Commit Graph

1118 Commits

Author SHA1 Message Date
7028129934 BE fixes for 1.64 2016-09-26 15:06:15 -05:00
d2f053d833 0.3.9 b571 2016-09-25 17:46:50 -05:00
e35c64c69d fix for false auto ban 2016-09-25 17:05:34 -05:00
da7e5e6d2d experiment with json config generator/parser 2016-09-25 16:33:00 -05:00
d372ef9d95 fix for false ban since 1.64 2016-09-25 16:32:10 -05:00
482ee258dd update credits
added Robio and Heman to contributors
added tick to show devs activity status on the project.
2016-09-12 09:37:38 -05:00
3cd165581c Merge pull request #606 from Ignatz-HeMan/patch-1
Update EPOCH_server_loadPlayer.sqf
2016-09-08 19:40:53 -05:00
6cdb9633d4 0.4 b602
new compiler with optional v2 format more like BI's
added expanded startup init logic
moved mirror setup to own function inside epoch core
moved server init code to main gamemode init logic.
2016-09-08 12:09:58 -05:00
e817f1e2e5 0.4.0.0 b597 2016-09-04 23:32:38 -05:00
145f5b2286 Update EPOCH_server_loadPlayer.sqf 2016-09-02 22:16:40 +02:00
1a77c8ee13 load spawn effects function 2016-08-31 21:22:30 -05:00
128996724b configize pp effects 2016-08-31 21:20:07 -05:00
67e372196c private array cleanup pt3 2016-08-31 21:19:23 -05:00
4c25bbd3f0 private array cleanup pt2 2016-08-31 19:40:18 -05:00
d285fe4ad0 private array cleanup p1 2016-08-31 19:29:08 -05:00
d264aa438a remove unsed tools 2016-08-31 17:16:55 -05:00
f1990b2a84 Merge pull request #605 from Ignatz-HeMan/patch-4
Remove Weapons / Magazines from Spawned / Loaded Vehicles (by Serversetting config)
2016-08-31 17:14:26 -05:00
e0962343aa Update server_securityfunctions.sqf 2016-08-31 19:46:49 +02:00
3481042f86 Update server_securityfunctions.sqf 2016-08-31 19:45:12 +02:00
4626c22ce1 Update EPOCH_spawn_vehicle.sqf 2016-08-31 18:17:58 +02:00
c8c474ce34 Update EPOCH_load_vehicles_old.sqf 2016-08-31 18:17:33 +02:00
48f109c95c Update EPOCH_load_vehicles.sqf 2016-08-31 18:16:55 +02:00
b2203d6933 Update EPOCH_load_vehicles.sqf 2016-08-31 17:45:29 +02:00
775ffb0417 Update EPOCH_load_vehicles_old.sqf 2016-08-31 17:44:49 +02:00
75fa5fdf1b Update epochconfig.hpp 2016-08-31 17:36:57 +02:00
ffce6bac64 Update EPOCH_spawn_vehicle.sqf 2016-08-31 17:36:08 +02:00
e08dff4f6b Update EPOCH_load_vehicles.sqf 2016-08-31 17:33:37 +02:00
834f0ff346 Merge pull request #602 from Ignatz-HeMan/patch-4
Update EPOCH_spawnLoot.sqf
2016-08-26 13:02:41 -05:00
67eb8bc114 Update EPOCH_spawnLoot.sqf 2016-08-26 18:33:19 +02:00
5494847755 Merge pull request #601 from Ignatz-HeMan/patch-3
Update EPOCH_worldObjectType.sqf
2016-08-24 16:25:44 -05:00
b791137b42 Update EPOCH_worldObjectType.sqf
Added private Variables, so external scripts calling this script can use "_return" as variable without problems

example EPOCH_lootTrash.sqf:
_return = false;
_getWorldTypes = [str(_x), _inputWorldTypes] call EPOCH_worldObjectType;
_return  <--- Is an array!!!
2016-08-24 21:20:38 +02:00
3cdd1049b3 use setposATL to level out debug building 2016-08-19 08:21:13 -05:00
90f5674a74 0.4.0.0 b584
More work on Dynamic HUD and hudConfigs are now found in CfgEpochClient.
Animal spawn table now found in CfgEpochClient.
Two new functions added to handle get(In|Out)Man Event Handlers.
moved forced disabling of build mode when getting in vehicle to getInMan
EH function.
removed a few unused files.
2016-08-12 13:15:11 -05:00
5fc12c058c Merge pull request #597 from Ignatz-HeMan/patch-3
Update EPOCH_server_revivePlayer.sqf
2016-08-11 17:54:27 -05:00
62f805a7b8 Merge pull request #596 from Ignatz-HeMan/patch-1
Update EPOCH_server_takeCrypto.sqf
2016-08-10 11:10:47 -05:00
2a02112849 Update EPOCH_server_revivePlayer.sqf
Must be set manually (not by EPOCH_server_effectCrypto), because the Variable must be set on _newplyr !!!
2016-08-10 18:10:12 +02:00
97207eafe5 Update EPOCH_server_takeCrypto.sqf 2016-08-10 17:29:15 +02:00
0e174700a1 Update EPOCH_server_takeCrypto.sqf 2016-08-10 17:24:43 +02:00
19d36fd802 0.4.0.0 b583
tweaks to angle and offset of HUD
2016-08-10 10:20:23 -05:00
0c7bb5f916 Be filter update 2016-08-08 16:17:24 -05:00
810fe5d65c bump version to 0.4
* Adds experimental test of new HUD from @raymix
* Hud elements are added and removed dynamically so that all active
icons are always right justified.
* Icons scale in size when critical levels are reached.
* added use of new A3 features to control angle and scale of hud icons.
* warning and critical levels are controlled via customVarsDefaults.

* Added larger group sizes up to 64 players and increased Krypto costs.
* reworked Finsh login in login fsm to wait for display 46 not to be
Null.
2016-08-08 14:45:39 -05:00
9d8734acdc remove bikey for 0390 and replace with 0400 2016-08-08 14:36:19 -05:00
e2d621a4c8 add no Krypto found message
changed logic of dyna_isDeadPlayer to only allow typeOf Epoch_Male_F or
Epoch_Female_F as isKindOf Man without the isplayer check would have
returned for traders incorrectly. (unless we want killing traders to
come with a Krypto payout)
2016-08-08 14:24:47 -05:00
4ea5404cd5 remove phone and add crypto to player body.
now uses dynamic action menu for take option on dead player bodies.
2016-08-08 12:12:20 -05:00
e69e47185a fixed BE kick when asking trader his name 2016-08-07 15:12:58 -05:00
9022e07ddc config support for epoch nite light 2016-08-06 12:54:53 -05:00
45dd6f410c fixed Apex BE attachto kicks
ref to https://github.com/EpochModTeam/Epoch/issues/589
2016-08-06 12:53:56 -05:00
3d13a2216c Duping of bipods pt1 #411
see notes: https://github.com/EpochModTeam/Epoch/issues/411
2016-08-06 12:43:03 -05:00
9694b3dfb1 Merge pull request #594 from Ignatz-HeMan/patch-1
Maintain Base
2016-08-06 10:08:41 -05:00
11a92e2b56 Update EPOCH_maintainIT.sqf 2016-08-05 20:47:13 +02:00