Commit Graph

103 Commits

Author SHA1 Message Date
vbawol
1310098264 disable vehicle simulation handler
changed var name to force change, new variable is: simulationHandlerOld
2016-07-08 09:51:47 -05:00
vbawol
1f17430e2c Revert "move simulation handler to main loop"
This reverts commit 19a0252278.
2016-07-08 09:46:09 -05:00
vbawol
19a0252278 move simulation handler to main loop 2016-07-08 09:06:15 -05:00
He-Man
1b2aac3bdd Update EPOCH_server_lockVehicle.sqf
Allow Locking, if driver is dead.
Allow locking, if lockOwner already is lockedOwner
2016-07-07 17:47:30 +02:00
He-Man
389afe61ff Update EPOCH_server_save_storage.sqf
Unpack Backpacks / Vests / Uniforms. Otherwise Inventory will get lost
2016-07-07 17:46:02 +02:00
He-Man
c411e7ac40 Update EPOCH_server_save_vehicle.sqf
Unpack Backpacks / Vests / Uniforms. Otherwise the Inventory will get lost
2016-07-07 17:44:58 +02:00
vbawol
bb94bb429e reworked trader spawn
fixes #489
traders now only spawn in traderBlds classes for work and traderHomes
for homes and only if the building has AI positions.
traders now also use traderUniforms config array for what uniforms they
randomly use.
2016-07-06 23:30:23 -05:00
He-Man
759223c59d Update EPOCH_server_loadTraders.sqf
Stored Vehicles was only counted for Static Traders.
2016-07-06 23:01:57 +02:00
vbawol
8f3b06f0f4 0.3.9.0 b553
Zombies: fixed issue with multiple targets
moved CfgSounds and CfgSay3Dhandler to mission file
added new mission config (CfgSwitchMovehandler) for
EPOCH_server_handle_switchMove function
minor cleanup to EPOCH_server_handle_say3D usages.
2016-07-05 13:22:14 -05:00
Andrew Gregory
8946390a21 Update Server Remove Marker Call - Not a function any more. 2016-07-04 20:34:35 +01:00
Andrew Gregory
e5bbe2ec74 Update Server Make Marker Call - Not a Function any more. 2016-07-04 20:33:57 +01:00
vbawol
eaf23d4e31 0.3.9.0 b552
zombie fixes
removed armed vtol
prices for APEX vehicles
message when NVG disabed due to lack of energy
2016-06-30 17:43:28 -05:00
vbawol
6a01291440 0.3.9.0546
add server invoked looting text based feedback
2016-06-29 13:35:37 -05:00
vbawol
1ec9d344be 0.3.9.0545
new function EPOCH_swapBuilding
2016-06-28 21:37:11 -05:00
vbawol
ed75234adb 0.3.9.0541
revert setVectorDirAndUp after setpos and use [0,0,0]
2016-06-25 08:35:36 -05:00
vbawol
05bbb9a14e 0.3.9.0539
add loot class override variable epochLootClass, to allow all zed
classes to return
BE filter updates for extra zombie classes
added loot table for zombies.
added looting of Dogs for meat with negative karma.
cooking of dog meat.
loot configs for shark
interactAttributes format changed to an array ["Hunger",100,1] //
CustomVarName, value, make value randomized.
BE updates and fixes
new function EPOCH_giveAttributes
2016-06-23 20:43:22 -05:00
Andrew Gregory
b033a852a1 MIssion Updates
Add allowed vehicle check and destroy option for missions, i.e. military crash site..
2016-06-19 20:11:38 +01:00
vbawol
aa296fa9da 0.3.9.0536
changed last few refs to EPOCH_server_createMarker >
EPOCH_server_makeMarker, was causing #40 scripts kick.
2016-06-19 08:54:30 -05:00
Andrew Gregory
b611145eb9 Remove Map Marker 2016-06-17 19:00:07 +01:00
Andrew Gregory
7b22f6a35a Create Marker
Create a map marker.
2016-06-17 18:59:46 +01:00
Andrew Gregory
0b39d0179c Replaced
Using a name that isn't caught by BE :)
2016-06-17 18:59:19 +01:00
vbawol
80f4f9a449 0.3.9.0528
[fixed] invalid vehicle token check was not enabled if simulation
handler was disabled.
[changed] rework load vehicle script to make vehicles immune for 120
seconds and then apply damage and hitpoints.
2016-06-16 19:27:06 -05:00
vbawol
072ef02e77 add isNull check to load vehicle 2016-06-15 10:47:29 -05:00
Andrew Gregory
c85507f169 MIssing SemiColons 2016-06-15 11:51:15 +01:00
vbawol
f253648423 0.3.9.0524 2016-06-14 19:58:22 -05:00
vbawol
10f97fc448 moved persistent color configs server side. 2016-06-13 12:05:10 -05:00
vbawol
b1efe1429a correct file path to current branch 2016-06-13 11:54:19 -05:00
vbawol
fa202de790 not needed to reduce by 1 2016-06-13 10:03:00 -05:00
vbawol
e97c17ce12 0.3.9.0509
[Added] Starting to add support for Tanoa. (more loot positions and
world interaction configs still needed)
[Changed] move vehicle EH init before setdamage.
[Changed] add extra debug to load vehicles.
[Changed] Tool: buildings without loot pos script now uses mission
config and terrain objects command.
[Fixed] take into account trader stored per class vehicle limits when
spawning new vehicles.
2016-06-12 08:29:10 -05:00
vbawol
19770129cc 0.3.9.0500 2016-06-07 13:43:54 -05:00
Andrew Gregory
38f6496ba4 Allow Non Vehicle spawn call
update _posOut to allow for object spawn. Error was thrown otherwise.
2016-06-05 20:05:26 +01:00
vbawol
9833a11737 0.3.9.0492
add missing create marker sqf
2016-06-04 14:04:55 -05:00
vbawol
e27e414584 0.3.9.0490
Added improved plant spawner by Redbeard Actual and [VB]AWOL.
Fixes to player load and revive thanks to He-Man

http://epochmod.com/forum/topic/42178-disappearing-mags-on-login-revive-fix/#comment-277194
renamed cfgpatches for a2 structures pbo
2016-06-04 10:45:10 -05:00
Andrew Gregory
6b5638af19 Task Missions Update
Syntax error fixed.
2016-06-01 20:42:00 +01:00
Andrew Gregory
30edcfb449 Task Mission System
Update for task system.
2016-05-31 16:28:07 +01:00
Andrew Gregory
a5b73fdce3 Update EPOCH_server_loadPlayer.sqf
Missing semi-colon.
2016-05-30 11:58:42 +01:00
vbawol
a503633b36 0.3.9.0473
Add inital support of Ryans Zombies and Demons mod
EPOCH_client_bitePlayer changes:
settings now config based via CfgObjectInteractions
2016-05-23 15:01:40 -05:00
vbawol
54c76c1994 0.3.9.0454
Init weather script at server startup
1= Epoch Events run at server startup and then again after given delay.
0 = Default, runs after given delay.

Changed path from \x\addons\a3_epoch_server to \epoch_server to match
new build tool prefixes
2016-05-09 14:54:57 -05:00
vbawol
d77e542f73 make single function to effect crypto server side 2016-05-05 23:09:38 -05:00
vbawol
be348bca8f 0.3.9.0447
Pt 1 move base building configs to gamemode
2016-05-05 11:06:12 -05:00
vbawol
28cfe61d37 move isTemporary var to cfgBaseBuilding 2016-05-02 18:21:16 -05:00
vbawol
8dcece4903 allow loot spawner to spawn items not in the cfgprices table
should fix issue with not getting raw meat from gutting animals
2016-05-01 14:22:31 -05:00
vbawol
9831eadad6 0.3.9.0445
fixed issue with repack since 436
2016-04-29 15:34:57 -05:00
vbawol
c1356ed4b9 sync with experimental with release 2016-04-29 10:53:01 -05:00
vbawol
e6e3026200 sync with 0.3.8.0439 2016-04-29 09:54:41 -05:00
vbawol
dabb8ff068 0.3.8.0439
[Fixed] BE kick since 1.58 hotfix.
[Fixed] Attempt fix issues with temporary angle and rotation issues with
base building.
[Fixed] Check for base kit item is in players inventory before spawning
ghost.
[Fixed] Use object as input for remoteExec instead of owner.
http://epochmod.com/forum/topic/41959-be-carefull-with-remoteexec-and-owner/
2016-04-29 09:28:51 -05:00
vbawol
8d407973a0 don't use owner for RE targets
http://epochmod.com/forum/topic/41959-be-carefull-with-remoteexec-and-owner/#comment-275436
2016-04-28 15:08:06 -05:00
vbawol
01ff034482 0.3.8.0438
Fixes for Group System thanks to He-Man
http://epochmod.com/forum/topic/41893-group-menu-broken-kick-invite-for-admin-not-possible/#comment-275429
2016-04-28 11:59:12 -05:00
vbawol
fb7db5b804 Fixes for Group System thanks to He-Man
http://epochmod.com/forum/topic/41893-group-menu-broken-kick-invite-for-admin-not-possible/?do=findComment&comment=275429
2016-04-28 10:44:53 -05:00
vbawol
73ca4df33b Merge pull request #522 from EpochModTeam/0.3.8-Antagonist-Death-Menu-Updates
Player Death Options and Antagonist Updates
2016-04-26 09:33:43 -05:00