Epoch/Sources/epoch_server_settings/config.cpp

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/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Epoch Server Settings Config
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
2016-06-13 16:54:19 +00:00
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_server_settngs/config.cpp
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*/
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#define _ARMA_
class CfgPatches {
class A3_server_settings {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
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epochVersion = "1.2.0";
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requiredAddons[] = {};
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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#include "build.hpp"
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};
};
// inport loot tables
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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#include "configs\CfgMainTable.h"
#include "configs\CfgLootTable.h"
#include "configs\CfgLootTable_CUP.h"
#include "configs\CfgLootTable_MAD.h"
#include "configs\CfgLootTable_MADCUP.h"
// vehicle textures
#include "configs\CfgEpochVehicles.h"
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// security checks
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#include "configs\security\security_checks.h"
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// props template
#include "configs\templates\CfgPropTemplate.h"
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// import settings
class CfgEpochServer
{
#include "\@epochhive\epochah.hpp"
#include "\@epochhive\epochconfig.hpp"
};
// map config
class CfgEpoch
{
class Default
{
worldSize = 12000;
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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vehicleSpawnTypes[] = {
{"FlatAreaCity",1},
{"FlatAreaCitySmall",1},
{"NameCity",2},
{"NameVillage",1},
{"NameCityCapital",4},
{"Airport",5}
};
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// Radiation System
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radioactiveLocations[] = {"NameCityCapital", "NameCity", "Airport"};
radioactiveLocationsCount = 3;
// BlackList radioactive locations spawn by object and distance
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radioactiveLocBLObjects[] = {"PlotPole_EPOCH"};
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radioactiveLocBLDistance = 500;
// Custom Locations for Radiation
customRadioactiveLocations[] = {
// {{position , intensity , object},
// {{11650,11900,0}, 500, "Land_Device_assembled_F"},
// {{0,0,0}, 0, ""} //any of these will throw an error in the rpt
};
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// Traders
traderBlds[] = {"House", "Building"};
traderHomes[] = {"House", "Building"};
traderUniforms[] = {"U_OG_leader", "U_C_Poloshirt_stripped", "U_C_Poloshirt_blue", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_salmon", "U_C_Poloshirt_redwhite", "U_C_Poor_1", "U_C_WorkerCoveralls", "U_C_Journalist", "U_C_Scientist", "U_OrestesBody"};
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// Debug Box
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telePos[] = {};
lightPos[] = {
{-16.623,-8.50195,-10.5417},
{15.0352,-9.08594,-10.5417}
};
debugBoxClass = "Debug_static_F";
cloneClasses[] = {"clone_empty_static_F", "clone_male_static_F", "clone_female_static_F"};
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// Settings for Events, Missions, etc
spawnDistanceFromPlayers = 500;
spawnDistanceFromJammers = 1000;
spawnDistanceFromTraders = 2000;
HeightenedPlayerVsPlayer = 1; // 0 = OFF
// Shipwrecks Loot Box Spawner
shipwreckLootEnabled = 1; // 0 = OFF
debugShipwreckLoot = 0; // 1 = ON
showBoatLootMarkers = 1;
maxSpawnedShipwrecks = 12;
distFromOtherShipwrecks = 750;
shipwreckDecayMarkerColor = "ColorBrown"; // decay changes icon (_markers select 2)
shipwreckCompromisedColor = "ColorRed"; // compromised changes active surround (_markers select 0)
shipwreckCustomWrecks[] = {"Land_UWreck_FishingBoat_F", "Land_UWreck_Heli_Attack_02_F", "Land_UWreck_MV22_F"};
shipwreckCustomLocs[] = {};
// Plant Spawner
debugPlantSpawner = 0;
showPlantMarkers = 1;
maxPlantSpawns = 5;
distFromOtherPlants = 2500;
plantDecayTime = 1200; //Half this time results in decayMarkerColor marker
plantDecayMarkerColor = "ColorBrown";
plantCompromisedColor = "ColorRed";
availablePlants[] = {"Goldenseal_EPOCH", "Goldenseal_EPOCH", "Goldenseal_EPOCH", "Poppy_EPOCH", "Pumpkin_EPOCH"};
// Carnival and Loot Box Spawner
debugCarnivalSpawner = 0;
showCarnivalMarkers = 1;
maxCarnivalSpawns = 2;
distFromOtherCarnivals = 5000;
carnivalDecayTime = 3600;
carnivalDecayMarkerColor = "ColorBrown";
carnivalCompromisedColor = "ColorRed";
carnivalSpawnedObjects[] = {"Carnival_Tent", "Land_Slide_F", "Carnival_Tent", "Land_Carousel_01_F", "Carnival_Tent", "Carnival_Tent"};
// EarthQuake and Mineral Deposit Spawner
debugEarthquakeSpawner = 0;
showEarthquakeMarkers = 1;
maxEarthquakeSpawns = 3;
distFromOtherEarthquakes = 1500;
earthquakeDecayTime = 2400;
earthquakeDecayMarkerColor = "ColorBrown";
earthquakeCompromisedColor = "ColorRed";
availableMinerals[] = {"MineralDepositCopper_EPOCH", "MineralDepositGold_EPOCH", "MineralDepositSilver_EPOCH"};
// MoneyDrop
debugMoneyDrop = 0;
showMoneyMarkers = 1;
maxMoneyDrops = 3;
distFromOtherMoneyDrops = 1500;
MoneyDropDecayTime = 2400;
MoneyDropDecayMarkerColor = "ColorBrown";
MoneyDropCompromisedColor = "ColorRed";
MoneyDropValues[] = {{3,6},{50,120}}; // {{min money lumps, max money lumps},{min crypto per lump, max crypto per lump}}
// Container Spawner
debugContainerSpawner = 0;
showContainerMarkers = 1;
maxContainerSpawns = 5;
distFromOtherContainers = 3500;
containerDecayTime = 1200;
containerDecayMarkerColor = "ColorBrown";
containerCompromisedColor = "ColorRed";
// Satellite Crash Spawner
debugSatelliteSpawner = 0;
showSatelliteMarkers = 1;
maxSatelliteSpawns = 5;
distFromOtherSatellites = 2500;
satelliteDecayTime = 2700;
satelliteDecayMarkerColor = "ColorBrown";
satelliteCompromisedColor = "ColorRed";
availableSatellites[] = {"Land_Wreck_Satellite_EPOCH"};
// HeliCrashes and Loot Box Spawner
HeliCrashesEnabled = 1; // 0 = OFF
debugHeliCrashes = 0; // 1 = ON
showHeliCrashMarkers = 1;
maxSpawnedHeliCrashes = 4;
distFromOtherHeliCrashes = 2000;
heliCrashDecayMarkerColor = "ColorBrown"; // decay changes icon (_markers select 2)
heliCrashCompromisedColor = "ColorRed"; // compromised changes active surround (_markers select 0)
availableHeliCrashes[] = {"Land_Wreck_Heli_Attack_01_F","Land_Wreck_Heli_Attack_02_F"};
heliCrashCustomLocs[] = {};
propsPos[] = {
// Will accept several variations of this entry to place objects on the map
// _className - STRING - Class name of the object to spawn
// _position - ARRAY - posATL of the object placement
// _direction - NUMBER or ARRAY - Accepts direction 0-360 or accepts Vector Direction and UP array
// _deSimulate - BOOLEAN - Turns simulation off at spawn to save on performance
// _dynamicSimulation(OPTIONAL) - BOOLEAN - Add the object to arma3 dynamic sim system
// _destruction(OPTIONAL) - BOOLEAN - Setting this to true will allow damage to the object
// _damage(OPTIONAL) - NUMBER - Preset damage limited to maximum 0.75 (75% damaged)
// EXAMPLES:
// {_classname, _position, _direction, _deSimulate, _dynamicSimulation, _destruction, _damage},
// 1 {"Land_MarketShelter_F", { 13315.3, 14512.4, 0.0361125 }, 119.966, true},
// 2 {"Land_MarketShelter_F", { 13315.3, 14512.4, 0.0361125 }, {{0,0,0},{0,0,1}}, true},
// 3 {"Land_MarketShelter_F", { 13315.3, 14512.4, 0.0361125 }, {{0,0,0},{0,0,1}}, true, true, false, 0},
};
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staticNpcPos[] = {};
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
allowedVehiclesList[] = {
{"C_Offroad_01_EPOCH",8},
{"C_Quadbike_01_EPOCH",8},
{"C_Hatchback_01_EPOCH",10},
{"C_Hatchback_02_EPOCH",10},
{"C_SUV_01_EPOCH",10},
{"C_Rubberboat_EPOCH",5},
{"C_Rubberboat_02_EPOCH",5},
{"C_Rubberboat_03_EPOCH",5},
{"C_Rubberboat_04_EPOCH",5},
{"C_Van_01_box_EPOCH",8},
{"C_Van_01_transport_EPOCH",9},
{"C_Boat_Civil_01_EPOCH",5},
{"C_Boat_Civil_01_police_EPOCH",5},
{"C_Boat_Civil_01_rescue_EPOCH",5},
{"B_Heli_Light_01_EPOCH",2},
{"B_SDV_01_EPOCH",2},
{"B_MRAP_01_EPOCH",3},
{"I_MRAP_03_EPOCH", 3},
{"B_Truck_01_transport_EPOCH",1},
{"B_Truck_01_covered_EPOCH",2},
{"B_Truck_01_mover_EPOCH",1},
{"B_Truck_01_box_EPOCH",1},
{"O_Truck_02_covered_EPOCH",2},
{"O_Truck_02_transport_EPOCH",1},
{"O_Truck_03_covered_EPOCH",1},
{"O_Truck_02_box_EPOCH",1},
{"I_Heli_light_03_unarmed_EPOCH",1},
{"O_Heli_Light_02_unarmed_EPOCH",1},
{"I_Heli_Transport_02_EPOCH",1},
{"O_Heli_Transport_04_EPOCH",1},
{"O_Heli_Transport_04_bench_EPOCH",1},
{"O_Heli_Transport_04_box_EPOCH",1},
{"O_Heli_Transport_04_covered_EPOCH",1},
{"B_Heli_Transport_03_unarmed_EPOCH",1},
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{"uh1h_Epoch",1},
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
{"jetski_epoch",7},
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{"MBK_01_EPOCH",2},
{"hoverboard_epoch_1",1},
{"hoverboard_epoch_cargo",1},
{"hoverboard_epoch_bttf",1},
{"hoverboard_epoch_a3",1},
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
{"K01",2},
{"K02",2},
{"K03",2},
{"K04",2},
{"ebike_epoch",7},
{"mosquito_epoch",5},
{"C_Heli_Light_01_civil_EPOCH",5}
};
allowedVehiclesList_CUP[] = {
{"C_Offroad_01_EPOCH",4},
{"C_Quadbike_01_EPOCH",4},
{"C_Hatchback_01_EPOCH",5},
{"C_Hatchback_02_EPOCH",5},
{"C_SUV_01_EPOCH",5},
{"C_Rubberboat_EPOCH",2},
{"C_Rubberboat_02_EPOCH",2},
{"C_Rubberboat_03_EPOCH",2},
{"C_Rubberboat_04_EPOCH",2},
{"C_Van_01_box_EPOCH",4},
{"C_Van_01_transport_EPOCH",4},
{"C_Boat_Civil_01_EPOCH",5},
{"C_Boat_Civil_01_police_EPOCH",2},
{"C_Boat_Civil_01_rescue_EPOCH",2},
{"B_Heli_Light_01_EPOCH",2},
{"B_SDV_01_EPOCH",2},
{"B_MRAP_01_EPOCH",2},
{"I_MRAP_03_EPOCH", 2},
{"B_Truck_01_transport_EPOCH",1},
{"B_Truck_01_covered_EPOCH",2},
{"B_Truck_01_mover_EPOCH",1},
{"B_Truck_01_box_EPOCH",1},
{"O_Truck_02_covered_EPOCH",2},
{"O_Truck_02_transport_EPOCH",1},
{"O_Truck_03_covered_EPOCH",1},
{"O_Truck_02_box_EPOCH",1},
{"I_Heli_light_03_unarmed_EPOCH",1},
{"O_Heli_Light_02_unarmed_EPOCH",1},
{"I_Heli_Transport_02_EPOCH",1},
{"O_Heli_Transport_04_EPOCH",1},
{"O_Heli_Transport_04_bench_EPOCH",1},
{"O_Heli_Transport_04_box_EPOCH",1},
{"O_Heli_Transport_04_covered_EPOCH",1},
{"B_Heli_Transport_03_unarmed_EPOCH",1},
{"jetski_epoch",3},
{"K01",1},
{"K02",1},
{"K03",1},
{"K04",1},
{"ebike_epoch",3},
{"mosquito_epoch",3},
{"C_Heli_Light_01_civil_EPOCH",2},
{"CUP_C_Fishing_Boat_Chernarus",2},
{"CUP_C_LR_Transport_CTK",2},
{"CUP_B_Zodiac_USMC",2},
{"CUP_C_Skoda_Red_CIV",2},
{"CUP_C_Skoda_White_CIV",2},
{"CUP_C_Skoda_Blue_CIV",2},
{"CUP_C_Skoda_Green_CIV",2},
{"CUP_C_SUV_CIV",2},
{"CUP_B_HMMWV_Transport_USA",2},
{"CUP_B_HMMWV_Unarmed_USA",2},
{"CUP_C_SUV_TK",2},
{"CUP_B_LR_Transport_CZ_D",2},
{"CUP_C_Datsun_Covered",2},
{"CUP_C_Datsun_Plain",2},
{"CUP_C_Datsun_Tubeframe",2},
{"CUP_C_Datsun_4seat",2},
{"CUP_C_Datsun",2},
{"CUP_C_Golf4_green_Civ",2},
{"CUP_C_Golf4_red_Civ",2},
{"CUP_C_Golf4_blue_Civ",2},
{"CUP_C_Golf4_black_Civ",2},
{"CUP_C_Golf4_kitty_Civ",2},
{"CUP_C_Golf4_reptile_Civ",2},
{"CUP_C_Golf4_camodigital_Civ",2},
{"CUP_C_Golf4_camodark_Civ",2},
{"CUP_C_Golf4_camo_Civ",2},
{"CUP_B_M1030",2},
{"CUP_C_Ural_Civ_03",2},
{"CUP_C_Ural_Open_Civ_03",2},
{"CUP_C_Ural_Civ_02",2},
{"CUP_B_TowingTractor_USMC",2},
{"CUP_C_C47_CIV",2},
{"CUP_B_LR_Transport_CZ_W",2},
{"CUP_C_Golf4_white_Civ",2},
{"CUP_C_Golf4_whiteblood_Civ",2},
{"CUP_C_Golf4_yellow_Civ",2},
{"CUP_C_Octavia_CIV",2},
{"CUP_C_Ural_Civ_01",2},
{"CUP_C_Ural_Open_Civ_01",2},
{"CUP_B_Ural_CDF",2},
{"CUP_B_Ural_Open_CDF",2},
{"CUP_C_Ural_Open_Civ_02",2},
{"CUP_B_HMMWV_Ambulance_USA",2},
{"CUP_C_UAZ_Unarmed_TK_CIV",2},
{"CUP_C_UAZ_Open_TK_CIV",2},
{"CUP_B_UAZ_Unarmed_CDF",2},
{"CUP_B_Ural_Empty_CDF",2},
{"CUP_C_DC3_CIV",2}
};
allowedVehiclesList_MAD[] = {
{"jetski_epoch",5},
{"ebike_epoch",5},
{"mosquito_epoch",5},
{"chums_buggy_1",10},
{"plymouth_rock_1",5},
{"warrig_black",5},
{"nux_car_1",10},
{"interceptor_1",5},
};
allowedVehiclesList_MADCUP[] = {
{"jetski_epoch",3},
{"ebike_epoch",1},
{"mosquito_epoch",3},
{"chums_buggy_1",7},
{"plymouth_rock_1",4},
{"warrig_black",4},
{"nux_car_1",7},
{"interceptor_1",4},
{"CUP_C_Fishing_Boat_Chernarus",2},
{"CUP_C_Skoda_Red_CIV",1},
{"CUP_C_Skoda_White_CIV",1},
{"CUP_C_Skoda_Blue_CIV",1},
{"CUP_C_Skoda_Green_CIV",1},
{"CUP_C_Datsun_Covered",1},
{"CUP_C_Datsun_Plain",1},
{"CUP_C_Datsun_Tubeframe",1},
{"CUP_C_Datsun_4seat",1},
{"CUP_C_Datsun",1},
{"CUP_C_Golf4_green_Civ",1},
{"CUP_C_Golf4_red_Civ",1},
{"CUP_C_Golf4_blue_Civ",1},
{"CUP_C_Golf4_black_Civ",1},
{"CUP_C_Golf4_kitty_Civ",1},
{"CUP_C_Golf4_reptile_Civ",1},
{"CUP_C_Golf4_camodigital_Civ",1},
{"CUP_C_Golf4_camodark_Civ",1},
{"CUP_C_Golf4_camo_Civ",1},
{"CUP_B_M1030",2},
{"CUP_C_Golf4_white_Civ",1},
{"CUP_C_Golf4_whiteblood_Civ",1},
{"CUP_C_Golf4_yellow_Civ",1},
{"CUP_C_Octavia_CIV",1},
};
2015-06-04 14:11:41 +00:00
};
#include "configs\maps\bornholm.h"
#include "configs\maps\stratis.h"
#include "configs\maps\altis.h"
#include "configs\maps\chernarus.h"
#include "configs\maps\chernarusredux.h"
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#include "configs\maps\chernarus_summer.h"
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#include "configs\maps\australia.h"
#include "configs\maps\takistan.h"
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#include "configs\maps\Zargabad.h"
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#include "configs\maps\esseker.h"
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#include "configs\maps\Sara.h"
#include "configs\maps\SaraLite.h"
#include "configs\maps\Sara_dbe1.h"
#include "configs\maps\Bootcamp_ACR.h"
#include "configs\maps\Desert_E.h"
#include "configs\maps\Mountains_ACR.h"
#include "configs\maps\Porto.h"
#include "configs\maps\ProvingGrounds_PMC.h"
#include "configs\maps\Shapur_BAF.h"
#include "configs\maps\Utes.h"
#include "configs\maps\Woodland_ACR.h"
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
#include "configs\maps\Napf.h"
#include "configs\maps\tanoa.h"
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#include "configs\maps\Malden.h"
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#include "configs\maps\abramia.h"
#include "configs\maps\dingor.h"
#include "configs\maps\IslaDuala3.h"
#include "configs\maps\Kapaulio.h"
#include "configs\maps\lingor3.h"
#include "configs\maps\Panthera3.h"
#include "configs\maps\Winthera3.h"
2015-06-04 14:11:41 +00:00
};