He-Man
3a8b3f3fcd
Option to force Gender on Spawn
2019-10-12 16:40:59 +02:00
He-Man
88f660f665
Update Epoch Version
2019-09-30 20:46:19 +02:00
He-Man
dfb22694a4
Players do not know something about TimeMulti
2019-09-30 19:24:37 +02:00
He-Man
c76fc19333
Smaller fixes / changes / comments
2019-09-27 22:28:59 +02:00
He-Man
ca8733f423
UAV Support Distance
2019-09-20 16:51:02 +02:00
He-Man
9f78b6e0f6
Hint for assembled UAV's to use DynaMenu
2019-09-14 19:50:37 +02:00
He-Man
4a6506513c
NL Weapons - Scripts
2019-09-13 14:53:47 +02:00
He-Man
9b1dc356e9
Empty assembled Vehicles Inventory - by @mgtdb
2019-09-13 14:50:55 +02:00
He-Man
c0d0e42c43
Config to disable Physics while building
2019-08-21 23:22:02 +02:00
He-Man
04febdf320
Lower difficult VehicleRepairs example
2019-08-01 17:56:39 +02:00
He-Man
2091b8975b
1st compatibility for Livonia (Enoch) + Reduce general Ships on maps
2019-06-08 22:57:43 +02:00
He-Man
8a76fd2328
Statistics #2 (Server Stats)
2019-05-15 21:35:24 +02:00
He-Man
4cf01824aa
Statistics #1 (Player Stats)
2019-05-12 00:58:33 +02:00
He-Man
23c464970b
Heal / Revive - Usage of HandleDamage EH
2019-04-04 21:14:56 +02:00
He-Man
a222e5ca84
Version update + Install Pack update
2019-03-26 23:10:56 +01:00
He-Man
2c70075eb8
Plot Upgrades
2019-03-01 19:10:10 +01:00
He-Man
8c38f75901
Readded buildingJammerRange to prevent issues
2019-02-28 22:25:27 +01:00
He-Man
cb26e80a81
Selectable Plots- Fix #1
2019-02-20 22:31:09 +01:00
He-Man
d4ad7a33cb
Selectable Plots + Upgrades - First test
2019-02-18 22:29:02 +01:00
He-Man
c20951eb03
Missing configs / small fixes
2019-01-21 20:13:44 +01:00
He-Man
e2b933188d
Sherbet Fixes #1
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- Increased defuse chance
- More restricted run around base obj
- Remove terminal after UAV mission
- Looting dead UAV fixed
- Exploding Vehicles fix (Arma has changed HitPointNames to LowerCase)
2019-01-20 13:20:01 +01:00
He-Man
36ddc16f86
Version update
2019-01-16 20:03:14 +01:00
He-Man
e5c8606cd9
Config for Vehicle Tradedistance
...
Thx to Ghostrider for the suggestion!
2019-01-16 19:24:55 +01:00
He-Man
52b41f4ac3
Block Door interactions for ACE-Mod
2019-01-11 16:51:58 +01:00
He-Man
20c0cf7412
Defuse Bombs (WIP)
2019-01-09 21:57:35 +01:00
He-Man
7b9ad23a76
Prepared (not used) more custom EH's
2018-06-06 19:57:22 +02:00
He-Man
3962dcfa75
Price + Sort + Spawn + Cleanup
2018-05-19 18:25:25 +02:00
He-Man
c85516337d
Hatchback and Mountainbike repair fix
2018-05-14 20:00:29 +02:00
vbawol
0c4de1fbe3
version bump to 1.2
2018-05-09 07:09:30 -05:00
He-Man
b26b22c1f6
Prevent errors if used in v1.1.0
2018-05-07 23:28:37 +02:00
He-Man
b418f64665
Last BaseCam tweaks
2018-05-06 21:06:09 +02:00
He-Man
9a4ba98515
Config to calculate bullets for crafted mags
...
Example:
- You need 3x energy pack small + 1x electronic + 1x Gold to craft a
large energy pack.
- The 3 small packs can hold max 30 bullets
- If you have in these 3 small packs only 15 bullets, you will return
only a half full large pack (50 Bullets)
- If you have only 10 Bullets, you will get back 100*10/30 -> 33
Bullets.
2018-04-20 18:31:23 +02:00
He-Man
878723b244
Solar Charger Scripts
2018-04-20 18:19:31 +02:00
He-Man
9945f9246e
Energy Tweaks
...
Added some missing and new configs to CfgEpochClient
Added Energy settings for default map sources to CfgBaseBuilding
Included wind / overcast / distance to energy calculations (depents on
powertype)
- Solars are affected by SunOrMoon and overcast
- Windmills are affected by wind
- Satellites are affected by distance
2018-04-18 19:41:16 +02:00
He-Man
bef09d5cd3
Reduce to only one Var
2018-04-07 23:52:22 +02:00
He-Man
1f8293ccc7
Config to restrict Vectorbuilding (max tilting)
2018-04-07 23:46:37 +02:00
He-Man
561012b09c
Config to make Temp Vehicles tradeable
2018-04-06 17:57:42 +02:00
vbawol
887fd41b7c
bump version to 1.1.1 for experimental
2018-03-25 10:00:50 -05:00
He-Man
56b8918478
fixed description
2018-03-16 22:19:52 +01:00
He-Man
25d2f2b24f
Config to enable / disable needed items for actions
...
Also increased needed "bullets" to inflame
2018-03-16 22:11:52 +01:00
He-Man
923a41abff
Config to block ATMs in Plot Range
2018-03-09 22:37:51 +01:00
He-Man
a6f43e934b
Make Nuisance by shooting configureable
...
Also reduced it, because it is very high on default
2017-11-15 21:53:14 +01:00
Raymix
de1e15374b
Reduces rads over time at a cost of immunity.
2017-11-12 15:10:40 +00:00
vbawol
6f42a5f47f
bump experimental version to 1.1
2017-11-05 12:50:33 -06:00
Grahame
e955e073f1
Update CfgEpochClient.hpp
...
Added new variable radiationEffectsThreshold, default 10%
2017-10-28 15:02:55 -04:00
He-Man
2e14b752d7
Metal + Cinder Upgrades / Crafting
2017-10-25 21:12:55 +02:00
DESKTOP-UH65DCE\MusTanG
103cf4610a
add max range config
2017-10-23 01:31:39 -05:00
DESKTOP-UH65DCE\MusTanG
434c3159b9
geiger counter energy consumption
2017-10-22 19:18:19 -05:00
He-Man
bf4cd25dcd
Readded lost changes
2017-10-22 16:05:57 +02:00
vbawol
17f396b51b
player stats changes
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logic to select low or high criticalAttributes
forced blood drop if player is hypothermic.
force blood pressure rise if toxicity or radiation is over 55
removed Radiation reduction in master loop so you can only reduce
radiation with treatments
players blood pressure must stay within 11-179 range or be killed.
2017-10-19 19:44:05 -05:00