PabstMirror
a3c50a6c76
Add dev macro to quickly recompile functions ( #4699 )
2016-11-23 13:35:25 -06:00
commy2
a487c5e89f
offset for quad engine smoke, delete destroyed RepairItem s
2016-09-16 13:51:41 +02:00
commy2
46a239f9f6
precompile on game start
2016-02-22 15:20:36 +01:00
PabstMirror
4e93b9c72d
2307 - Repair sub-turrets
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Privates
Cleanup debug
Add repair actions for sub turrets
Cleanup
Fix Header
Error Handling
Cleanup setHitpointDamage
Fix common ACE_isEngineer to handle scalar or bool
Claim and release repair objects (wheel/track)
Repair sub-turrets
2015-11-20 21:11:05 -06:00
jonpas
a8412361bd
Use setting init delay function for addSpareParts
2015-09-05 19:33:25 +02:00
jonpas
48e0f5757d
Merge branch 'master' into trackToTrackedVehicles
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Conflicts:
addons/repair/stringtable.xml
2015-08-26 23:38:51 +02:00
jonpas
ef1b4cbd26
Merge branch 'master' into trackToTrackedVehicles
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Conflicts:
addons/repair/XEH_preInit.sqf
2015-08-26 23:33:05 +02:00
jonpas
6a6c5008c0
Merge branch 'master' into repairHitpointStrings
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Conflicts:
addons/repair/functions/fnc_doRepair.sqf
2015-08-26 23:29:36 +02:00
jonpas
9718883599
Consolidated into 1 function
2015-08-24 20:58:54 +02:00
jonpas
144af2ed17
Added support for when one of the grouped hitpoints is damaged but not main
2015-08-24 05:14:04 +02:00
jonpas
3bcebf9033
Moved spare parts adding to init, Added module option to add spare parts or not, Added module to add specific spare part and amount of it to specific vehicle(s)
2015-08-18 23:41:25 +02:00
jonpas
fda0850ad7
Condensed duplicated function, alphabetized PREPs
2015-08-16 21:39:42 +02:00
Glowbal
d3aa6a7f6b
Added missing assign modules
2015-08-15 15:49:41 +02:00
Glowbal
83f46be990
Fixes and improvements for the repair module
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1. Added full repair,
2. Added missing settings to modules and settings framework,
3. added assign engineer module.
4. Fixed animation bug
2015-08-14 20:49:51 +02:00
Glowbal
b45aa51d47
hacked approach for repair tracks.
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Could probably better go with config entries, but this seems to be a very good value for 90% of the vanilla tracked vehicles. It's also still easily accessible and on an acceptable place for the remaining vehicles.
2015-08-11 21:35:13 +02:00
Glowbal
ed6a53a402
Attempt at repairing tracks. Improved repair wheel actions
2015-08-09 18:08:53 +02:00
Glowbal
9adbb07367
Moved replace and repair wheel actions into the repair action framework
2015-08-09 15:53:52 +02:00
Glowbal
071a673f28
Implemented repair action framework
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copied across treatment framework from medical and adjusted it to suit the repair actions
2015-07-03 23:14:23 +02:00
commy2
f72e171247
work on repairing vehicles
2015-04-22 21:01:22 +02:00
commy2
9e3d9f23a5
add module options
2015-04-21 13:17:09 +02:00
commy2
54c9cadf38
replace wheel logic
2015-03-29 11:01:23 +02:00
commy2
f231b2b14c
removing wheels logic, carryable wheels
2015-03-29 03:35:55 +02:00
commy2
74a6d5875f
no more compiling
2015-03-28 11:08:17 +01:00
commy2
10f56cc4c3
function to normalize dependant hitpoints
2015-03-11 23:30:24 +01:00
commy2
b16267539c
filter hitpoints without selections, misc
2015-03-11 21:52:34 +01:00
commy2
ed8e9904c2
auto add actions to replace and remove wheels
2015-03-11 15:21:35 +01:00
commy2
d07e74b118
add function to return wheel hitpoints and their selection positions
2015-03-11 09:37:11 +01:00
commy2
c52c8234f1
repair action config
2015-03-10 23:29:45 +01:00
commy2
d5fd0fcf7d
add function to start repair action
2015-03-10 21:49:53 +01:00
commy2
fa10d1fd6b
some basic function to manipulate structural and hit point damage
2015-03-10 19:42:21 +01:00
commy2
b7ed697e1c
add repair PBO
2015-03-10 18:05:56 +01:00