He-Man
cb26e80a81
Selectable Plots- Fix #1
2019-02-20 22:31:09 +01:00
He-Man
c2c79f8a77
Selectable Plots + Upgrades - 1st fix
2019-02-18 23:06:43 +01:00
He-Man
d4ad7a33cb
Selectable Plots + Upgrades - First test
2019-02-18 22:29:02 +01:00
He-Man
12f5fd6eaf
Player Login - Loadabs fix
2019-02-06 17:19:21 +01:00
He-Man
fe421d5204
Give a hint, when a Vehicle is only temp
2019-02-03 00:34:04 +01:00
He-Man
7913aae520
Removed backups...
2019-01-26 01:31:25 +01:00
He-Man
de40c06758
Reworked Loot Scripts + Configs
2019-01-26 01:27:14 +01:00
He-Man
877108a1b9
E-Pad Blocked Areas
2019-01-25 23:15:27 +01:00
He-Man
b66bc7a33e
E-Pad Script
2019-01-25 19:37:21 +01:00
He-Man
c20951eb03
Missing configs / small fixes
2019-01-21 20:13:44 +01:00
He-Man
6d26704077
BIS_noCoreConversations to Masterloop init
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This var was set too early and not repeated on revive
2019-01-20 18:35:08 +01:00
He-Man
5b1b054b4c
Defuse bomb tweaks + checks
2019-01-20 15:32:57 +01:00
He-Man
e2b933188d
Sherbet Fixes #1
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- Increased defuse chance
- More restricted run around base obj
- Remove terminal after UAV mission
- Looting dead UAV fixed
- Exploding Vehicles fix (Arma has changed HitPointNames to LowerCase)
2019-01-20 13:20:01 +01:00
He-Man
e5c8606cd9
Config for Vehicle Tradedistance
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Thx to Ghostrider for the suggestion!
2019-01-16 19:24:55 +01:00
He-Man
9362cd0796
turretLocal check for SP-Rearm
2019-01-16 19:22:20 +01:00
He-Man
c9258d4e0e
E-Pad Buttons
2019-01-15 17:19:03 +01:00
He-Man
3c531741f3
E-Pad tweaks
2019-01-14 20:58:16 +01:00
He-Man
52b41f4ac3
Block Door interactions for ACE-Mod
2019-01-11 16:51:58 +01:00
He-Man
a6b7eb94b4
Cursortarget - More accurate check for Explosives
2019-01-11 16:09:07 +01:00
He-Man
2ef6790a8f
Defuse Bomb / Itemdisplayname
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Moving "Epoch_Itemdisplayname" also to server will rename it to "EPOCH_fnc_Itemdisplayname", so we now only link to the new function.
Means, that you can now use:
Client side:
"EPOCH_Itemdisplayname" or "EPOCH_fnc_Itemdisplayname"
Server side:
"EPOCH_fnc_Itemdisplayname"
So no eventually third-party scripts will take effect.
2019-01-11 15:32:00 +01:00
He-Man
b2957de2a2
ItemDisplayName available for Client and Server
2019-01-09 22:46:41 +01:00
He-Man
20c0cf7412
Defuse Bombs (WIP)
2019-01-09 21:57:35 +01:00
He-Man
ce78cab29e
Moved E-Pad / Connect UAV pic to Clientfiles
2018-12-22 21:49:45 +01:00
He-Man
ee139cf02a
BugFix by MGTDB
2018-12-06 16:10:29 +01:00
He-Man
6965609e96
Seasonal Trader Fix
2018-12-02 00:10:38 +01:00
He-Man
1c5ca41f35
Helper for JailWall
2018-11-14 19:41:26 +01:00
He-Man
fe3a1d62f2
small npctrade fixes
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In very rare cases it could be, that the Server or Client do not take the nearest local vehicle for trading
2018-10-19 17:35:00 +02:00
He-Man
f493906efa
Prevent group join, if already in group
2018-08-29 22:06:07 +02:00
He-Man
26e39c87e4
Usage of new SIM / Ghost Classes
2018-08-24 20:04:12 +02:00
He-Man
e033973deb
Ability to skip loot for buildings
2018-08-20 22:23:36 +02:00
He-Man
2525391f22
E-Pad tweaks
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- Added E-Pad to DynaMenu (can be disabled)
- Fix to not close E-Pad on space release
- Removed MapMarkers from Map-DynaMenu (moved into E-Pad)
2018-08-20 19:19:20 +02:00
Grahame
72f519c2f0
Update EPOCH_Group_onLoad.sqf
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Corrected spelling of crypto
2018-08-16 10:34:35 -04:00
Grahame
1713516811
Update EPOCH_cGroup_BtnCreate.sqf
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Corrected spelling of crypto
2018-08-16 10:34:01 -04:00
Grahame
fd14dfa214
Update EPOCH_npcTraderAdd.sqf
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Corrected spelling of crypto
2018-08-16 10:33:14 -04:00
Grahame
33220bfacc
Update EPOCH_npcTraderAdd2.sqf
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Corrected spelling of crypto
2018-08-16 10:32:36 -04:00
Grahame
14653c13cc
Update EPOCH_npcTraderAdd3.sqf
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Corrected spelling of crypto
2018-08-16 10:31:42 -04:00
Grahame
d14cd07ad8
Update EPOCH_Group_BtnInvite.sqf
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Corrected spelling of crypto
2018-08-16 10:30:58 -04:00
Grahame
278008f5fd
Update EPOCH_TradeLoop.sqf
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Corrected spelling of crypto
2018-08-16 10:29:28 -04:00
Grahame
4a6cfa13b4
Update EPOCH_maintainIT.sqf
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Corrected spelling of crypto
2018-08-16 10:26:55 -04:00
Grahame
be565d98b3
Update EPOCH_cGroup_onLoad.sqf
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Corrected spelling of crypto
2018-08-16 10:26:18 -04:00
Grahame
ae31744203
Update EPOCH_takeCrypto.sqf
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Correct the spelling of Crypto
2018-08-16 10:24:16 -04:00
He-Man
b2cd465fbf
Make UAV's useable with DynaMenu
2018-07-11 14:50:19 +02:00
He-Man
43ae5cc72e
Radsuit protect against toxic (not bites)
2018-07-11 13:30:02 +02:00
He-Man
77b1434a08
E-Pad Scans + Earplug Fixes
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- Added wait time to E-Pad Scans
- Added needed energy to E-Pad Scans
- Smaller Earplug-fixes
2018-07-11 13:10:03 +02:00
He-Man
3fd9071c51
avoid allmissionobjects 'PlotPole_EPOCH'
2018-06-30 13:37:35 +02:00
vbawol
8de2f07525
Merge pull request #986 from RZSenfo/patch-2
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fix missing param
2018-06-23 05:21:00 -05:00
RZSenfo
42acfb372c
fix missing param
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as seen here
a9dc9f044b/Sources/epoch_server/compile/epoch_player/EPOCH_fnc_updatePlayerStats.sqf (L15)
second param is _killer (object)
2018-06-23 09:34:29 +02:00
RZSenfo
2cdac43fce
EnableDebugConsole can be an array
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also if set to 1, player must be host/admin to see it
2018-06-23 09:31:27 +02:00
He-Man
2f1ba9a20d
E-Pad + Earplugs (WIP)
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First Test of the E-Pad.
Current Apps are only examples
Everybody is welcome to add suggestions for Scripts / Apps.
2018-06-21 21:59:37 +02:00
He-Man
9915cb1939
If null, try cursorobject
2018-06-18 18:04:28 +02:00
He-Man
f2add15ed9
lazy evaluation - thx to Senfo
2018-06-12 21:38:24 +02:00
He-Man
1e64f6702a
Handle Marker in Masterloop (for later E-Pad use)
2018-06-12 20:22:37 +02:00
He-Man
32e1836d1e
Preload often used configs in Masterloop
2018-06-12 17:57:09 +02:00
He-Man
7b9ad23a76
Prepared (not used) more custom EH's
2018-06-06 19:57:22 +02:00
He-Man
0d02324f3e
config fix + Door / Gate counter for new elements
2018-05-18 19:41:28 +02:00
He-Man
948999945e
Cam adjustments
2018-05-18 14:47:50 +02:00
He-Man
09fdb7170c
Upgrade Building tweaks
2018-05-17 19:22:15 +02:00
He-Man
5c3d73bcb2
Trader Script tweaks and cleanup
2018-05-16 20:12:06 +02:00
He-Man
c85516337d
Hatchback and Mountainbike repair fix
2018-05-14 20:00:29 +02:00
He-Man
a256e46965
Cam tweaks
2018-05-13 21:49:57 +02:00
He-Man
b418f64665
Last BaseCam tweaks
2018-05-06 21:06:09 +02:00
He-Man
d2ae1ebb02
Cam BE and privates
2018-05-06 17:37:38 +02:00
He-Man
815b7f4c67
Cam Init
2018-05-06 02:07:56 +02:00
He-Man
22ab6f454b
Cam Scripts
2018-05-06 02:03:53 +02:00
He-Man
14587e6c4e
Player Login rework
2018-05-05 17:47:53 +02:00
He-Man
1add566571
Defibrillator
2018-05-01 17:03:30 +02:00
He-Man
7ba61ea46c
Preload PostProcess and only disable
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Create / destroy cause some weird effects especially for Alcohol
PostProcess
2018-05-01 14:31:59 +02:00
He-Man
e2d214b59a
Drunk fix
2018-05-01 13:29:23 +02:00
vbawol
6c13f3d5ae
small optimizations
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typeName ... isEqualTo >> isEqualType
2018-04-30 22:01:37 -05:00
He-Man
9b47c43ab2
MagHandle moved to _unifiedInteract
2018-04-30 22:29:14 +02:00
He-Man
b16baeab2e
Calculate Attribute on comsume EnergyPack
2018-04-23 15:41:46 +02:00
He-Man
9a4ba98515
Config to calculate bullets for crafted mags
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Example:
- You need 3x energy pack small + 1x electronic + 1x Gold to craft a
large energy pack.
- The 3 small packs can hold max 30 bullets
- If you have in these 3 small packs only 15 bullets, you will return
only a half full large pack (50 Bullets)
- If you have only 10 Bullets, you will get back 100*10/30 -> 33
Bullets.
2018-04-20 18:31:23 +02:00
He-Man
878723b244
Solar Charger Scripts
2018-04-20 18:19:31 +02:00
He-Man
9945f9246e
Energy Tweaks
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Added some missing and new configs to CfgEpochClient
Added Energy settings for default map sources to CfgBaseBuilding
Included wind / overcast / distance to energy calculations (depents on
powertype)
- Solars are affected by SunOrMoon and overcast
- Windmills are affected by wind
- Satellites are affected by distance
2018-04-18 19:41:16 +02:00
He-Man
d8632a89d5
Calculate Multigun distance by size of Target
2018-04-17 17:14:45 +02:00
He-Man
12ed6cfdf9
Return attachments from sold primary / secondary
2018-04-15 00:01:03 +02:00
He-Man
3966ad7010
Advanced Veh Repair Fix #2 after Tank DLC
2018-04-13 14:27:27 +02:00
He-Man
f9de95ffc7
HitPoint Fix test
2018-04-13 00:15:07 +02:00
He-Man
c5abeed9f7
Add SecondaryWeapon to TraderArray (untested !!!)
2018-04-12 21:00:24 +02:00
He-Man
001c49f148
1 seconds broadcast-time for setunitloadout
2018-04-09 19:19:42 +02:00
He-Man
946762fa06
Penalty for looking through Floors (Tower-Glitch)
2018-04-08 04:28:01 +02:00
He-Man
bef09d5cd3
Reduce to only one Var
2018-04-07 23:52:22 +02:00
He-Man
1f8293ccc7
Config to restrict Vectorbuilding (max tilting)
2018-04-07 23:46:37 +02:00
He-Man
561012b09c
Config to make Temp Vehicles tradeable
2018-04-06 17:57:42 +02:00
He-Man
84d7167a14
Recalculating of _currentStock
2018-03-30 15:58:17 +02:00
He-Man
2abcf105b5
Removed Trader Limits - handled with new vars
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Have to be tested!!!!
2018-03-30 05:09:27 +02:00
He-Man
92035636be
HeliRopeAction fix
2018-03-18 01:53:24 +01:00
He-Man
25d2f2b24f
Config to enable / disable needed items for actions
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Also increased needed "bullets" to inflame
2018-03-16 22:11:52 +01:00
He-Man
72fde8640a
Minerocks fixed
2018-03-16 14:14:49 +01:00
He-Man
923a41abff
Config to block ATMs in Plot Range
2018-03-09 22:37:51 +01:00
He-Man
9ff76f4989
Last Script and BE for Power Sword
2018-03-06 20:18:36 +01:00
He-Man
1460773de3
Power Sword Function
2018-03-05 22:49:32 +01:00
He-Man
0d051e133f
Reload Loadout on Pause
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Thx to Grahame for the inspiration to add it just before logout.
This should fix the login without clothings.
This will not fix not visible Clothings for others, because it only runs
just before logout, but Players can force it be pressing ESC and waiting
until this command is fired.
2018-02-26 21:09:39 +01:00
He-Man
12e5746c82
Snap Helper + BE kicks
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- Helper 3D-Icon + Line on the part, where element is snapped on (while
Base-Building)
- "PLAYER_REJECT_ServerVersion" kick, if connecting with older version
2018-02-01 18:52:55 +01:00
He-Man
03985c460d
Snapping in Basebuilding
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- Increased the snapping distance for Foundations, so it is much easier
to snap them correctly
- Added a SnapPoint between Floors for 2x Wall height
2018-01-30 17:58:56 +01:00
He-Man
b743a9be31
Small AutoRun fixes
2018-01-19 16:14:21 +01:00
He-Man
b5a99880d8
removed ;
2018-01-18 22:26:41 +01:00
He-Man
096f03e7b9
AutoRun
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- Default Key is "W"
- You can change the key in EPOCH ESC Menu
- If choosen key is same as "moveforward" (default), you have to 2x tap
it, else you only have to 1x tap it
- If your legs are broken, you get a hint "can not autorun - legs are
broken"
- If the terrain is too steep, you only walk in AutoRun
- Inside Water, you can not Autorun
2018-01-18 21:40:18 +01:00
He-Man
f34ff90390
Use addMagazineOverflow + BE-Filter
2018-01-15 18:48:36 +01:00
He-Man
2ccb006697
Handle not full mags in Trader
2018-01-13 15:12:54 +01:00