Commit Graph

746 Commits

Author SHA1 Message Date
He-Man
cb26e80a81 Selectable Plots- Fix #1 2019-02-20 22:31:09 +01:00
He-Man
c2c79f8a77 Selectable Plots + Upgrades - 1st fix 2019-02-18 23:06:43 +01:00
He-Man
d4ad7a33cb Selectable Plots + Upgrades - First test 2019-02-18 22:29:02 +01:00
He-Man
12f5fd6eaf Player Login - Loadabs fix 2019-02-06 17:19:21 +01:00
He-Man
fe421d5204 Give a hint, when a Vehicle is only temp 2019-02-03 00:34:04 +01:00
He-Man
7913aae520 Removed backups... 2019-01-26 01:31:25 +01:00
He-Man
de40c06758 Reworked Loot Scripts + Configs 2019-01-26 01:27:14 +01:00
He-Man
877108a1b9 E-Pad Blocked Areas 2019-01-25 23:15:27 +01:00
He-Man
b66bc7a33e E-Pad Script 2019-01-25 19:37:21 +01:00
He-Man
c20951eb03 Missing configs / small fixes 2019-01-21 20:13:44 +01:00
He-Man
6d26704077 BIS_noCoreConversations to Masterloop init
This var was set too early and not repeated on revive
2019-01-20 18:35:08 +01:00
He-Man
5b1b054b4c Defuse bomb tweaks + checks 2019-01-20 15:32:57 +01:00
He-Man
e2b933188d Sherbet Fixes #1
- Increased defuse chance
- More restricted run around base obj
- Remove terminal after UAV mission
- Looting dead UAV fixed
- Exploding Vehicles fix (Arma has changed HitPointNames to LowerCase)
2019-01-20 13:20:01 +01:00
He-Man
e5c8606cd9 Config for Vehicle Tradedistance
Thx to Ghostrider for the suggestion!
2019-01-16 19:24:55 +01:00
He-Man
9362cd0796 turretLocal check for SP-Rearm 2019-01-16 19:22:20 +01:00
He-Man
c9258d4e0e E-Pad Buttons 2019-01-15 17:19:03 +01:00
He-Man
3c531741f3 E-Pad tweaks 2019-01-14 20:58:16 +01:00
He-Man
52b41f4ac3 Block Door interactions for ACE-Mod 2019-01-11 16:51:58 +01:00
He-Man
a6b7eb94b4 Cursortarget - More accurate check for Explosives 2019-01-11 16:09:07 +01:00
He-Man
2ef6790a8f Defuse Bomb / Itemdisplayname
Moving "Epoch_Itemdisplayname" also to server will rename it to "EPOCH_fnc_Itemdisplayname", so we now only link to the new function.
Means, that you can now use:
Client side:
"EPOCH_Itemdisplayname" or "EPOCH_fnc_Itemdisplayname"
Server side:
"EPOCH_fnc_Itemdisplayname"
So no eventually third-party scripts will take effect.
2019-01-11 15:32:00 +01:00
He-Man
b2957de2a2 ItemDisplayName available for Client and Server 2019-01-09 22:46:41 +01:00
He-Man
20c0cf7412 Defuse Bombs (WIP) 2019-01-09 21:57:35 +01:00
He-Man
ce78cab29e Moved E-Pad / Connect UAV pic to Clientfiles 2018-12-22 21:49:45 +01:00
He-Man
ee139cf02a BugFix by MGTDB 2018-12-06 16:10:29 +01:00
He-Man
6965609e96 Seasonal Trader Fix 2018-12-02 00:10:38 +01:00
He-Man
1c5ca41f35 Helper for JailWall 2018-11-14 19:41:26 +01:00
He-Man
fe3a1d62f2 small npctrade fixes
In very rare cases it could be, that the Server or Client do not take the nearest local vehicle for trading
2018-10-19 17:35:00 +02:00
He-Man
f493906efa Prevent group join, if already in group 2018-08-29 22:06:07 +02:00
He-Man
26e39c87e4 Usage of new SIM / Ghost Classes 2018-08-24 20:04:12 +02:00
He-Man
e033973deb Ability to skip loot for buildings 2018-08-20 22:23:36 +02:00
He-Man
2525391f22 E-Pad tweaks
- Added E-Pad to DynaMenu (can be disabled)
- Fix to not close E-Pad on space release
- Removed MapMarkers from Map-DynaMenu (moved into E-Pad)
2018-08-20 19:19:20 +02:00
Grahame
72f519c2f0
Update EPOCH_Group_onLoad.sqf
Corrected spelling of crypto
2018-08-16 10:34:35 -04:00
Grahame
1713516811
Update EPOCH_cGroup_BtnCreate.sqf
Corrected spelling of crypto
2018-08-16 10:34:01 -04:00
Grahame
fd14dfa214
Update EPOCH_npcTraderAdd.sqf
Corrected spelling of crypto
2018-08-16 10:33:14 -04:00
Grahame
33220bfacc
Update EPOCH_npcTraderAdd2.sqf
Corrected spelling of crypto
2018-08-16 10:32:36 -04:00
Grahame
14653c13cc
Update EPOCH_npcTraderAdd3.sqf
Corrected spelling of crypto
2018-08-16 10:31:42 -04:00
Grahame
d14cd07ad8
Update EPOCH_Group_BtnInvite.sqf
Corrected spelling of crypto
2018-08-16 10:30:58 -04:00
Grahame
278008f5fd
Update EPOCH_TradeLoop.sqf
Corrected spelling of crypto
2018-08-16 10:29:28 -04:00
Grahame
4a6cfa13b4
Update EPOCH_maintainIT.sqf
Corrected spelling of crypto
2018-08-16 10:26:55 -04:00
Grahame
be565d98b3
Update EPOCH_cGroup_onLoad.sqf
Corrected spelling of crypto
2018-08-16 10:26:18 -04:00
Grahame
ae31744203
Update EPOCH_takeCrypto.sqf
Correct the spelling of Crypto
2018-08-16 10:24:16 -04:00
He-Man
b2cd465fbf Make UAV's useable with DynaMenu 2018-07-11 14:50:19 +02:00
He-Man
43ae5cc72e Radsuit protect against toxic (not bites) 2018-07-11 13:30:02 +02:00
He-Man
77b1434a08 E-Pad Scans + Earplug Fixes
- Added wait time to E-Pad Scans
- Added needed energy to E-Pad Scans
- Smaller Earplug-fixes
2018-07-11 13:10:03 +02:00
He-Man
3fd9071c51 avoid allmissionobjects 'PlotPole_EPOCH' 2018-06-30 13:37:35 +02:00
vbawol
8de2f07525
Merge pull request #986 from RZSenfo/patch-2
fix missing param
2018-06-23 05:21:00 -05:00
RZSenfo
42acfb372c
fix missing param
as seen here

a9dc9f044b/Sources/epoch_server/compile/epoch_player/EPOCH_fnc_updatePlayerStats.sqf (L15)

second param is _killer (object)
2018-06-23 09:34:29 +02:00
RZSenfo
2cdac43fce
EnableDebugConsole can be an array
also if set to 1, player must be host/admin to see it
2018-06-23 09:31:27 +02:00
He-Man
2f1ba9a20d E-Pad + Earplugs (WIP)
First Test of the E-Pad.
Current Apps are only examples
Everybody is welcome to add suggestions for Scripts / Apps.
2018-06-21 21:59:37 +02:00
He-Man
9915cb1939 If null, try cursorobject 2018-06-18 18:04:28 +02:00
He-Man
f2add15ed9 lazy evaluation - thx to Senfo 2018-06-12 21:38:24 +02:00
He-Man
1e64f6702a Handle Marker in Masterloop (for later E-Pad use) 2018-06-12 20:22:37 +02:00
He-Man
32e1836d1e Preload often used configs in Masterloop 2018-06-12 17:57:09 +02:00
He-Man
7b9ad23a76 Prepared (not used) more custom EH's 2018-06-06 19:57:22 +02:00
He-Man
0d02324f3e config fix + Door / Gate counter for new elements 2018-05-18 19:41:28 +02:00
He-Man
948999945e Cam adjustments 2018-05-18 14:47:50 +02:00
He-Man
09fdb7170c Upgrade Building tweaks 2018-05-17 19:22:15 +02:00
He-Man
5c3d73bcb2 Trader Script tweaks and cleanup 2018-05-16 20:12:06 +02:00
He-Man
c85516337d Hatchback and Mountainbike repair fix 2018-05-14 20:00:29 +02:00
He-Man
a256e46965 Cam tweaks 2018-05-13 21:49:57 +02:00
He-Man
b418f64665 Last BaseCam tweaks 2018-05-06 21:06:09 +02:00
He-Man
d2ae1ebb02 Cam BE and privates 2018-05-06 17:37:38 +02:00
He-Man
815b7f4c67 Cam Init 2018-05-06 02:07:56 +02:00
He-Man
22ab6f454b Cam Scripts 2018-05-06 02:03:53 +02:00
He-Man
14587e6c4e Player Login rework 2018-05-05 17:47:53 +02:00
He-Man
1add566571 Defibrillator 2018-05-01 17:03:30 +02:00
He-Man
7ba61ea46c Preload PostProcess and only disable
Create / destroy cause some weird effects especially for Alcohol
PostProcess
2018-05-01 14:31:59 +02:00
He-Man
e2d214b59a Drunk fix 2018-05-01 13:29:23 +02:00
vbawol
6c13f3d5ae small optimizations
typeName ... isEqualTo >> isEqualType
2018-04-30 22:01:37 -05:00
He-Man
9b47c43ab2 MagHandle moved to _unifiedInteract 2018-04-30 22:29:14 +02:00
He-Man
b16baeab2e Calculate Attribute on comsume EnergyPack 2018-04-23 15:41:46 +02:00
He-Man
9a4ba98515 Config to calculate bullets for crafted mags
Example:
- You need 3x energy pack small + 1x electronic + 1x Gold to craft a
large energy pack.
- The 3 small packs can hold max 30 bullets
- If you have in these 3 small packs only 15 bullets, you will return
only a half full large pack (50 Bullets)
- If you have only 10 Bullets, you will get back 100*10/30 -> 33
Bullets.
2018-04-20 18:31:23 +02:00
He-Man
878723b244 Solar Charger Scripts 2018-04-20 18:19:31 +02:00
He-Man
9945f9246e Energy Tweaks
Added some missing and new configs to CfgEpochClient
Added Energy settings for default map sources to CfgBaseBuilding
Included wind / overcast / distance to energy calculations (depents on
powertype)
- Solars are affected by SunOrMoon and overcast
- Windmills are affected by wind
- Satellites are affected by distance
2018-04-18 19:41:16 +02:00
He-Man
d8632a89d5 Calculate Multigun distance by size of Target 2018-04-17 17:14:45 +02:00
He-Man
12ed6cfdf9 Return attachments from sold primary / secondary 2018-04-15 00:01:03 +02:00
He-Man
3966ad7010 Advanced Veh Repair Fix #2 after Tank DLC 2018-04-13 14:27:27 +02:00
He-Man
f9de95ffc7 HitPoint Fix test 2018-04-13 00:15:07 +02:00
He-Man
c5abeed9f7 Add SecondaryWeapon to TraderArray (untested !!!) 2018-04-12 21:00:24 +02:00
He-Man
001c49f148 1 seconds broadcast-time for setunitloadout 2018-04-09 19:19:42 +02:00
He-Man
946762fa06 Penalty for looking through Floors (Tower-Glitch) 2018-04-08 04:28:01 +02:00
He-Man
bef09d5cd3 Reduce to only one Var 2018-04-07 23:52:22 +02:00
He-Man
1f8293ccc7 Config to restrict Vectorbuilding (max tilting) 2018-04-07 23:46:37 +02:00
He-Man
561012b09c Config to make Temp Vehicles tradeable 2018-04-06 17:57:42 +02:00
He-Man
84d7167a14 Recalculating of _currentStock 2018-03-30 15:58:17 +02:00
He-Man
2abcf105b5 Removed Trader Limits - handled with new vars
Have to be tested!!!!
2018-03-30 05:09:27 +02:00
He-Man
92035636be HeliRopeAction fix 2018-03-18 01:53:24 +01:00
He-Man
25d2f2b24f Config to enable / disable needed items for actions
Also increased needed "bullets" to inflame
2018-03-16 22:11:52 +01:00
He-Man
72fde8640a Minerocks fixed 2018-03-16 14:14:49 +01:00
He-Man
923a41abff Config to block ATMs in Plot Range 2018-03-09 22:37:51 +01:00
He-Man
9ff76f4989 Last Script and BE for Power Sword 2018-03-06 20:18:36 +01:00
He-Man
1460773de3 Power Sword Function 2018-03-05 22:49:32 +01:00
He-Man
0d051e133f Reload Loadout on Pause
Thx to Grahame for the inspiration to add it just before logout.
This should fix the login without clothings.
This will not fix not visible Clothings for others, because it only runs
just before logout, but Players can force it be pressing ESC and waiting
until this command is fired.
2018-02-26 21:09:39 +01:00
He-Man
12e5746c82 Snap Helper + BE kicks
- Helper 3D-Icon + Line on the part, where element is snapped on (while
Base-Building)
- "PLAYER_REJECT_ServerVersion" kick, if connecting with older version
2018-02-01 18:52:55 +01:00
He-Man
03985c460d Snapping in Basebuilding
- Increased the snapping distance for Foundations, so it is much easier
to snap them correctly
- Added a SnapPoint between Floors for 2x Wall height
2018-01-30 17:58:56 +01:00
He-Man
b743a9be31 Small AutoRun fixes 2018-01-19 16:14:21 +01:00
He-Man
b5a99880d8 removed ; 2018-01-18 22:26:41 +01:00
He-Man
096f03e7b9 AutoRun
- Default Key is "W"
- You can change the key in EPOCH ESC Menu
- If choosen key is same as "moveforward" (default), you have to 2x tap
it, else you only have to 1x tap it
- If your legs are broken, you get a hint "can not autorun - legs are
broken"
- If the terrain is too steep, you only walk in AutoRun
- Inside Water, you can not Autorun
2018-01-18 21:40:18 +01:00
He-Man
f34ff90390 Use addMagazineOverflow + BE-Filter 2018-01-15 18:48:36 +01:00
He-Man
2ccb006697 Handle not full mags in Trader 2018-01-13 15:12:54 +01:00