Commit Graph

724 Commits

Author SHA1 Message Date
b28ed47141 Fix for Marker 2017-10-19 19:22:44 +02:00
96f72fc98a Option to overwrite Marker Text
Added Option to overwrite marker text and use it for Service Points
2017-10-19 19:10:52 +02:00
4aa72d5a5d add config mapOnZoomSetMarkerSize 2017-10-19 11:30:42 -05:00
83363f693b added same change below for the counter to raise 2017-10-19 10:43:35 -05:00
8f4420f88d Update Event1.sqf
Only do the marker resizing of core Epoch mod markers since it causes issues with mission markers.

Also shrank the sizes a bit after discussion with @xDrokz
2017-10-19 11:27:30 -04:00
d92e0f65be Update EPOCH_fnc_createLocalMarkerSet.sqf
Added EPOCH_ to the name of all local Epoch markers
2017-10-19 11:23:14 -04:00
b2cf56a7b6 global marker sets and map upgrade
New global marker sets and functions.
Replace all markers for events and locations(fully configurable in CfgMarkerSets)
New MapScale marker zoom feature.
2017-10-18 11:27:23 -05:00
6590d3d655 Check Slot for Veh Upgrade 2017-10-17 18:31:14 +02:00
2d4a7a0258 crafting changes
reverted changes to check Nearby
added crafted item count, default is 1. Allows for crafting multiples of
the same item (for example 1 plant in and 2 Seeds out)
added item return after crafting, this allows the smelting tools to be a
recipe requirement that gets refunded to player.
2017-10-17 07:51:53 -05:00
3eb4d63eba vector building enhancements
rework tempTarget for vectored objects and snapping
2017-10-17 04:50:31 -05:00
0935cb3f08 Animations for Consumeitems 2017-10-17 00:24:38 +02:00
ae1f874dc8 Morphine Usage 2017-10-16 20:56:04 +02:00
853586def5 reworked mineral node harvesting
Can only use sledge hammer only to harvest nodes
seperated loot tables per mineral nodes
chance to loot on first strike 1 in 3
2017-10-16 11:02:09 -05:00
35c9902232 Remove Ammo Tweaks 2017-10-15 18:19:41 +02:00
aaf7b215c9 make use of underwater command 2017-10-13 16:15:03 -05:00
ffa4ad32fd Make Sharks Lootable under Water 2017-10-12 22:48:32 +02:00
63fc23b8cb fix snap checks 2017-10-12 07:04:34 -05:00
9242b01f3b extra debug 2017-10-11 11:30:34 -05:00
28340c2311 Base Building: spawn only ghost
used to spawn static version then swap, now it just spawns ghost version
first.
should also fix Garden_Epoch and other new item kicks.
2017-10-11 00:42:11 -05:00
cd4f557f66 revert side changes for male
unlocked additional uniforms for side = 0,
Side =1 is still reserved for females
2017-10-10 21:29:04 -05:00
cd32c98def cleanup 2 2017-10-10 14:57:11 -05:00
3cb74266dd minor cleanup 2017-10-10 14:55:43 -05:00
ebf28e6dae optimize EPOCH_fnc_weightedArray and usage
added isClass check to make sure item exists before adding to loottable.
updated for use with single array syntax of selectRandomWeighted
2017-10-10 10:50:07 -05:00
49442da4d4 Restrict SP to local resources
Rearming not local turrets do not work, so make it similar to new
Dyna-Options to add / remove Magazines
- Driver can Refuel / Repair and Reload only Driver-Weapons
- All other Seats can only rearm they current available weapons
2017-10-09 22:51:22 +02:00
df12dc1b61 marker sets (local)
Player Location Marker with Assigned GPS
Death Marker location saved only when assigned GPS on death

CfgEpochClient on/off toggle for hosts
DynaMenu on map toggle for players

New Marker Sets come to life!
First set of functions for Local Marker Sets as needed for the above
feature additions
2017-10-08 13:37:48 -05:00
a4ec14e468 Inventory fix
Fix blocked Inventory after we set rating to -2001
Thx DirtySanchez for helping to fix it!
2017-10-08 17:38:31 +02:00
4cf3c6c02e BuildingLootPos + Bicycle compatible 2017-10-08 17:27:27 +02:00
14c433581b Set Rating to -2001 2017-10-07 21:23:54 +02:00
b1775a68ba Wait for local _playerObject
Hitpoints and EH's were set before playerobjects is local, so wait for
it!
2017-10-07 18:37:09 +02:00
7ef339d958 changelog and comment cleanup 2017-10-07 10:41:44 -05:00
25f2dd6691 add configurable values
allows for hosts to setup their own default values instead of new player
defaults
2017-10-07 07:14:59 -05:00
bdb168ba50 fix godmode with player vars 2017-10-06 21:17:14 -05:00
f9a5c29fa8 Force Vehicle Save after adding / removing Mags 2017-10-06 14:01:29 +02:00
8a4ab15fd1 override default action, if FavBar slot has item 2017-10-05 21:58:24 +02:00
c6bcbe81eb Reworked Vehicle Rearm Scrips 2017-10-05 20:59:52 +02:00
70b5f02011 interact actions updates
added action 16 that will repair most damaged player hitpoint and give
attributes
_unifiedInteract function now returns bool based on if item was removed.
added attributes to other new items
NOTE: will consider a digest system for 1.1
2017-10-04 11:17:41 -05:00
3b60f68acf fix blood rise issue with bitePlayer 2017-10-04 07:57:28 -05:00
5c6cc9bac7 remove debug 2017-10-03 17:01:04 -05:00
d72af99663 loot fix test 2017-10-03 16:41:46 -05:00
3345cc28b4 debug loot 2017-10-03 16:23:20 -05:00
27ef4446e4 changelog and private updates 2017-10-03 15:59:49 -05:00
50923897ef changelog and bunker loot spawning fixes
respawn bunkers on first spawn, to see if this fixes animation issues
2017-10-03 15:05:37 -05:00
5f640933d9 optimize remoteexec usage for multiple targets 2017-10-03 09:11:18 -05:00
bbd958ed52 energy fixes 2017-10-03 09:04:30 -05:00
6cf522fc16 Fixed Wet Variable 2017-10-03 00:22:14 +02:00
f3700efba7 vector corrections and improvements
Correct vector snap issues clientside
Correct vector placement issues server side
Correct remoteExec reveal to clients(fixes incorrect placement during
swap)
2017-10-02 17:05:53 -05:00
888629ea2b Reverted last change and changed hint 2017-10-02 18:57:08 +02:00
9029bc7524 dyna-menu functionality on map 2017-10-02 11:49:27 -05:00
c479e04607 move say3d below second local check
Only want this to repair sound to play if the repair worked and did not
get stopped by second check
2017-10-02 11:42:00 -05:00
fe8c16d88f Moved 2nd local check behind sleep 2017-10-02 18:27:09 +02:00