Commit Graph

267 Commits

Author SHA1 Message Date
dd7e746368 formatting 2015-04-11 19:52:30 +02:00
761e4aec64 edit description 2015-04-11 16:27:04 +02:00
62b45a8a07 initial commit 2015-04-11 15:59:21 +02:00
9cf44b1d32 initial commit 2015-04-11 15:46:41 +02:00
4188893839 Move spatial model translations to ace_common 2015-04-10 14:23:55 -07:00
0a88220fc2 Constraints work, added worldToScreenBounds to common. 2015-04-10 14:20:06 -07:00
11ad74735c Merge pull request #458 from Tenga/master
Formatting fixes for fnc_isFeatureCameraActive and fnc_externalCamera
2015-04-10 22:12:55 +02:00
adc7db9ae9 #456 - Fix AI rotating while dead (disableAI func)
Still some small head movements, but I don't know how to fix that.
2015-04-10 15:02:40 -05:00
229590ed20 Formatting fixes for fnc_isFeatureCameraActive and fnc_externalCamera 2015-04-10 21:54:47 +02:00
c8cff6e91c - Added isFeatureCameraActive to ace_common
- ace_goggles_fnc_externalCamera now checks for cameras made by a BI feature
2015-04-10 21:48:24 +02:00
d5f190dff8 fix: getGunner returns null object when throwing grenades, planting explosives 2015-04-10 06:47:31 +02:00
105184ce88 fix: getGunner returns null object if pilot uses manual fire if no gunner is present 2015-04-10 06:36:09 +02:00
c5b38c8942 manual merge 2015-04-08 21:51:42 +02:00
1ae69d56ff Merge pull request #377 from KoffeinFlummi/142light
142 directional light for map effects
2015-04-08 21:46:48 +02:00
2e66e57535 manual merge 2015-04-07 23:08:17 +02:00
d1b8595c0e light intensity from object: handle campfires 2015-04-07 23:02:54 +02:00
96268b6407 directional light for map effects 2015-04-07 22:19:03 +02:00
88a5519465 cache the frames 2015-04-07 21:42:08 +02:00
d825505aa0 cache light config properties 2015-04-07 21:22:00 +02:00
ba618a69ec Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-04-07 20:54:45 +02:00
722c2af4dc lightIntensity, handle soldier flashlights 2015-04-07 20:54:25 +02:00
765ae4ee64 Merge branch 'master' into tabCleanup
Conflicts:
	addons/explosives/functions/fnc_addClacker.sqf
	addons/explosives/functions/fnc_detonateExplosive.sqf
	addons/explosives/functions/fnc_getPlacedExplosives.sqf
	addons/explosives/functions/fnc_openDetonateUI.sqf
	addons/explosives/functions/fnc_openPlaceUI.sqf
	addons/explosives/functions/fnc_openTransmitterUI.sqf
	addons/explosives/functions/fnc_openTriggerSelectionUI.sqf
	addons/explosives/functions/fnc_placeExplosive.sqf
	addons/explosives/functions/fnc_place_Approve.sqf
	addons/explosives/functions/fnc_setPosition.sqf
2015-04-07 15:00:56 -03:00
98f7125171 function to return light intensity recieved from another object 2015-04-07 18:54:53 +02:00
deabbcd840 add function that returns config properties of a vehicles light 2015-04-07 15:43:23 +02:00
5df25cf44d function to return all turned on lights of any objects 2015-04-07 15:06:27 +02:00
0d126dc562 function to return object's lights 2015-04-07 14:44:34 +02:00
ad5aad60c7 fix: ambient brightness can return values greater 1 2015-04-07 13:54:33 +02:00
09461d94ef Rewritten changeProjectileDirection 2015-04-06 18:10:17 -03:00
aec9962121 Fix changeProjectileDirection 2015-04-06 18:02:08 -03:00
04e9f28734 Make function handle negative numbers 2015-04-06 16:12:38 -03:00
c1799616c7 add function to convert numbers to string 2015-04-06 20:47:11 +02:00
1bb6be5654 Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
befb52e855 Merge pull request #260 from KoffeinFlummi/serverConfig
Server Config support
2015-04-06 01:42:33 +02:00
e3ad83e109 Merge pull request #286 from KoffeinFlummi/lasers
Self designating lasers, Javelin Guidance, DAGR laser guidance, Comanche updated HUDS
2015-04-05 13:26:54 -07:00
f1a3d588ba Changed initialization order of config settings.
ACE_Settings should never force any setting by default. Loading it first ensures that all settings from ACE_Settings exist. This way, ACE_ServerSettings will override ACE_Settings, even if no force is used. Mission settings will override the server config settings, if no force is used.

This ensures that all settings are of their correct type, in case an outdated or corrupt server config is used, as well as have their correct localized display name and description
2015-04-05 12:38:10 +02:00
044d2551ce Merge branch 'master' into serverConfig 2015-04-04 23:00:47 +02:00
77d39877d2 Merge branch 'master' into medicalImprovements 2015-04-04 22:01:15 +02:00
a7edd00420 removed useless doAnimation call when animation is not "unconscious" in unconscious state 2015-04-04 20:41:49 +02:00
efe810ae4e Private Variables for localEvent 2015-04-04 12:08:59 -05:00
1dea63067a Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into optics 2015-04-04 16:14:19 +02:00
Nou
6541600d44 Switch everything to use modelToWorldVisual instead of modelToWorld. 2015-04-03 15:26:27 -07:00
Nou
6c4dda2dc8 Use visual versions. 2015-04-03 14:40:01 -07:00
9968bc132c get a pip scope to work 2015-04-03 22:30:29 +02:00
b0575bad21 improve infoDisplayChanged EH 2015-04-03 17:50:52 +02:00
63ac3bb768 Merge branch 'master' into lasers
Conflicts:
	addons/common/XEH_preInit.sqf
2015-04-03 10:40:11 -03:00
d81d1b3176 Added: ACE Event stack debugging output, use DEBUG_EVENTS in main\script_debug
Added: PFH Perfcounter tracking+output, use ENABLE_PERFORMANCE_COUNTERS in main\script_debug and then call ace_common_fnc_dumpPerformanceCounters
2015-04-02 16:05:21 -07:00
88b9d0899f shortdot scope onDraw 2015-04-03 00:03:08 +02:00
596854a264 Moved getTurretDirection to common.
Tweak creation of action (fucking actions?!) :( :( :(
2015-04-02 10:05:50 -07:00
b0926a542c Merge pull request #282 from KoffeinFlummi/AddItemToInventory
Added a function that will add the passed item to the unit or place it i...
2015-04-02 08:42:48 -07:00
f2d802eb90 make getGunner work in person turret turret units (commander FFV) and for foot soldiers 2015-04-02 13:52:22 +02:00