Glowbal
d016874583
Expanded the medical settings
2015-03-08 12:05:52 +01:00
Glowbal
657cf14515
Indentation
2015-03-07 13:57:36 +01:00
Glowbal
239ffdc4d2
headers
2015-03-07 13:47:28 +01:00
Glowbal
9590661cc5
Removed left overs
2015-03-07 13:39:09 +01:00
Glowbal
79b3df9815
fixed bodybag classname
2015-03-07 13:37:31 +01:00
Glowbal
dc29cad4cd
Added items for curator and medical supply crate
2015-03-07 13:36:56 +01:00
Glowbal
5718649639
Added medic, medical vehicle and medical facility modules
2015-03-07 13:25:28 +01:00
Glowbal
bf8c9dc6f9
Implemented support for different medic roles
2015-03-07 13:16:32 +01:00
Glowbal
d780592629
Fixed issue with addToInjuredCollection
2015-03-07 13:06:50 +01:00
Glowbal
1c05f3578c
Added moduleMedicalSettings
2015-03-07 13:06:33 +01:00
Glowbal
f322884176
Added medical settings module
2015-03-06 22:54:44 +01:00
Glowbal
e2acb2385b
Support for a max damage value for wounds
2015-03-06 22:41:20 +01:00
Glowbal
a724fb406a
Added triage status
2015-03-05 20:55:38 +01:00
Glowbal
bfb6a726ca
Activity log is now used by all logs
2015-03-05 18:53:38 +01:00
Glowbal
199cd05aa0
New variant of the medical information display
2015-03-05 18:43:44 +01:00
Glowbal
3a40a21433
Improvements made to the advanced handleDamage system
2015-03-05 18:42:32 +01:00
Glowbal
10f30fa543
Improvements and fixes for injured loop and enabledFor check
2015-03-05 18:42:08 +01:00
Glowbal
8215abb69d
Fixed variable default values
2015-03-05 18:40:55 +01:00
Glowbal
64121c3376
Added injuries to injury list
2015-03-03 23:34:44 +01:00
Glowbal
3fc29673bb
More fixes and improvements for wounds
2015-03-03 23:26:54 +01:00
Glowbal
e4756efaa0
Optimization for new wound system
2015-03-03 22:13:22 +01:00
Glowbal
c5a27d3cd7
Support for unlimited dosages
2015-03-03 20:16:04 +01:00
Glowbal
7f2d41b1a8
Added onOverDose callback. Allows for medication specific side effects.
2015-03-03 20:12:57 +01:00
Glowbal
7750f2d1b2
Added support for callbacks with heart rate changes through medication
2015-03-03 20:07:09 +01:00
Glowbal
83cdef770a
Can no longer go below zero
2015-03-03 19:58:58 +01:00
Glowbal
8f76832177
Added pain killer medication class draft
2015-03-03 19:57:52 +01:00
Glowbal
f8421b2589
Added support for viscosity adjustment from medication
2015-03-03 19:56:32 +01:00
Nicolás Badano
39be8ffbe7
Merge pull request #166 from KoffeinFlummi/ace_interactionCleanup
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ACE_Interaction cleanup and improvements to ACE_Interact_Menu
2015-03-03 01:53:33 -03:00
Nicolás Badano
27808847db
- Solve a number of ASL vs ATL issues
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- Replace the way of calculating 3D positions for subactions
2015-03-03 01:37:17 -03:00
Nicolás Badano
12c0a77f86
Add functions to common for converting between "position" and ASL
2015-03-03 01:37:00 -03:00
Nicolás Badano
1c25baa404
Base interaction distance in distance to head instead of distance to camera. Works much better on third person view
2015-03-03 00:34:34 -03:00
Nicolás Badano
b675d9d180
Compensate for movement during the frame to get rid of jittering
2015-03-03 00:16:38 -03:00
Nicolás Badano
8fd13f3fe5
Activate bandaging conditions
2015-03-03 00:04:15 -03:00
Nicolás Badano
cd00eda8c0
Fix interactions with civilians
2015-03-02 23:30:11 -03:00
Nicolás Badano
83572921ae
- Modification of actions data structure to separate action parameters from children
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- The action tree of each interaction point is parsed before drawing, pruning inactive actions
- Parent actions without statements or active children are not drawn, in order to reduce clutter
2015-03-02 23:29:57 -03:00
Nicolás Badano
094be22a19
Move collect children on a sepparate function
2015-03-02 17:53:30 -03:00
Nicolás Badano
472e2c5bff
Reduce opacity of base actions
2015-03-01 20:14:27 -03:00
Nicolás Badano
716eb72d16
Prevent ace_vehiclelock from overwritting mainaction distance
2015-03-01 19:35:18 -03:00
Nicolás Badano
71477f820a
Add displayName to vehicle main actions. Increase range to 10m
2015-03-01 18:47:49 -03:00
Nicolás Badano
a824c1266a
Create an interaction point for the current weapon
2015-03-01 18:29:54 -03:00
Nicolás Badano
8b761e3528
Bandage actions moved from base to second level
2015-03-01 18:28:05 -03:00
Nicolás Badano
8e0158209c
Merge branch 'master' into ace_interactionCleanup
2015-03-01 17:15:24 -03:00
Glowbal
f149a0825a
Merge pull request #167 from KoffeinFlummi/medical-rewrite
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Medical rewrite
2015-03-01 18:04:04 +01:00
Glowbal
7307796e89
Fixed array
2015-03-01 18:03:24 +01:00
Glowbal
076c5abf88
Added a displayName for the wounds
2015-03-01 18:02:56 +01:00
Nicolás Badano
af2faddc70
Merge pull request #164 from KoffeinFlummi/interact_2D
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Cursored self action menu
2015-03-01 12:53:09 -03:00
Glowbal
f690e54af3
Added displayPatientInformation draft
2015-03-01 16:04:53 +01:00
Glowbal
4b584846b4
Replaced disableUserInput by setDisableUserInputStatus
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Makes use of the wrapper around disableUserInput, so it will play nice with others
2015-03-01 14:27:44 +01:00
bux578
e3db1466f5
Merge pull request #134 from KoffeinFlummi/switchUnits_codecleanup
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SwitchUnits: remove PFH and code cleanup
2015-03-01 14:11:01 +01:00
Glowbal
d5e5ab24f2
Improvements made to heart rate effects
2015-03-01 14:06:44 +01:00