vbawol
4f6fc29717
Merge pull request #729 from EpochModTeam/experimental
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0.5 b749
2017-04-03 11:58:35 -05:00
vbawol
1386f675b7
0.5 b749
2017-04-03 11:50:28 -05:00
vbawol
2950f77d4b
Merge pull request #723 from Ignatz-HeMan/patch-6
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Added optional Classnames for Service Point Pos.
2017-04-02 11:34:32 -05:00
vbawol
086c97f20f
0.5 b748
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[Added] 200 player support to all mission files, thanks to increased
group limits in Arma 1.68!
[Added] Experimental support for Mad ArmA Mod:
https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/
(Note: a few known issues with this mod bisign/key for this mod atm)
2017-04-01 23:17:46 -05:00
He-Man
a84326d446
Added optional Classnames for Service Point Pos.
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- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:03:32 +02:00
He-Man
b90fbafb05
Added optional Classnames for Service Point Pos.
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- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:03:12 +02:00
He-Man
a5a51a9ac6
Added optional Classnames for Service Point Pos.
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- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:02:48 +02:00
He-Man
cf27001966
Added optional Classnames for Service Point Pos.
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- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:02:25 +02:00
He-Man
ac86ccf254
Added optional Classnames for Service Point Pos.
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- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:01:09 +02:00
vbawol
7b0729cf89
Merge pull request #719 from EpochModTeam/experimental
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Release 0.5
2017-03-30 16:02:47 -05:00
vbawol
be52b911f2
add color support to epoch message @SPKcoding
2017-03-30 11:19:46 -05:00
vbawol
e379038ab4
0.5 b739
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move icons to mod
add token check to remote exec
2017-03-30 11:02:15 -05:00
vbawol
5aae0aa1e2
Merge pull request #716 from Ignatz-HeMan/patch-1
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Building Parts not delete when disallowed
2017-03-30 10:39:50 -05:00
He-Man
d3309926fa
Building Parts not delete when disallowed
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When already building (simulswap) but building is disallowed, the building part will fall down instead of been deleted (without returning items)
2017-03-29 19:43:10 +02:00
He-Man
aa2f7b02ce
Added Service Point to Rearm, Repair and Refuel
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- I have no idea, where to upload the new needed pics for DynaMenu, so I
have added them into the root folder. Please move to the correct
location.
- Added needed "PayCrypto" function serverside. This function can only
remove Crypto from player. If someone try to add crypto, he will be
killed (could also changed to ban?!)
- I tried to avoid all Battleye filters (excepted remoteexec, of
course). But I have not tested it with Battleye for now.
2017-03-26 20:15:24 +02:00
vbawol
723584aa80
moved required Arma version var to mission config
2017-03-26 10:30:39 -05:00
vbawol
4acb24c8b2
update usage of createGroup to 1.68+
2017-03-26 10:21:26 -05:00
vbawol
b5b54bd513
more fixes and cleanup
2017-03-23 15:38:19 -05:00
vbawol
4b3a72f970
improve usage of Epoch_my_Group
2017-03-23 14:28:04 -05:00
vbawol
8029c21811
same
2017-03-22 16:52:04 -05:00
vbawol
e6a4e39bb9
fixed soldier units spawning long after spotted
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if unit is forced to spawn no need to increase random spawn limit, Also
since there was no way to decrease the spawn for soldiers they would
randomly spawn forever.
get random postion around player to spawn soldier if extra data is not
sent.
set soldiers to spawn at ground level.
2017-03-22 16:51:51 -05:00
vbawol
35f2f67d0b
use another class for sapper
2017-03-08 12:26:41 -06:00
vbawol
cd84b51862
Merge pull request #708 from 82ndab-Bravo17/PlaceJammer
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Option to re-allow non Group Leaders to place Jammers
2017-03-08 07:33:48 -06:00
He-Man
26d4999def
deleted redundant variable
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variable "_units = []" was twice
2017-03-07 09:33:31 +01:00
vbawol
7543950e8d
give toxic sapper his own toxic bomb
2017-03-06 11:35:18 -06:00
vbawol
8b77ed0be7
add toxic sapper to spawn, give loot, etc.
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also give feedback to player when Spawnpoint set
2017-03-06 11:19:20 -06:00
vbawol
c477b9bf58
prevent crash on dynamic menu loading upgrades
2017-03-05 11:02:00 -06:00
82ndab-Bravo17
39c7ff9ac7
Option to re-allow non Group Leaders to place Jammers
2017-03-02 19:37:20 -05:00
He-Man
0d35af5052
SupportCopter v2
2017-03-02 18:22:35 +01:00
He-Man
965ff047e9
SupportCopter v2
2017-03-02 18:12:35 +01:00
He-Man
d3a5799808
SupportCopter v2
2017-03-02 17:58:12 +01:00
He-Man
180cd363f4
SupportCopter v2
2017-03-02 17:57:41 +01:00
vbawol
4a95679713
Toxic Sapper pt1
2017-03-01 17:17:58 -06:00
vbawol
a24130d517
allow for more than one type of UAV response
2017-03-01 17:16:06 -06:00
vbawol
556506acbe
fixed inventory opened script not returning bool
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also block totally if both linked containers are locked
2017-02-28 13:30:08 -06:00
vbawol
d2515e2039
license updates > APL-SA
2017-02-28 12:33:58 -06:00
vbawol
b477f4ffc3
moved air drop trigger server side Epoch Events
2017-02-28 12:33:28 -06:00
vbawol
40f2c98f0c
0.5 b684 pt1
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[Added] Customizability of units spawned by UAV alert via CfgEpochClient
> uavAlertUnitSpawnTemplate. (Default: I_Soldier_EPOCH)
[Changed] Great White Sharks will now spawn if player is deep enough in
the ocean.
[Changed] Objects or Players that have been given "Crypto" variable can
be accessed via the dynamic menu (Space Bar) for a "Take Crypto" action.
changed zombieRndChance to zombieRngChance and added default entry into
CfgEpochClient
2017-02-28 10:34:24 -06:00
He-Man
83263f5c99
Inventory not opened fixed
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Inventory not opened without the "false" as return
2017-02-26 09:32:26 +01:00
vbawol
3ab94871a3
fixed incorrect usage for setFSMvar on sappers
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set local var on unit to get FSM ref
2017-02-25 16:36:14 -06:00
He-Man
fb9882185d
Faster feedback from Targets
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reaveal player to all near objects on Epoch-ActionKey pressed.
Whithout this, upgraded Buildings need up to 10 seconds to get in Target.
2017-02-16 23:34:48 +01:00
He-Man
fa05a9d9eb
Fixed forcewalk stucks
2017-02-15 23:46:16 +01:00
He-Man
2467875a80
Update EPOCH_NpcTrade_return.sqf
2017-02-10 21:34:45 +01:00
He-Man
69a3b8b5d7
Reworked NPC Trade Script
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- no longer use PubVar for Trade
- "Purchase Failed" not abort the complete trade
- Added an option, that Players with to much Bank-debit can not sell,
but can purchase. The Money for Purchasing goes directly to the Bank
then.
2017-02-10 21:28:00 +01:00
He-Man
1816c9755f
Update EPOCH_isBuildAllowed.sqf
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Only the Group Leader can place a Jammer
2017-02-10 20:25:36 +01:00
He-Man
6c08d6835f
Only Group Leader can place a Jammer
2017-02-10 20:21:32 +01:00
He-Man
061270b5a2
Update EPOCH_custom_EH_InventoryOpened.sqf
2017-02-06 19:50:15 +01:00
He-Man
3c3772f3f6
Update EPOCH_custom_EH_InventoryClosed.sqf
2017-02-06 19:49:23 +01:00
He-Man
2f7216d63c
Update EPOCH_onEachFrame.sqf
2017-02-05 18:55:20 +01:00
He-Man
de36d8225c
Update EPOCH_KeyUp.sqf
2017-02-05 18:54:44 +01:00