Commit Graph

156 Commits

Author SHA1 Message Date
He-Man
3a8b3f3fcd Option to force Gender on Spawn 2019-10-12 16:40:59 +02:00
He-Man
88f660f665 Update Epoch Version 2019-09-30 20:46:19 +02:00
He-Man
dfb22694a4 Players do not know something about TimeMulti 2019-09-30 19:24:37 +02:00
He-Man
c76fc19333 Smaller fixes / changes / comments 2019-09-27 22:28:59 +02:00
He-Man
ca8733f423 UAV Support Distance 2019-09-20 16:51:02 +02:00
He-Man
9f78b6e0f6 Hint for assembled UAV's to use DynaMenu 2019-09-14 19:50:37 +02:00
He-Man
4a6506513c NL Weapons - Scripts 2019-09-13 14:53:47 +02:00
He-Man
9b1dc356e9 Empty assembled Vehicles Inventory - by @mgtdb 2019-09-13 14:50:55 +02:00
He-Man
c0d0e42c43 Config to disable Physics while building 2019-08-21 23:22:02 +02:00
He-Man
04febdf320 Lower difficult VehicleRepairs example 2019-08-01 17:56:39 +02:00
He-Man
2091b8975b 1st compatibility for Livonia (Enoch) + Reduce general Ships on maps 2019-06-08 22:57:43 +02:00
He-Man
8a76fd2328 Statistics #2 (Server Stats) 2019-05-15 21:35:24 +02:00
He-Man
4cf01824aa Statistics #1 (Player Stats) 2019-05-12 00:58:33 +02:00
He-Man
23c464970b Heal / Revive - Usage of HandleDamage EH 2019-04-04 21:14:56 +02:00
He-Man
a222e5ca84 Version update + Install Pack update 2019-03-26 23:10:56 +01:00
He-Man
2c70075eb8 Plot Upgrades 2019-03-01 19:10:10 +01:00
He-Man
8c38f75901 Readded buildingJammerRange to prevent issues 2019-02-28 22:25:27 +01:00
He-Man
cb26e80a81 Selectable Plots- Fix #1 2019-02-20 22:31:09 +01:00
He-Man
d4ad7a33cb Selectable Plots + Upgrades - First test 2019-02-18 22:29:02 +01:00
He-Man
c20951eb03 Missing configs / small fixes 2019-01-21 20:13:44 +01:00
He-Man
e2b933188d Sherbet Fixes #1
- Increased defuse chance
- More restricted run around base obj
- Remove terminal after UAV mission
- Looting dead UAV fixed
- Exploding Vehicles fix (Arma has changed HitPointNames to LowerCase)
2019-01-20 13:20:01 +01:00
He-Man
36ddc16f86 Version update 2019-01-16 20:03:14 +01:00
He-Man
e5c8606cd9 Config for Vehicle Tradedistance
Thx to Ghostrider for the suggestion!
2019-01-16 19:24:55 +01:00
He-Man
52b41f4ac3 Block Door interactions for ACE-Mod 2019-01-11 16:51:58 +01:00
He-Man
20c0cf7412 Defuse Bombs (WIP) 2019-01-09 21:57:35 +01:00
He-Man
7b9ad23a76 Prepared (not used) more custom EH's 2018-06-06 19:57:22 +02:00
He-Man
3962dcfa75 Price + Sort + Spawn + Cleanup 2018-05-19 18:25:25 +02:00
He-Man
c85516337d Hatchback and Mountainbike repair fix 2018-05-14 20:00:29 +02:00
vbawol
0c4de1fbe3 version bump to 1.2 2018-05-09 07:09:30 -05:00
He-Man
b26b22c1f6 Prevent errors if used in v1.1.0 2018-05-07 23:28:37 +02:00
He-Man
b418f64665 Last BaseCam tweaks 2018-05-06 21:06:09 +02:00
He-Man
9a4ba98515 Config to calculate bullets for crafted mags
Example:
- You need 3x energy pack small + 1x electronic + 1x Gold to craft a
large energy pack.
- The 3 small packs can hold max 30 bullets
- If you have in these 3 small packs only 15 bullets, you will return
only a half full large pack (50 Bullets)
- If you have only 10 Bullets, you will get back 100*10/30 -> 33
Bullets.
2018-04-20 18:31:23 +02:00
He-Man
878723b244 Solar Charger Scripts 2018-04-20 18:19:31 +02:00
He-Man
9945f9246e Energy Tweaks
Added some missing and new configs to CfgEpochClient
Added Energy settings for default map sources to CfgBaseBuilding
Included wind / overcast / distance to energy calculations (depents on
powertype)
- Solars are affected by SunOrMoon and overcast
- Windmills are affected by wind
- Satellites are affected by distance
2018-04-18 19:41:16 +02:00
He-Man
bef09d5cd3 Reduce to only one Var 2018-04-07 23:52:22 +02:00
He-Man
1f8293ccc7 Config to restrict Vectorbuilding (max tilting) 2018-04-07 23:46:37 +02:00
He-Man
561012b09c Config to make Temp Vehicles tradeable 2018-04-06 17:57:42 +02:00
vbawol
887fd41b7c bump version to 1.1.1 for experimental 2018-03-25 10:00:50 -05:00
He-Man
56b8918478 fixed description 2018-03-16 22:19:52 +01:00
He-Man
25d2f2b24f Config to enable / disable needed items for actions
Also increased needed "bullets" to inflame
2018-03-16 22:11:52 +01:00
He-Man
923a41abff Config to block ATMs in Plot Range 2018-03-09 22:37:51 +01:00
He-Man
a6f43e934b Make Nuisance by shooting configureable
Also reduced it, because it is very high on default
2017-11-15 21:53:14 +01:00
Raymix
de1e15374b Reduces rads over time at a cost of immunity. 2017-11-12 15:10:40 +00:00
vbawol
6f42a5f47f bump experimental version to 1.1 2017-11-05 12:50:33 -06:00
Grahame
e955e073f1
Update CfgEpochClient.hpp
Added new variable radiationEffectsThreshold, default 10%
2017-10-28 15:02:55 -04:00
He-Man
2e14b752d7 Metal + Cinder Upgrades / Crafting 2017-10-25 21:12:55 +02:00
DESKTOP-UH65DCE\MusTanG
103cf4610a add max range config 2017-10-23 01:31:39 -05:00
DESKTOP-UH65DCE\MusTanG
434c3159b9 geiger counter energy consumption 2017-10-22 19:18:19 -05:00
He-Man
bf4cd25dcd Readded lost changes 2017-10-22 16:05:57 +02:00
vbawol
17f396b51b player stats changes
logic to select low or high criticalAttributes
forced blood drop if player is hypothermic.
force blood pressure rise if toxicity or radiation is over 55
removed Radiation reduction in master loop so you can only reduce
radiation with treatments
players blood pressure must stay within 11-179 range or be killed.
2017-10-19 19:44:05 -05:00