Commit Graph

971 Commits

Author SHA1 Message Date
PabstMirror
cc6150303f Add setting for blood bag flow rate (#4751) 2016-12-09 11:33:01 +01:00
BaerMitUmlaut
a48d271368 Merge pull request #4668 from acemod/medical-rewrite-cardiacArrestLimits
Introduce small variation to length of cardiac arrest
2016-12-08 14:22:11 +01:00
ulteq
3b82510751 Merge new wounds into existing wounds whenever possible
* Todo: separate 'amountOf' into two variables (wound count and bandage percentage)
2016-12-08 12:59:30 +01:00
ulteq
78bfc0c26d Simplified damage storage 2016-12-08 11:38:43 +01:00
ulteq
627ea0ebdc Dynamically translate different wound types
* Brings back minor, medium, large wounds
2016-12-07 21:56:13 +01:00
ulteq
66803a4b4d Fix damage coloring 2016-12-07 18:53:04 +01:00
ulteq
74fefb6f69 New body part colors:
* Red bleeding
* Blue tourniquet
* Yellow/Orange damage
2016-12-07 18:28:35 +01:00
ulteq
03f7451c99 Fixed incorrect debug output 2016-12-07 11:41:58 +01:00
ulteq
5db75ac746 Fixed check blood pressure did not always account for tourniquets 2016-12-07 11:32:01 +01:00
ulteq
ab7af04530 Overhauled the medication system:
* Refactored the old code
* Introduced 'timeTillMaxEffect' config entry for medication
2016-12-06 20:42:10 +01:00
ulteq
02ac4c4084 Fixed minor bug in the heart rate calculation 2016-12-06 17:40:05 +01:00
ulteq
faa2b619ab Removed overly verbose debug logs 2016-12-06 17:35:52 +01:00
ulteq
fa77fb7194 Various fixes:
* Fixed medication (morphine, epinephrine, ...)
* Fixed CPR
* Improved heart rate simulation
* Removed deprecated ace settings
2016-12-06 17:26:11 +01:00
ulteq
978a81fb0a Removed dead code 2016-12-06 14:37:48 +01:00
ulteq
92da5c80a0 Partly fixed Medication
* Brings the heart rate adjustment (due to medication) back to life
* Restores the medication effect loop (needs testing)
2016-12-06 12:58:12 +01:00
ulteq
a88be4f458 Fixed 'displayPatientInformation' 2016-12-05 23:00:02 +01:00
ulteq
a5ce5b4a34 Medical Rewrite - Continued (#4744) 2016-12-05 21:34:20 +01:00
SilentSpike
39582914f7 Add 10% variation to cardiac arrest time
Gaussian distribution favours the average time setting. This introduces some unpredictability to cardiac arrest, but not enough to make users confused. Keeps the settings simple to again reduce confusion and improve overall UX.
2016-11-15 17:00:22 +00:00
SilentSpike
24ada4dab3 Clarify the maximumCardiacArrestTime setting 2016-11-13 21:45:38 +00:00
SilentSpike
27728172ed Clarify the allowDeathMode setting 2016-11-13 21:27:40 +00:00
BaerMitUmlaut
b4569f0a96 Fix bracket 2016-11-13 18:11:18 +01:00
BaerMitUmlaut
dac4a4dc42 Merged instant death and execution into one setting 2016-11-09 19:01:55 +01:00
BaerMitUmlaut
08a378bb2d Added execution system, improved instant death 2016-11-08 19:37:56 +01:00
BaerMitUmlaut
928ded0e66 Fixed instant death and PREP 2016-11-07 23:46:10 +01:00
BaerMitUmlaut
ba9fc9240c Removed traces of old state machine 2016-11-07 23:44:33 +01:00
BaerMitUmlaut
0427814961 Started transition to CBA state machine, removed revive in favour of extended cardiac arrest 2016-11-07 22:21:07 +01:00
commy2
fc39ac14b7 don't knock out if pain is removed 2016-10-20 13:49:52 +02:00
commy2
be56b4d806 knock out due to pain 2016-10-20 13:46:28 +02:00
commy2
7e498ab762 setting for basic/advanced syringes 2016-10-20 02:14:11 +02:00
commy2
f2dfc6dc0e fixes, tweaks 2016-10-13 20:17:21 +02:00
commy2
e38845bf45 add ace_kill event handler 2016-10-12 23:20:22 +02:00
commy2
a5d070f829 blood and unconsciousness fixes 2016-10-12 21:59:32 +02:00
commy2
be71e6fa7b Merge branch 'medical-rewrite-blood' into medical-rewrite 2016-10-12 04:05:50 +02:00
commy2
b0b9037f24 simplify lost some/much blood macros 2016-10-11 19:44:20 +02:00
commy2
d1df47919d support neg numbers to remove pain in addPain 2016-10-11 19:36:04 +02:00
commy2
1ea2a72f20 don't play scream by addPain function 2016-10-11 19:29:44 +02:00
commy2
e2d174837a move IV transufsion rate macro to blood config 2016-10-10 18:20:58 +02:00
commy2
c2f7366d32 blood volume unit vitals 2016-10-10 17:46:17 +02:00
commy2
3438ea0946 use liters for blood volume variable 2016-10-10 17:30:42 +02:00
commy2
fc079abd46 function header 2016-10-10 16:53:25 +02:00
commy2
2ad7c4c4ea add addPain function, cap pain 2016-10-10 16:44:03 +02:00
commy2
4bc1c1db56 handle blood visuals 2016-10-07 04:21:01 +02:00
commy2
d4dd1626a5 delete some unused/moved functions from medical main component 2016-10-07 00:19:51 +02:00
commy2
5613ec5d5a treatment functions and unconsciousness rework 2016-10-06 00:54:57 +02:00
commy2
05d30c5573 convert log macros to cba versions (#4282)
* convert log macros to cba versions

* Add changes to AB

* remove obsolete macro
2016-10-02 12:55:31 +02:00
commy2
f185742e68 manual merge 2016-10-02 12:51:29 +02:00
commy2
c93e9e3f3b fix playSoundInjured wrong args 2016-09-30 13:03:43 +02:00
PabstMirror
60a7490b7e Fix some moved funcs/strings 2016-09-29 15:08:36 -05:00
commy2
7470d1f0f5 cleanup/improve parseConfigForinjuries 2016-09-27 11:05:38 +02:00
commy2
9f6baca424 port injury parse fnc to medical damage 2016-09-26 20:25:14 +02:00
PabstMirror
3c53a314d4 Merge remote-tracking branch 'refs/remotes/origin/master' into cba-log-macros 2016-09-22 15:10:30 -05:00
commy2
81d962f0d5 port litter to treatment 2016-09-19 09:55:30 +02:00
Glowbal
b74245c323 Merged branch medical-rewrite into medical-rewrite 2016-09-18 19:48:58 +02:00
Glowbal
1c1e47c039 Enable treatmnet actions 2016-09-18 19:48:49 +02:00
commy2
031bb1ec91 Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite 2016-09-18 15:17:01 +02:00
commy2
a5dcdf102f use TRACE macros for parseConfig function 2016-09-18 14:17:18 +02:00
Glowbal
9263cb0f7d Fix handleDamage not working 2016-09-18 14:05:05 +02:00
Glowbal
7691af47f3 Further clean up 2016-09-18 13:33:22 +02:00
Glowbal
811e1cd598 First set up clean up for medical rewrite 2016-09-18 12:05:36 +02:00
Glowbal
0c43c83b3d Merge branch 'master'
Conflicts:
	addons/medical/ACE_Settings.hpp
	addons/medical/XEH_postInit.sqf
	addons/medical/XEH_preInit.sqf
	addons/medical/functions/fnc_actionDiagnose.sqf
	addons/medical/functions/fnc_actionLoadUnit.sqf
	addons/medical/functions/fnc_addDamageToUnit.sqf
	addons/medical/functions/fnc_createLitter.sqf
	addons/medical/functions/fnc_displayPatientInformation.sqf
	addons/medical/functions/fnc_handleCreateLitter.sqf
	addons/medical/functions/fnc_handleDamage.sqf
	addons/medical/functions/fnc_handleDamage_advanced.sqf
	addons/medical/functions/fnc_handleDamage_airway.sqf
	addons/medical/functions/fnc_handleDamage_caching.sqf
	addons/medical/functions/fnc_handleDamage_internalInjuries.sqf
	addons/medical/functions/fnc_handleDamage_wounds.sqf
	addons/medical/functions/fnc_isBeingCarried.sqf
	addons/medical/functions/fnc_isBeingDragged.sqf
	addons/medical/functions/fnc_litterCleanupLoop.sqf
	addons/medical/functions/fnc_moduleAssignMedicRoles.sqf
	addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf
	addons/medical/functions/fnc_setCardiacArrest.sqf
	addons/medical/functions/fnc_showBloodEffect.sqf
	addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf
	addons/medical/functions/fnc_treatmentAdvanced_surgicalKit_onProgress.sqf
	addons/medical/functions/fnc_treatmentBasic_epipen.sqf
	addons/medical/functions/fnc_treatmentIV.sqf
	addons/medical/functions/fnc_treatmentIVLocal.sqf
2016-09-18 11:51:21 +02:00
PabstMirror
1caea46d60 Medical - Fix adv wound not stacking (#4353) 2016-09-07 20:54:54 +02:00
PabstMirror
4fd5d6be6c Fix handleDamage params for addDamageToUnit (#4344) 2016-09-05 22:27:00 +02:00
Glowbal
b489750d5b Minor optimizations using private, params, and isEqualType (#4323)
* Optimizations with private, params, and isEqualType

* Fixed tab being used instead of space

* Fixed tabs inserted by notepad++

* More usage of new private syntax and params

- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax

* clean up and formatting
2016-09-04 16:44:22 +02:00
PabstMirror
1c5761f845 Bundle fire damage into larger chunks (#4223) 2016-09-03 22:00:45 +02:00
PabstMirror
c4d2383005 Increase blood bag flow rate for basic medical (#4306)
* Change blood bags

- Increase flow rate for basic medical
- Don't queue bags

* change to ivBags, reset var on init / fullHeal
2016-09-01 12:46:08 +02:00
commy2
f76457f48f convert log macros to cba versions 2016-08-22 21:06:52 +02:00
Glowbal
83e78f1021 Merge pull request #4258 from acemod/reviveTimer
Clear reviveState when calling setUnconscious
2016-08-20 11:57:51 +02:00
Glowbal
167dc7735d Merge pull request #4197 from acemod/litterSimpleObject
Use createSimpleObject for medical litter
2016-08-20 11:53:43 +02:00
PabstMirror
b02e91e02e Clear reviveState when calling setUnconscious
#4250
2016-08-18 01:59:40 -05:00
PabstMirror
f12feae7fe Fix some efuncs 2016-08-09 12:47:59 -05:00
PabstMirror
c46b2d09cf Heal hitpoint after bandage sets bodyPartStatus 2016-08-07 13:58:09 -05:00
PabstMirror
82cf18575c Minor tweaks to medical
- decrease needed blood loss on selection to turn icon red. (Largest
wound bleedingRate is only 0.1)
- Don't print warning for basic medical bandage not having sub configs
2016-08-03 13:14:12 -05:00
PabstMirror
02c308e141 Use createSimpleObject for medical litter 2016-08-01 16:20:13 -05:00
Glowbal
565da090bc Add missing bracket 2016-07-15 11:53:57 +02:00
Glowbal
ab2075c328 Merge branch 'master' into medical-rewrite
Conflicts:
	addons/medical/CfgEden.hpp
	addons/medical/functions/fnc_reviveStateLoop.sqf
	addons/medical/functions/fnc_serverRemoveBody.sqf
	addons/medical/functions/fnc_unconsciousPFH.sqf
2016-07-15 11:50:58 +02:00
Glowbal
c8a54fd090 Merge branch 'release' 2016-07-15 02:03:42 +02:00
PabstMirror
1213c08e4b Fix cached call events 2016-07-14 13:06:45 -05:00
Glowbal
ee8e03a1ae Merge pull request #3916 from acemod/merge-basic-and-advanced
Merge basic and advanced injury systems
2016-07-12 13:36:02 +02:00
Glowbal
0e740f00c3 Merge branch 'release' 2016-07-11 23:42:03 +02:00
Glowbal
d0c30577af Remove usage of setUnconscious 2016-07-11 19:18:40 +02:00
Glowbal
f86d8d113c Merge branch 'release' 2016-07-09 11:36:49 +02:00
Glowbal
da661afe9b Improve syntax 2016-07-07 17:22:08 +02:00
Glowbal
7157fcf420 Clean up unconscious and revive states 2016-07-07 12:57:21 +02:00
Glowbal
2daee60d0c Add handle revive and Unconscious states 2016-07-07 12:04:26 +02:00
Glowbal
d0236a007a Work done on medical states 2016-07-07 11:46:55 +02:00
PabstMirror
450b8dfedb Fix order of revive loop
Fix #4035
Revive loop was killing heartrate before it exited
2016-07-06 00:54:51 -05:00
Glowbal
e8eb729e04 Merge medical core and medical state. Add working version of the state machine, re-add sounds 2016-07-02 16:34:28 +02:00
Glowbal
3aa88c80bf Add first step in medical rewrite
Split up medical core and medical damage. Move out all other functionality
2016-06-30 17:33:29 +02:00
Glowbal
8c331937d0 Merge branch 'merge-basic-and-advanced' into medical-split-treatment
Conflicts:
	addons/medical/ACE_Medical_Treatments.hpp
	addons/medical/config.cpp
	addons/medical_treatment/functions/fnc_addToTriageCard.sqf
2016-06-30 11:41:03 +02:00
Glowbal
e3f96b6594 Merge branch 'master' into merge-basic-and-advanced
Conflicts:
	addons/medical/XEH_postInit.sqf
	addons/medical/functions/fnc_displayPatientInformation.sqf
2016-06-30 11:27:51 +02:00
Glowbal
cd08e00c71 Merge pull request #3962 from acemod/dogtags
Dogtags
2016-06-29 22:19:02 +02:00
Glowbal
1d66d46501 Fix damaged array not being overwritten.
This fixes an issue were injured body parts were displayed as blue instead of red. Happens when using advanced medical with AI running in basic mode.
2016-06-27 19:55:00 +02:00
PabstMirror
10a19b59e7 Swich EFUNC(common,waitAndExecute) to CBA 2016-06-26 22:18:53 -05:00
esteldunedain
18f09b9310 Rename events:
- ace_addedHeartRateAdjustment -> ace_heartRateAdjustmentAdded
- ace_cargoAddedByClass -> ace_cargoByClassAdded
- ace_enteredCardiacArrest -> ace_cardiacArrestEntered
- ace_itemAddedToTriageCard -> ace_triageCardItemAdded
- ace_reload_linkedAmmo ->  ace_reload_ammoLinked
- ace_reload_returnedAmmo -> ace_reload_ammoReturned
- ace_treatmentSuccess ->  ace_treatmentSucceded
- ace_common_engineOn -> ace_common_setEngine
- ace_explosives_clientRequestOrientations -> ace_explosives_requestOrientations
- ace_explosives_serverSendOrientations -> ace_explosives_sendOrientations
- ace_interaction_lampTurnOff -> ace_interaction_setLampOff
- ace_interaction_lampTurnOn -> ace_interaction_setLampOn
- ace_overheating_spareBarrelsLoadCoolest -> ace_overheating_loadCoolestSpareBarrel
- ace_overheating_spareBarrelsSendTemperatureHint -> ace_overheating_sendSpareBarrelTemperatureHint
Close #3533
2016-06-24 10:45:13 -03:00
PabstMirror
3972504d4a Add dogtag actions to body bags 2016-06-21 12:13:32 -05:00
jonpas
03e923aa68 Cleanup Function Headers titles 2016-06-18 11:50:41 +02:00
Glowbal
a8831a0d16 Change split medical in two components
- medical component is responsible for the injuries and common functionality
- medical_treatment component is responsible for offering treatment functionality
2016-06-13 17:00:56 +02:00
Glowbal
295ad3b037 Merge branch 'medical-impr' into merge-basic-and-advanced 2016-06-13 14:32:15 +02:00
Glowbal
38cdd523f0 Clean up medical function private declares 2016-06-13 14:27:43 +02:00
Glowbal
58f43f8a51 Remove unneeded and deprecated functions from medical 2016-06-13 12:24:28 +02:00