #406 from Legolasindar/patch-4
Spanish: Update stringtable.xml
2015-04-09 21:24:19 -03:00
Nicolás Badano
7e6e0d0ecd Merge pull request #402 from Legolasindar/patch-2
Update stringtable.xml
2015-04-09 21:24:00 -03:00
Legolasindar
ed87e53c80 Update stringtable.xml
Updated spanish terms.
2015-04-10 00:48:51 +02:00
PabstMirror
c511431e61 Fix encoding problem
Not sure why, but it was decoding the \a's: Warning:
z\ace\addons\main\config.cpp Line 556: ['MAIN',_this] execVM
'\zceddons\mainbout.sqf';-NOGIT
2015-04-09 17:17:33 -05:00
Legolasindar
1dcbebc04c Update stringtable.xml
Updated spanish terms
2015-04-10 00:10:47 +02:00
Felix Wiegand
309eb7b3bf Merge pull request #399 from licht-im-Norden87/patch-1
Stringtable: German additions
2015-04-10 00:06:43 +02:00
Nicolás Badano
b93020091b Merge pull request #401 from Legolasindar/patch-1
Update stringtable.xml
2015-04-09 19:06:27 -03:00
Legolasindar
7b4d62c46c Update stringtable.xml
Fixed spanish terms
2015-04-10 00:05:47 +02:00
Felix Wiegand
1d7f6c5404 Woops 2015-04-09 23:09:09 +02:00
licht-im-Norden87
2c7df9da6a Stringtable: German additions 2015-04-09 23:02:28 +02:00
Felix Wiegand
8177178cea Update getting-started.md 2015-04-09 22:29:55 +02:00
Felix Wiegand
05228b147d Update links in README 2015-04-09 22:27:16 +02:00
Felix Wiegand
0de99fe8a0 Update modules.md 2015-04-09 22:14:12 +02:00
Felix Wiegand
3554a3bfe9 Update modules.md 2015-04-09 22:14:01 +02:00
Glowbal
84c8e02328 Merge pull request #396 from KoffeinFlummi/medicalCleanup
Medical cleanup
2015-04-09 22:13:31 +02:00
PabstMirror
253614d442 Explosives: cancel placement when opening interact
"zoomtemp" doesn't work for me, so this gives an additional way to
cancel.  It was also possible to start planting multiple explosives.
made a small change to make QGVAR(PlantingExplosive) always reset
2015-04-09 14:48:27 -05:00
Glowbal
d94943a9ff getting hitpoint damage on non existing hitpoint returns type instead of bool 2015-04-09 21:38:35 +02:00
KoffeinFlummi
e836d2627d Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-04-09 21:38:12 +02:00