vbawol
1ab0c68a45
use local var within loop
2017-10-01 18:18:38 -05:00
vbawol
4f98071e8d
dynamic radio active locations
2017-10-01 18:14:18 -05:00
vbawol
cce0f4aa2b
toxic sapper updates
...
Increase range for toxic smoke from 6m to 12m.
toxic sapper.:
trigger smoke at unit spawn
readd smaller explosive charge
2017-10-01 17:15:42 -05:00
vbawol
0b71db3917
fix ai spawning
2017-09-30 10:14:43 -05:00
vbawol
675348b160
fix blood pressure
2017-09-30 10:12:32 -05:00
vbawol
cb17f01b56
fix inverted logic
2017-09-28 12:00:48 -05:00
vbawol
a5894bca15
debug spawn units
2017-09-28 11:30:26 -05:00
vbawol
7b37ed7c07
fix radio active site
2017-09-27 15:59:38 -05:00
vbawol
2ebbfa70b8
mixed up with Nuisance
2017-09-27 11:22:28 -05:00
vbawol
74aecd3849
init playerspawnarray var
...
since we are using an gvar array here edits to it externally should not
require redefining local var for use in other events.
2017-09-27 11:10:20 -05:00
vbawol
7459f9d3a0
last typo 🎱
2017-09-27 11:01:33 -05:00
vbawol
8f1b71a26e
player stats fixes part 6
2017-09-27 10:38:18 -05:00
vbawol
0ad1a967d8
player stats fixes part 5
2017-09-27 10:13:42 -05:00
vbawol
5db8af19f8
push change back to gvar
...
debug
2017-09-27 08:58:36 -05:00
vbawol
a3a0e7e2d9
Changes to default var loading
2017-09-26 21:20:41 -05:00
vbawol
38d704468d
one more?>
2017-09-26 21:02:58 -05:00
vbawol
8903145ffa
fixes part 4
2017-09-26 20:52:13 -05:00
vbawol
0f9eacd28a
fixes part 3
2017-09-26 17:20:04 -05:00
vbawol
e675d29752
fixes part 2
2017-09-26 17:16:13 -05:00
vbawol
c4bf9c65ee
one last fix...
2017-09-26 16:51:53 -05:00
vbawol
fc3ba3b3fb
customHeader test
...
moved debug monitor to master loop
dropped digest idea for now
removed file check on masterloop and keydown
2017-09-26 14:31:39 -05:00
vbawol
853d69d201
use setvar for digest
2017-09-26 09:08:22 -05:00
vbawol
532dc34e86
test fix
2017-09-25 17:59:03 -05:00
vbawol
a1d4d411fc
Merge remote-tracking branch 'refs/remotes/origin/experimental' into exp-digest-test
...
# Conflicts:
# Sources/epoch_code/compile/setup/EPOCH_clientRevive.sqf
# Sources/epoch_code/init/client_init.sqf
# Sources/epoch_config/Configs/CfgEpochClient.hpp
2017-09-25 01:02:55 -05:00
He-Man
90efc9258b
fix for addrating
2017-09-20 20:17:41 +02:00
He-Man
e756568334
fix for addrating
2017-09-20 19:39:55 +02:00
vbawol
a0e9ec0153
digest concept
...
-use the second set of GVARs to track adding and removing attributes.
-Epoch_player* vars moved to local vars only accessible inside the
master loop.
-TODO: finish digest system with a config entry to control digest
limits. Some extra logic is needed.
Basically, when you consume some food, it will not increase your hunger
level immediately but raise over time.
Each of these should have limits on how much you can store in the digest
and how much each tick the digest var can affect the local player var in
the master loop.
2017-09-20 09:23:46 -05:00
vbawol
f4ff04590f
selectRandomWeighted is available now
2017-09-07 11:50:31 -05:00
vbawol
2cffcbc740
cleanup
2017-09-06 14:00:03 -05:00
vbawol
47e16a8318
use local vars for player stats
2017-09-06 09:43:15 -05:00
vbawol
3c13af5944
move AliveTime to local pt2
2017-09-05 16:28:07 -05:00
vbawol
422fdcc487
move AliveTime stat to local loop
2017-09-05 16:16:20 -05:00
vbawol
31f65f6bee
comments
2017-09-04 10:54:55 -05:00
vbawol
9fc38dd537
BE fixes for 1.76 and radiation fixes
2017-09-04 10:37:29 -05:00
vbawol
4449412c2d
fixed double var usage
2017-09-04 08:36:15 -05:00
vbawol
c76b2badf9
move save stats to master loop and basic radiation system
2017-09-03 17:11:52 -05:00
vbawol
fcbdd594ae
Screen effect when taking radiation damage #796
2017-09-03 17:11:52 -05:00
vbawol
ab5ea172a4
move weather temp and toxic feaver stats to master loop
2017-09-02 16:51:54 -05:00
DESKTOP-UH65DCE\MusTanG
f2fc2c9d6a
Add TODO reminder
2017-08-31 00:28:30 -05:00
DESKTOP-UH65DCE\MusTanG
7d136cddb3
selectRandomWeighted not ready
...
Switch to BIS_fnc_selectRandomWeighted
2017-08-30 23:46:13 -05:00
vbawol
a59fc4aee2
make AI spawn every 5 minutes instead of 10
2017-08-30 17:55:39 -05:00
vbawol
01c8641ff2
Conditional Loot table feature and reworking antagonist spawning
...
- We no longer spawn antagonists on opening loot containers or trash.
Instead we have the client spawn them from a new weighted array. Note:
Admins can control what AI are spawning by removing from array
(antagonistChances) or setting chance to 0
- moved EPOCH_spawnIndex and EPOCH_spawnLimits to master loop init
instead of both_init as it is only needed client side.
- loot table updates for extra logic condition.
2017-08-30 17:15:14 -05:00
vbawol
c89dffa1d0
move to functions
2017-08-28 16:26:49 -05:00
vbawol
30d8107d75
configClasses fixes thanks to @ravmustang
2017-08-26 07:12:50 -05:00
vbawol
23b1710d7c
test out of bounds checks
...
added _isOnFoot var to init that refreshes with event1 every second and
is reused in any events
2017-08-24 10:22:13 -05:00
Raymix
49e67d24d4
FavBar: perf optimization - new 5 sec event
2017-08-02 22:07:55 +01:00
Raymix
45b6bf1fb2
Favorites bar - full release
2017-08-01 03:00:28 +01:00
vbawol
f2b0aab6e6
disable fuel after player is already in the server
2017-07-25 12:19:23 -05:00
vbawol
4fa13b7a91
corrected comments
2017-07-12 09:54:03 -05:00
vbawol
3a59388163
use player instead of getPosATL for nearEntities
2017-06-23 17:38:56 -05:00