Glowbal
b5539db27f
Merge pull request #2767 from acemod/canTreatLocation
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Fix medical location check when set to disabled for PAK/Surgical
2015-10-24 00:55:51 +02:00
VKing
069169cc72
Changed ACE_time back to time in comments where appropriate
2015-10-21 22:52:21 +02:00
Glowbal
57abe3b885
Merge pull request #2743 from acemod/medicalStuff
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Medical Menu Fixes
2015-10-19 22:47:13 +02:00
PabstMirror
cfde11d2fa
Fix medic treatment location check as well
2015-10-19 01:45:30 -05:00
PabstMirror
aad6cab896
#2765 - Fix location check when set to disabled
2015-10-19 01:20:11 -05:00
Glowbal
76efdbcc1c
Merge pull request #2257 from jonpas/parseList
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Parse List Common Function
2015-10-18 12:14:18 +02:00
PabstMirror
4ba0d72bfd
#2580 (1) - Fix bandages always created at terrain level.
2015-10-10 23:09:52 -05:00
Glowbal
58ea8d5e2c
Merge pull request #2543 from alef/feature/death_short_diagnose
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Remove: pain diagnosis on dead patients
2015-10-04 09:34:10 +02:00
Glowbal
e36df978ec
Merge pull request #2646 from DerekSauer/FixArmaInjury
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Fix healHitPointAfterAdvBandage - Issue #2498 .
2015-10-04 09:28:47 +02:00
PabstMirror
b0b755720c
#2672 - Use ACE_gameTime for triage card
2015-10-03 12:28:54 -05:00
Derek Sauer
f9352de489
Clarified comment slightly.
2015-09-30 20:34:51 -04:00
Derek Sauer
0a788a282e
Improved efficiency of wound counting.
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Using a switch/case conditional since it offers early termination if a
matching condition is found before all conditions are checked. It also
unnecessary to use a conditional to confirm whether a limb is wounded or
not. Number of Wounds multiplied by Blood loss will return zero for
a fully bandaged body part, not incrementing the wound counter; or it will
return some other number which will increment the wound counter.
2015-09-30 20:27:40 -04:00
Derek Sauer
f69f4066e9
Fix capitalization on forEach and getVariable.
2015-09-30 06:17:54 -04:00
Derek Sauer
2824009317
Incorrectly retrieving list of current wounds.
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Used the wrong method to retrieve the target's current wounds and was
getting an empty array. This caused bandaging any wound even once to
completely heal the target on the Arma side.
2015-09-29 17:00:49 -04:00
Derek Sauer
8d05214eb0
Resolve merge conflict from upstream pull.
2015-09-29 16:24:17 -04:00
Derek Sauer
954fad615a
Reformatted to follow ACE3 coding guidelines.
2015-09-29 06:36:36 -04:00
Derek Sauer
8619f02538
Take into account wounds that do no cause blood loss.
2015-09-29 06:19:49 -04:00
Derek Sauer
a864a3411c
Clarified a comment.
2015-09-28 21:32:04 -04:00
Derek Sauer
488541bba6
Fix for Arma wounds not being healed with healHitPointAfterAdvBandage.
2015-09-28 20:08:07 -04:00
jonpas
4521df0a57
Add synchronizedObjects vehicle support to assignObjectsInList with an optional parameter
2015-09-28 16:17:12 +02:00
jonpas
db2572acfd
Merge branch 'master' into parseList
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Conflicts:
addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf
2015-09-28 16:06:32 +02:00
Glowbal
74805caa5d
Merge pull request #2565 from acemod/medVehAssignFix
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assign vehicle module fix for prefilled veh
2015-09-28 15:02:48 +02:00
commy2
07774647e9
delay setUnconscious until the settings are inited, fix #148
2015-09-26 19:30:13 +02:00
PabstMirror
f93538eb9a
#2423 - assign vehicle module fix for prefilled veh
2015-09-21 21:44:52 -05:00
PabstMirror
079d88ded7
Merge pull request #2509 from acemod/miscFixNilFunctions
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Fix some nil functions
2015-09-21 20:36:09 -05:00
PabstMirror
45e44251b6
Merge branch 'release'
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Conflicts:
addons/repair/stringtable.xml
2015-09-21 17:14:53 -05:00
jonpas
2e3014daa3
Merge branch 'master' into parseList
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Conflicts:
addons/common/functions/fnc_assignObjectsInList.sqf
2015-09-21 22:46:01 +02:00
PabstMirror
1d5217d165
Medical - delayedUnconsicous fix waitAndExecute
2015-09-21 12:43:35 -05:00
PabstMirror
86fae2c251
#2528 - addToLog date / missing string fullHeal
2015-09-20 13:19:51 -05:00
Alessandro Foresi
aabc437314
Remove: pain diagnosis on dead patients
2015-09-20 17:37:33 +02:00
PabstMirror
5f0d73bab6
Cleanup more stuff
2015-09-18 14:24:20 -05:00
PabstMirror
c62ea5e406
Fix some nil functions
2015-09-18 13:47:19 -05:00
commy2
7336e694c1
Merge pull request #2480 from acemod/340doanim2tweak
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tweak doAnimation switchMove to do no akward camera jumps whenever possible
2015-09-17 22:46:54 +02:00
PabstMirror
5fc127e94c
#2491 - fix params
2015-09-17 11:34:32 -05:00
commy2
a09ca8fb80
tweak doAnimation switchMove to do no akward camera jumps whenever possible, fix #2474
2015-09-17 12:23:56 +02:00
Glowbal
7b7ad6eea8
fixed tweak to basic bandage
2015-09-14 23:18:20 +02:00
Glowbal
10ac127159
Fixed incorrect new damage value in handleDamage advanced.
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The new handleDamage from BI added a new value to the parameters that we didn't account for in handleDamage advanced.
2015-09-14 21:15:57 +02:00
Glowbal
33ac78dbac
Addresses the large amount of bandages required in basic medical
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This should restore the bandaging behavior back to how it is before the adjustments made to basic medical
2015-09-14 21:14:56 +02:00
Glowbal
8c60e76979
Tweaks made to improve determine if fatal algorithm
2015-09-14 21:13:58 +02:00
Glowbal
37639066c2
Include missing frame in the caching execution
2015-09-14 15:19:58 +02:00
Glowbal
6d4744b9ea
Increased duration of knock down for basic medical
2015-09-14 15:19:18 +02:00
bux578
9748abdb48
change order of BloodPressure readout, fix #2400
2015-09-12 10:58:29 +02:00
jonpas
e07b71faf0
Merge branch 'master' into parseList
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Conflicts:
addons/medical/functions/fnc_moduleAssignMedicRoles.sqf
addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf
2015-09-09 19:13:04 +02:00
commy2
adb1a11211
increase leg and arm armor value, more TRACE debug
2015-09-06 11:49:08 +02:00
ViperMaul
98202f4f38
Additional debug statements for caching and wounds.
2015-09-05 15:31:14 -07:00
jonpas
8fc061bfd6
Merge branch 'master' into parseList
2015-09-05 20:16:59 +02:00
Glowbal
dad96822be
Only add 1/4 of the new damage to pain instead of everything.
2015-09-05 13:27:02 +02:00
Glowbal
f15a1c033d
Added allowSelfTreatment attribute to treatment actions
2015-09-05 13:20:19 +02:00
Glowbal
a4e406658f
Reduced initial knockdown time for basic medical
2015-09-05 13:02:19 +02:00
Glowbal
17ad7ecb8c
replaced diag_logs by trace
2015-09-05 12:59:09 +02:00
Glowbal
9c0288cd3f
Removed debug message
2015-09-05 12:55:49 +02:00
Glowbal
c673ea2cbb
Restored uniqueIds
2015-09-05 12:38:12 +02:00
Glowbal
17648739dd
Removed more deprecated wound sync code
2015-09-05 12:37:01 +02:00
Glowbal
268220bbae
Possible fix for weird unconscious behavior in basic medical
2015-09-05 12:20:40 +02:00
Glowbal
4122b32dba
Removed deprecated wound sync code
2015-09-05 12:02:09 +02:00
Glowbal
e0db571e13
Minor adjustment to fatality change on torso damage
2015-09-05 12:00:45 +02:00
Glowbal
130569c485
Made basic medical bleeding information work with new damage system
2015-09-05 11:57:17 +02:00
Glowbal
4514812523
Basic bandaging now works with new damage system
2015-09-05 11:51:46 +02:00
Glowbal
cd9e5df782
Clean up of handleDamage. Fixes some debug code
2015-09-05 11:25:56 +02:00
Glowbal
df3dbc9772
Removed deprecated fire handling
2015-09-05 11:25:31 +02:00
Glowbal
a25f640614
fixes #2114 No CPR available in basic medical when revive is enabled
2015-09-05 11:07:10 +02:00
Glowbal
3d342ece20
Fixes #2156 Animation is still played even if you cancel any treatment
2015-09-05 11:04:11 +02:00
ViperMaul
4c0c7bc290
debug change
2015-09-04 10:21:10 -07:00
ViperMaul
7f58d5a94d
Revert "Adding same ADV special case to BASIC handle damage." -Not Needed
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This reverts commit bf267246bf
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2015-09-04 10:20:34 -07:00
jonpas
644460ed96
Merge branch 'master' into parseList
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Conflicts:
addons/slideshow/functions/fnc_makeList.sqf
2015-09-04 18:40:35 +02:00
ViperMaul
bf267246bf
Adding same ADV special case to BASIC handle damage.
2015-09-04 07:48:16 -07:00
ViperMaul
2bc20501bc
Adding more debug
2015-09-04 07:46:35 -07:00
ViperMaul
813e54a668
Fixing Debug for object variable hasPain
2015-09-04 07:37:20 -07:00
ViperMaul
89b0c05929
Fixed a debug statement.
2015-09-03 13:17:59 -07:00
commy2
b737f42777
fix error when opening triage card
2015-09-03 18:30:29 +02:00
commy2
795b7a893f
Merge branch 'medical-adjustments2' of https://github.com/acemod/ACE3 into medical-adjustments2
2015-09-03 17:18:32 +02:00
ViperMaul
6d28214287
Add some debug values.
2015-09-03 08:18:37 -07:00
commy2
0bd92af072
fix variables not inited, csat armor scaleing
2015-09-03 17:17:54 +02:00
commy2
a84be46ed4
fix errors from cleanup
2015-09-03 15:49:49 +02:00
Glowbal
f38d245771
fixed bloodloss for basic medical
2015-09-02 21:56:00 +02:00
commy2
f939f9215e
stop flickering of wounds, fix #346
2015-09-02 20:49:17 +02:00
commy2
7d2f1f52a4
remove protection, hitpoint config (fix ubc), some debug stuff
2015-09-02 20:13:51 +02:00
commy2
dc5e6b7c3c
Merge branch '323medicalstrcturaldamage' into medical-adjustments
2015-09-02 20:02:19 +02:00
commy2
f15805d1f3
setStructuralDamage function
2015-08-31 20:05:38 +02:00
Glowbal
8c6f896164
fixed script error when canceling treatment actions
2015-08-31 13:00:17 +02:00
Glowbal
4bde554854
Merge branch 'master' into medical-adjustments
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Conflicts:
addons/medical/functions/fnc_actionCheckBloodPressure.sqf
addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf
addons/medical/functions/fnc_actionCheckPulse.sqf
addons/medical/functions/fnc_actionCheckPulseLocal.sqf
2015-08-29 23:49:58 +02:00
Glowbal
2fd30ba20c
fixes #2274
2015-08-29 22:57:52 +02:00
Glowbal
ce42f5864f
fix #2155
2015-08-29 22:53:08 +02:00
Glowbal
b291141d11
Should Be a better fix for #2298
2015-08-29 22:51:42 +02:00
Glowbal
183e872f1f
Possible fix for #2298
2015-08-29 22:44:52 +02:00
PabstMirror
321ca815a2
semi-colon
2015-08-29 09:52:28 -05:00
jokoho48
8916b70fe1
Improve some Code
2015-08-29 15:29:02 +02:00
Glowbal
1e08244f21
Removed debug output
2015-08-29 12:59:11 +02:00
Glowbal
1a4736e663
Clean up
2015-08-29 12:01:00 +02:00
Glowbal
d56f3cea81
Added pain and unconsciousness handling for new basic medical code
2015-08-29 11:58:03 +02:00
Glowbal
0cfb492916
Fixes and removal of duplicate code
2015-08-26 10:04:51 +02:00
Glowbal
7a48f595be
Merge branch 'basic-medical-test' into medical-adjustments
2015-08-26 09:13:12 +02:00
gienkov
6a123020d2
fail to find BP on limbs with TQ on
2015-08-26 08:55:50 +02:00
Grzegorz
b8a29bfd44
@jokoho482 suggestion
2015-08-26 03:00:43 +02:00
gienkov
cae5f828fb
run check only on arms
2015-08-26 02:51:05 +02:00
gienkov
c3af5e81e7
fix my error
2015-08-26 02:41:12 +02:00
gienkov
5a9817322b
remove tabs
2015-08-26 02:39:34 +02:00
gienkov
8498589920
pulse zero on limb with TQ on
2015-08-26 02:37:51 +02:00
jonpas
5b6429f23e
Made more modules use assignObjectsInList common function
2015-08-24 21:55:48 +02:00
jokoho48
260b048da4
some more Improvements
2015-08-23 14:13:55 +02:00