Commit Graph

2391 Commits

Author SHA1 Message Date
f61dfa7117 remove duplicate entries, indent fix, comment clarity 2017-12-22 09:40:15 -06:00
7de364ff2f remove -BEPath 2017-12-20 09:41:55 -06:00
b3c26e48d5 Revert "battleye to root"
This reverts commit 88f68c72e3.
2017-12-20 09:39:34 -06:00
88f68c72e3 battleye to root
While in SC the DLL's are missed on arma 3 server updates.
This will remove the need to manually move the DLL's to the sc/battleye
folder
2017-12-19 13:58:58 -06:00
f28812abe1 Merge pull request #965 from morgoth0/patch-12
Fix check on whether DynamicDebris.sqf has run
2017-12-19 12:03:19 -06:00
e976db66a8 Fix check on whether DynamicDebris.sqf has run
The initial isNil() check in DynamicDebris.sqf actually prevents this script from running. This inverts to !isNil() to allow it to run at least once
2017-12-19 12:42:27 -05:00
83e90a964d batch file examples (restart - monitor) 2017-12-19 10:29:39 -06:00
f59defbb5a CloseDisplay 999 on Playerdeath 2017-12-19 17:22:29 +01:00
8b6a25506d vehicleLockTime changed to string
Prevent larger values not working.
Moved to "Hive related values"
2017-12-17 17:03:06 +01:00
a12562bc64 Removed Construct Trader mission in default default 2017-12-12 18:13:16 +01:00
d224598e4c removed place holder for classname
male & female rad suit class names added in place holder spcae
2017-12-11 15:45:14 +00:00
994e6f91e1 Fixes for ForceUpdate 2017-12-10 18:25:16 +01:00
7db3836c99 fix BE kick for new feature 2017-12-10 10:05:21 -06:00
75c38b6f79 more be kick fixes and changelog update 2017-12-10 10:02:43 -06:00
244a70bc5d change default rcon port to 2307 2017-12-10 09:11:13 -06:00
0ff62a8de5 fix for be kick since 1.80 2017-12-10 08:58:35 -06:00
10a18b6054 testing forcing open inventory instead of message 2017-12-10 08:25:31 -06:00
0814faedb6 add default props for 'center' marker 2017-12-07 10:47:49 -06:00
1a847574aa Merge pull request #962 from SirDice/patch-1
Missing brace
2017-12-06 21:24:39 +01:00
33a9a8f682 Missing brace
There's a opening brace missing, causing this error:
```
21:15:44 Error in expression <"true");
_ep setDamage (_dmg min 0.75);
} forEach(getArray(_configWorld >> "prop>
21:15:44   Error position: <} forEach(getArray(_configWorld >> "prop>
21:15:44   Error Missing {
21:15:44 File epoch_server\compile\epoch_server\EPOCH_server_createTeleport.sqf, line 110
21:15:44 Error in expression <"true");
_ep setDamage (_dmg min 0.75);
} forEach(getArray(_configWorld >> "prop>
21:15:44   Error position: <} forEach(getArray(_configWorld >> "prop>
21:15:44   Error Missing {
21:15:44 File epoch_server\compile\epoch_server\EPOCH_server_createTeleport.sqf, line 110
```
2017-12-06 21:19:36 +01:00
f34c1c8e24 default select weapon on keys 1,2,3
Keys 1,2 and 3 now will process for a holstered weapon if the FAV BAR
item in slots assigned to those keys are not present in
inventory/weapons.
Interaction Items not in inventory will throw "Item Not Found" message
2017-12-06 10:22:34 -06:00
d38953cc93 add initial support for #957 2017-12-06 10:20:52 -06:00
bdfee35a18 CfgActions overriding - fire on/off req - a3 hooking ++
[FIXED] BurnBarrel and FirePlace02 UserActions requiring lighter_epoch
did not need lighter when performed.
[NEW] CfgActions event handler for "Action" ("PrevAction" and
"NextAction" - not implemented yet)
-Allows ability to override any of the CfgActions/UserActions in Arma 3
and other mods.
[ADDED] usedItemRepack function to remove 1 use from the lighter.
[ADDED] Require fire extinguisher to "Put Out Fire" on the Burn Barrel
[CHANGED] ItemFireExtinguisher now has count = 5 for 5 uses to put out a
small fire
[ADDED] ItemFireExtinguisher to CfgItemSort and CfgPricing
[ADDED] Arma Sling Loading requires ItemRope to sling and returns rope
upon release..
[ADDED] Checks for R3F can_lift and Advanced Slingload InitVar.
[ADDED] If above mod/script is present disable Arma SlingLoad
Hook/Unhook action and key press.
[CHANGED] While working with keyDown EH, debug logs show the DIKCodes
are being pushed as whole numbers and not the 0x01 as the escape keyDown
handler was setup to use and why my tests were failing using the 0x30
for the letter B(Hook/Unhook).
[UPGRADED] Changed over the 0x01 and 0x30 to the actionKeys name in
order to properly handle those with client using custom keys.
[TEASED] Have a commented line in the Light Fire case showing future
plans for a fire system(BURN BABY BURN!).

[NEW] EPOCH_usedItemRepack

Description:
Allows adjusting of "ammo" counts in a magazine.
Can be used locally and on the server for a remote unit.
```
[_player,_magazine,_change] call EPOCH_usedItemRepack;
2017-12-05 18:20:08 -06:00
755bef4284 Hints for Multigun Useage 2017-12-02 21:22:43 +01:00
cbb0184a0e Changed propDynSimDistance 500->50 2017-11-30 23:02:50 +01:00
8ab05047e9 Simulation tweaks
- Added an option to completely disable Simulation for specific Base
Parts.
- Added Base Parts without animations to this array.
- Removed Base Objects Init (mpAddEventhandler "mpKilled") from
indestructible Base Objects, as it is not needed.
- Moved Dynamicsimulation server side (not needed client side)
- Resorted epochonfig.hpp
All changes are running on our Server without any problems and with a
good performance boost, as the dynamicsimulationhandler has not to
handle a few thousand objects anymore
2017-11-30 22:59:29 +01:00
f582311331 add optional entries in props array
add dyn sim, allow dmg and set dmg
2017-11-27 18:05:31 -06:00
165ea3ccd5 Adv. Veh. Repair effected Veh. Upgrade 2017-11-27 21:55:56 +01:00
8a452e6394 Prevent Basebuilding Storages from Auto-Cleanup 2017-11-24 19:30:44 +01:00
da089b2ac0 Merge pull request #961 from SirDice/patch-1
Missed variable rename in EPOCH_server_spawnBoatLoot.sqf
2017-11-20 14:40:04 -06:00
1085060421 Missed variable rename
_showBoatMarkers was replaced with _showMarkers with commit bd3e331 but one was forgotten.
2017-11-20 21:31:53 +01:00
5be86214c6 use default passwords 2017-11-20 09:06:34 -06:00
8c955fe434 Usage of Epoch_message_stack 2017-11-20 00:00:17 +01:00
a6f43e934b Make Nuisance by shooting configureable
Also reduced it, because it is very high on default
2017-11-15 21:53:14 +01:00
5b0931cfcc add missing and sort private arrays 2017-11-13 14:54:50 -06:00
bd3e331f5b Tarp Loot Positions 2017-11-13 15:40:10 +01:00
d88922beba vehicle smoke screen be filter addition 2017-11-12 17:52:50 -06:00
8fb45fc35c events overhaul
Streamline all events to Events Monitor within Server Monitor fsm.
Cycles and removes events as they decay or are looted.
2017-11-12 17:39:03 -06:00
de1e15374b Reduces rads over time at a cost of immunity. 2017-11-12 15:10:40 +00:00
8ff511d3ee Reworked GetOutMan EH
- Allows to park closer to walls
- Better prevent against Wall Glitching
- Now works for all Buildings (not only Epoch Walls)
2017-11-08 19:27:01 +01:00
362ec1217b Reworked Lock Storage + Lock / Unlock hints 2017-11-08 19:24:36 +01:00
3eaf9927e6 bump to 3
DB - Today at 8:00 AM
For some reason, that effects moving vehicles (mostly helis) with crew,
so if you have vehicle set to 1600, with the default multiplier of 2, if
it isn't within 3200m of another player it can sometimes freeze
2017-11-08 09:19:54 -06:00
82041a33b2 add missing isMovingCoefValue CfgDynamicSimulation var 2017-11-06 19:46:03 -06:00
6f42a5f47f bump experimental version to 1.1 2017-11-05 12:50:33 -06:00
33153562af changelog 2017-11-05 12:43:58 -06:00
7936477412 changelog 2017-11-05 12:41:31 -06:00
0315cfa549 remove build and version
tracked on the dev server
2017-11-05 08:17:51 -06:00
5c4cee97b9 update install pack to b1077 2017-11-05 07:55:49 -06:00
056f3a0cb0 Make temp Vehicles Lockable + Lock hints 2017-11-05 02:47:15 +01:00
cdf9779b04 adjust order of marker sets 2017-11-04 20:38:27 -05:00