Commit Graph

754 Commits

Author SHA1 Message Date
He-Man
acc0ff6467 JailWall mission configs 2018-11-03 13:07:27 +01:00
He-Man
19b5a7fb4a DocCheckMission - PosCheck Fix 2018-10-30 09:14:45 +01:00
He-Man
494a905857 Trader-Mission Document Check
Trader mission to check an unknown document, if it a vehicle manual.
With a chance of 70%, the Trader can read the document and can give you a Vehicle manual back. The better the manuel, the lower the chance
2018-10-22 19:39:06 +02:00
He-Man
f3030bb4d6 Some better Service Point examples for Altis 2018-10-19 17:59:23 +02:00
He-Man
cb7619831f Displayname for Vehicle lock / unlock 2018-08-30 18:47:45 +02:00
He-Man
b5d5640c76 E-Pad images 2018-08-24 18:02:25 +02:00
He-Man
2cfea60919 E-Pad images 2018-08-24 17:47:46 +02:00
He-Man
2525391f22 E-Pad tweaks
- Added E-Pad to DynaMenu (can be disabled)
- Fix to not close E-Pad on space release
- Removed MapMarkers from Map-DynaMenu (moved into E-Pad)
2018-08-20 19:19:20 +02:00
Grahame
ad4d044d41
Update CfgActionMenu_target.hpp
Corrected spelling of crypto
2018-08-16 10:35:18 -04:00
He-Man
b2cd465fbf Make UAV's useable with DynaMenu 2018-07-11 14:50:19 +02:00
He-Man
2245c36797 Model for Charger in Crafting Menu 2018-07-11 13:20:20 +02:00
He-Man
77b1434a08 E-Pad Scans + Earplug Fixes
- Added wait time to E-Pad Scans
- Added needed energy to E-Pad Scans
- Smaller Earplug-fixes
2018-07-11 13:10:03 +02:00
He-Man
2f1ba9a20d E-Pad + Earplugs (WIP)
First Test of the E-Pad.
Current Apps are only examples
Everybody is welcome to add suggestions for Scripts / Apps.
2018-06-21 21:59:37 +02:00
RZSenfo
59621fe723 example use of CfgDisabledCommands 2018-06-17 14:46:34 +02:00
He-Man
1e64f6702a Handle Marker in Masterloop (for later E-Pad use) 2018-06-12 20:22:37 +02:00
He-Man
7b9ad23a76 Prepared (not used) more custom EH's 2018-06-06 19:57:22 +02:00
He-Man
3962dcfa75 Price + Sort + Spawn + Cleanup 2018-05-19 18:25:25 +02:00
He-Man
0d02324f3e config fix + Door / Gate counter for new elements 2018-05-18 19:41:28 +02:00
He-Man
af9c941f5b Soap 2018-05-18 17:38:35 +02:00
He-Man
64ad9b2c78 WoodWallGarage config 2018-05-17 22:09:50 +02:00
He-Man
09fdb7170c Upgrade Building tweaks 2018-05-17 19:22:15 +02:00
He-Man
361d7382b6 Radiation Suits Classnames fixed 2018-05-17 17:58:37 +02:00
He-Man
b00732b9c8 Wash & Drink 2018-05-17 17:44:58 +02:00
He-Man
841d3a8263 Configs for Metal Gate 2018-05-16 19:25:07 +02:00
He-Man
5d562135be Wash Wash Wash 2018-05-14 22:55:12 +02:00
He-Man
9b85a58548 Wash yourself! 2018-05-14 20:38:27 +02:00
He-Man
c85516337d Hatchback and Mountainbike repair fix 2018-05-14 20:00:29 +02:00
He-Man
3295baae12 WoodStairs lvl3 config 2018-05-13 22:35:22 +02:00
He-Man
1be153a001 Config for Stairs with Hatch 2018-05-13 13:58:45 +02:00
He-Man
25eca26ee5 Configs 2018-05-09 20:09:39 +02:00
vbawol
0c4de1fbe3 version bump to 1.2 2018-05-09 07:09:30 -05:00
He-Man
b26b22c1f6 Prevent errors if used in v1.1.0 2018-05-07 23:28:37 +02:00
He-Man
a88890863f Snowman + 1/3 PlyWall 2018-05-07 22:26:59 +02:00
He-Man
911c5d0253 Button 2018-05-07 18:14:54 +02:00
He-Man
b5463faccd Price + Itemsort for Board and MBK 2018-05-06 21:58:40 +02:00
He-Man
d5edd833c6 Stairs with hatch config 2018-05-06 21:41:57 +02:00
He-Man
b418f64665 Last BaseCam tweaks 2018-05-06 21:06:09 +02:00
He-Man
666aef6640 Dyna Icons 2018-05-06 19:21:55 +02:00
He-Man
22ab6f454b Cam Scripts 2018-05-06 02:03:53 +02:00
He-Man
14587e6c4e Player Login rework 2018-05-05 17:47:53 +02:00
He-Man
ac337459ff Winter Trader 2018-05-04 19:46:31 +02:00
He-Man
8dfc1646d3 Cam Building Configs 2018-05-03 18:30:49 +02:00
vbawol
cc79e64d76 Vehicle Import Tariffs 2018-05-01 13:43:39 -05:00
He-Man
1add566571 Defibrillator 2018-05-01 17:03:30 +02:00
He-Man
6d10c9ecac Rollback Buildmode on Target
Admins reported, that it is annoying, so let's remove it again.
2018-04-20 19:09:11 +02:00
He-Man
9a4ba98515 Config to calculate bullets for crafted mags
Example:
- You need 3x energy pack small + 1x electronic + 1x Gold to craft a
large energy pack.
- The 3 small packs can hold max 30 bullets
- If you have in these 3 small packs only 15 bullets, you will return
only a half full large pack (50 Bullets)
- If you have only 10 Bullets, you will get back 100*10/30 -> 33
Bullets.
2018-04-20 18:31:23 +02:00
He-Man
878723b244 Solar Charger Scripts 2018-04-20 18:19:31 +02:00
He-Man
9945f9246e Energy Tweaks
Added some missing and new configs to CfgEpochClient
Added Energy settings for default map sources to CfgBaseBuilding
Included wind / overcast / distance to energy calculations (depents on
powertype)
- Solars are affected by SunOrMoon and overcast
- Windmills are affected by wind
- Satellites are affected by distance
2018-04-18 19:41:16 +02:00
Grahame
861703574c
Added water purification tablets 2018-04-16 09:47:59 -04:00
He-Man
3966ad7010 Advanced Veh Repair Fix #2 after Tank DLC 2018-04-13 14:27:27 +02:00
He-Man
8769421ca1 SnapPoint Tweaks
- More accurate Snappositions für Walls without Floors
- More accurate Snappoints for Foundations
- Added ability to snap Wood / Cynder Walls to each other
- Added SnapPoint for 2 Stairs onto each other for double-Walls (Higher
Garages)
2018-04-09 18:37:24 +02:00
He-Man
bef09d5cd3 Reduce to only one Var 2018-04-07 23:52:22 +02:00
He-Man
1f8293ccc7 Config to restrict Vectorbuilding (max tilting) 2018-04-07 23:46:37 +02:00
He-Man
561012b09c Config to make Temp Vehicles tradeable 2018-04-06 17:57:42 +02:00
vbawol
887fd41b7c bump version to 1.1.1 for experimental 2018-03-25 10:00:50 -05:00
He-Man
633f448b82 Missing Crafting entry 2018-03-19 20:37:47 +01:00
He-Man
cefb301181 RadSuits + Extinguisher
- Added RadSuits and FireExtinguisher to Loot, Pricing and Itemsort
2018-03-18 21:46:28 +01:00
He-Man
14fdd80060 base_mode_enable with target only at home 2018-03-18 01:12:06 +01:00
He-Man
48efb98237 Build Mode for ActionMenu_Target 2018-03-18 00:10:37 +01:00
He-Man
56b8918478 fixed description 2018-03-16 22:19:52 +01:00
He-Man
25d2f2b24f Config to enable / disable needed items for actions
Also increased needed "bullets" to inflame
2018-03-16 22:11:52 +01:00
He-Man
353960e38a Alive Toxic-Sapper was not toxic 2018-03-16 20:43:12 +01:00
He-Man
0374211bca comment for magazinesAllTurrets 2018-03-14 23:23:14 +01:00
DESKTOP-UH65DCE\MusTanG
501a189861 heliCrash event configs
Heli Crash MarkerSet, Loot Tables and config settings
container_heliCrash_epoch from EpochCore added to loot tables
2018-03-11 21:11:48 -05:00
He-Man
2fe4b0ff96 Usefull Dyna Cores 2018-03-11 08:30:02 +01:00
He-Man
1e8a428d3c Power Sword Price + Sort + Loot 2018-03-10 00:17:34 +01:00
He-Man
923a41abff Config to block ATMs in Plot Range 2018-03-09 22:37:51 +01:00
He-Man
419359e84b Pricings / Itemsorts 2018-03-08 17:10:21 +01:00
He-Man
950c01d0c9 Missing Configs + Smal Admin Menu fixes 2018-03-05 20:11:44 +01:00
He-Man
7822902e0f Comma 2018-02-24 12:37:37 +01:00
He-Man
47cce77649 Random Money lump with Mapmarker (like Plants)
Take the Money with Space Menu
2018-02-13 22:33:14 +01:00
He-Man
03985c460d Snapping in Basebuilding
- Increased the snapping distance for Foundations, so it is much easier
to snap them correctly
- Added a SnapPoint between Floors for 2x Wall height
2018-01-30 17:58:56 +01:00
He-Man
1efca0123e Preview for Smelting Tools 2018-01-18 22:56:38 +01:00
He-Man
096f03e7b9 AutoRun
- Default Key is "W"
- You can change the key in EPOCH ESC Menu
- If choosen key is same as "moveforward" (default), you have to 2x tap
it, else you only have to 1x tap it
- If your legs are broken, you get a hint "can not autorun - legs are
broken"
- If the terrain is too steep, you only walk in AutoRun
- Inside Water, you can not Autorun
2018-01-18 21:40:18 +01:00
He-Man
2ccb006697 Handle not full mags in Trader 2018-01-13 15:12:54 +01:00
He-Man
795cafe1ba Reworked SnapPoints (especially half / quarter)
Works very well on our Server for some weeks now...
2018-01-12 21:43:52 +01:00
He-Man
292d1d8243 Examples for Vehicleupgrade 2018-01-12 21:25:28 +01:00
He-Man
b2a2e25a2c Make Lighter Refillable 2018-01-10 21:16:29 +01:00
He-Man
3eac0b0035 Skip ForceUpdate, if ForcedUpdateNow + fishingtime 2018-01-09 23:27:38 +01:00
He-Man
a12562bc64 Removed Construct Trader mission in default default 2017-12-12 18:13:16 +01:00
DESKTOP-UH65DCE\MusTanG
bdfee35a18 CfgActions overriding - fire on/off req - a3 hooking ++
[FIXED] BurnBarrel and FirePlace02 UserActions requiring lighter_epoch
did not need lighter when performed.
[NEW] CfgActions event handler for "Action" ("PrevAction" and
"NextAction" - not implemented yet)
-Allows ability to override any of the CfgActions/UserActions in Arma 3
and other mods.
[ADDED] usedItemRepack function to remove 1 use from the lighter.
[ADDED] Require fire extinguisher to "Put Out Fire" on the Burn Barrel
[CHANGED] ItemFireExtinguisher now has count = 5 for 5 uses to put out a
small fire
[ADDED] ItemFireExtinguisher to CfgItemSort and CfgPricing
[ADDED] Arma Sling Loading requires ItemRope to sling and returns rope
upon release..
[ADDED] Checks for R3F can_lift and Advanced Slingload InitVar.
[ADDED] If above mod/script is present disable Arma SlingLoad
Hook/Unhook action and key press.
[CHANGED] While working with keyDown EH, debug logs show the DIKCodes
are being pushed as whole numbers and not the 0x01 as the escape keyDown
handler was setup to use and why my tests were failing using the 0x30
for the letter B(Hook/Unhook).
[UPGRADED] Changed over the 0x01 and 0x30 to the actionKeys name in
order to properly handle those with client using custom keys.
[TEASED] Have a commented line in the Light Fire case showing future
plans for a fire system(BURN BABY BURN!).

[NEW] EPOCH_usedItemRepack

Description:
Allows adjusting of "ammo" counts in a magazine.
Can be used locally and on the server for a remote unit.
```
[_player,_magazine,_change] call EPOCH_usedItemRepack;
2017-12-05 18:20:08 -06:00
He-Man
8ab05047e9 Simulation tweaks
- Added an option to completely disable Simulation for specific Base
Parts.
- Added Base Parts without animations to this array.
- Removed Base Objects Init (mpAddEventhandler "mpKilled") from
indestructible Base Objects, as it is not needed.
- Moved Dynamicsimulation server side (not needed client side)
- Resorted epochonfig.hpp
All changes are running on our Server without any problems and with a
good performance boost, as the dynamicsimulationhandler has not to
handle a few thousand objects anymore
2017-11-30 22:59:29 +01:00
He-Man
165ea3ccd5 Adv. Veh. Repair effected Veh. Upgrade 2017-11-27 21:55:56 +01:00
He-Man
8c955fe434 Usage of Epoch_message_stack 2017-11-20 00:00:17 +01:00
He-Man
a6f43e934b Make Nuisance by shooting configureable
Also reduced it, because it is very high on default
2017-11-15 21:53:14 +01:00
He-Man
bd3e331f5b Tarp Loot Positions 2017-11-13 15:40:10 +01:00
Raymix
de1e15374b Reduces rads over time at a cost of immunity. 2017-11-12 15:10:40 +00:00
vbawol
3eaf9927e6 bump to 3
DB - Today at 8:00 AM
For some reason, that effects moving vehicles (mostly helis) with crew,
so if you have vehicle set to 1600, with the default multiplier of 2, if
it isn't within 3200m of another player it can sometimes freeze
2017-11-08 09:19:54 -06:00
vbawol
82041a33b2 add missing isMovingCoefValue CfgDynamicSimulation var 2017-11-06 19:46:03 -06:00
vbawol
6f42a5f47f bump experimental version to 1.1 2017-11-05 12:50:33 -06:00
DESKTOP-UH65DCE\MusTanG
cdf9779b04 adjust order of marker sets 2017-11-04 20:38:27 -05:00
He-Man
f26fa71454 Added FuelTank to Loot / Crafting / Pricing
Thanks @DB for reporting!
2017-11-01 17:08:45 +01:00
He-Man
1171d66590 Added missing Prices / Itemsorts + Objectinteracts 2017-10-29 15:32:48 +01:00
Grahame
e955e073f1
Update CfgEpochClient.hpp
Added new variable radiationEffectsThreshold, default 10%
2017-10-28 15:02:55 -04:00
He-Man
dfbbe9c273 Added missing Price / Itemsort 2017-10-28 14:58:22 +02:00
He-Man
6d748531d4 Hint for Building to move / remove / upgrade 2017-10-27 17:29:32 +02:00
vbawol
2f59263638 fix inherits for metal and cinder floor 2017-10-27 09:17:34 -05:00
He-Man
592290f69e Added missing prices / Itemsorts 2017-10-27 15:55:43 +02:00
vbawol
2acaff9650 add pistol flash light attachment 2017-10-26 14:57:21 -05:00
vbawol
47b733d1e3 loot table additions 2017-10-26 14:00:35 -05:00