Commit Graph

1484 Commits

Author SHA1 Message Date
vbawol
7ab0e2694b Merge remote-tracking branch 'origin/experimental' into experimental
# Conflicts:
#	Sources/epoch_config/Configs/CfgClientFunctions.hpp
2017-08-30 17:19:05 -05:00
vbawol
01c8641ff2 Conditional Loot table feature and reworking antagonist spawning
- We no longer spawn antagonists on opening loot containers or trash.
Instead we have the client spawn them from a new weighted array. Note:
Admins can control what AI are spawning by removing from array
(antagonistChances) or setting chance to 0
- moved EPOCH_spawnIndex and EPOCH_spawnLimits to master loop init
instead of both_init as it is only needed client side.
- loot table updates for extra logic condition.
2017-08-30 17:15:14 -05:00
vbawol
f7f839abf8 Satellite Event Starter 2017-08-30 17:06:18 -05:00
vbawol
e4903fd870 move weightedArray to Cfgfunctions for both server and client use 2017-08-30 17:00:06 -05:00
vbawol
a81088645c call compile to parseSimpleArray 2017-08-30 16:44:55 -05:00
vbawol
dddeb6c866 optimize unit spawn
only one getMissionConfig is needed, 10:1 reduction 👍
2017-08-30 16:40:42 -05:00
vbawol
ff4471552a improve earthquake event 2017-08-30 16:38:48 -05:00
vbawol
828909e74c Merge pull request #836 from ravmustang/Temp-Group-System
Temp group system
2017-08-30 16:29:25 -05:00
DESKTOP-UH65DCE\MusTanG
f30582cc9f Function name change and fix be filter 2017-08-30 14:30:27 -05:00
DESKTOP-UH65DCE\MusTanG
21997a63f8 add be filters for temp group system 2017-08-30 12:19:16 -05:00
DESKTOP-UH65DCE\MusTanG
cf38ae62a7 BE Filter for AWOL login fsm updates
8e7419ec31
2017-08-30 11:13:26 -05:00
DESKTOP-UH65DCE\MusTanG
963ab30581 No temp group invite if in main group 2017-08-30 04:02:25 -05:00
DESKTOP-UH65DCE\MusTanG
3b82e8b0b0 clean up server side temp groups 2017-08-30 03:36:37 -05:00
DESKTOP-UH65DCE\MusTanG
d90eb4774f epoch groups system
move "Delete Group" button check to onLoad from button click.
Remove owner from EPOCH_sendRemoteExecClient calls.
Add UI update push to leader on Delete Group.
Add UI update push to client on remove in case they clicked leave group.
2017-08-30 03:14:13 -05:00
DESKTOP-UH65DCE\MusTanG
56283e0c08 Temp Group System
Credit goes to AWOL for the original Epoch Group System.
Temp Groups do not allow outsiders access to bases, vehicles or safes.
Easily switch to Temp Group for Co-Op mission, then back to Perm Group.
Full access to Kick, Set Mod, Leave Group/Delete Group.
When leaving or deleting group, you will be put back into the actual
group of your teammates if online.
Fixed Leave/Delete Button to show Delete Group onLoad of Temp Group UI
Added refresh to Group UI's so all players are in sync after changes
2017-08-30 02:43:37 -05:00
vbawol
c89dffa1d0 move to functions 2017-08-28 16:26:49 -05:00
vbawol
ff5d56af46 better way to handle login fsm variables
CfgEpochClient "debug" variable to control extra debug and is currently
used in login fsm.
2017-08-26 09:57:59 -05:00
vbawol
8e7419ec31 changelog 2017-08-26 08:40:21 -05:00
vbawol
30d8107d75 configClasses fixes thanks to @ravmustang 2017-08-26 07:12:50 -05:00
vbawol
fa3577473e Merge pull request #834 from ravmustang/Bool-spam-fix
Bool spam fix
2017-08-25 19:02:18 -05:00
DESKTOP-UH65DCE\MusTanG
b98f6e042a remove backup 2017-08-25 18:45:11 -05:00
DESKTOP-UH65DCE\MusTanG
e5fea7a53a correct configClasses usage 2017-08-25 18:44:26 -05:00
vbawol
f7b8bbd746 Merge pull request #833 from ravmustang/Remove-icons
move icons to core
2017-08-25 17:45:54 -05:00
DESKTOP-UH65DCE\MusTanG
69acb31fd3 move icons to core 2017-08-25 16:36:27 -05:00
vbawol
901047eaef revert define test 2017-08-25 16:15:02 -05:00
vbawol
23b1710d7c test out of bounds checks
added _isOnFoot var to init that refreshes with event1 every second and
is reused in any events
2017-08-24 10:22:13 -05:00
vbawol
db18932055 Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental 2017-08-24 09:29:01 -05:00
vbawol
5d044b3d9b proper use of copy operator
https://community.bistudio.com/wiki/Operators
2017-08-24 09:28:57 -05:00
vbawol
fd97d5f176 Merge pull request #828 from Ignatz-HeMan/patch-2
Remove forbidden Wpns / Ammo after upgrade
2017-08-23 07:56:44 -05:00
He-Man
ecf904415b Remove forbidden Wpns / Ammo after upgrade 2017-08-22 23:40:41 +02:00
vbawol
383d67c28c Check to see if define true/false will fix bool conversion errors 2017-08-21 11:25:56 -05:00
vbawol
3e21e050ca Merge pull request #827 from Ignatz-HeMan/patch-1
Fixed Ratio for DynaMenu Pics
2017-08-21 10:41:04 -05:00
He-Man
25e24b98e8 Fixed Ratio for DynaMenu Pics
Fix by @raymix
2017-08-21 17:05:08 +02:00
vbawol
5741f72d08 Merge pull request #826 from Ignatz-HeMan/experimental
Moved Vehicle Upgrade to DynaMenu
2017-08-21 09:07:45 -05:00
He-Man
2d0ef031c6 Moved Vehicle Upgrade to DynaMenu
- Vehicle Upgrade moved to DynaMenu
- Hitpoints now also will be given to Vehicles from other BaseClasses
(controlled by HitPointNames)
- Added a security Check that Players must have a bit distance to
upgrade
- Fixed some errors in Colorscript for upgraded Vehicles. If it is only
an upgrade, same color is used. If it is another Class, a new random
color will be taken.
- Removed Upgrade Vehicle from Inventory Click
- Changed DynaMenu to make it possible to call a script to get iconpath
(use "iconcode" instead of "icon" then)
2017-08-21 14:26:13 +02:00
vbawol
f7c3f748f7 add currentweapon to data new format 2017-08-18 15:00:30 -05:00
vbawol
28d27ee38a add expiresCommunityStats to epochconfig.hpp 2017-08-18 13:12:23 -05:00
vbawol
94c5fee877 allow/setDamage and disableAI tweaks 2017-08-18 12:06:46 -05:00
vbawol
f0fbbe2cbb fixed spelling on Shipwreak 2017-08-18 11:12:47 -05:00
vbawol
35cd51d748 disable nite light by default 2017-08-18 11:09:14 -05:00
vbawol
065de1c165 make nitelight only work at night
https://community.bistudio.com/wiki/setLightDayLight
2017-08-18 11:07:02 -05:00
vbawol
763bc80e49 fixes 2017-08-18 09:45:27 -05:00
vbawol
b08e092cd4 Vehicle Damage On Spawn #824 2017-08-18 08:40:14 -05:00
vbawol
aea096ce68 add showHUD settings #822
Thanks to @Ghostrider-DbD-
2017-08-18 08:37:39 -05:00
vbawol
129d60b0b0 private update 2017-08-18 08:36:48 -05:00
vbawol
ab195d145b re-add hitpoints stats client side
removing it caused array index issues with other stats. Note: should be
able to repurpose the stat for something else instead of removing and
needing a workaround.
2017-08-18 08:25:07 -05:00
vbawol
1a211407b9 updates to login system and hitpoints
- No longer track hitpoints from client side, now saved server side only
and pushed to clients on login.
https://community.bistudio.com/wiki/getAllHitPointsDamage
- Changed use set / getUnitLoadout and should still have legacy player
data support that will upgrade automatically on first save.
- Default loadout can be controlled via new variables in epochconfig.hpp
- Made data validation check dynamic using isEqualTypeParams as it does
type checking and still fails if input is shorter than the default.
https://community.bistudio.com/wiki/isEqualTypeParams
- Added back server side damage protection for the new player body. If
the new unit dies before the player switch it could cause login issues
and should not cause issues with scripted setdamage or hitpoints as
first thought. https://community.bistudio.com/wiki/allowDamage
2017-08-15 14:19:03 -05:00
vbawol
7cbcb2c530 Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental 2017-08-14 18:35:27 -05:00
vbawol
c08c48c5b9 updates to changelog 2017-08-14 18:35:22 -05:00
vbawol
ba3041ce8d Merge pull request #823 from Ignatz-HeMan/patch-5
Fixed wrong EPOCH_InteractedItem on crates
2017-08-13 23:46:22 -05:00