Commit Graph

1000 Commits

Author SHA1 Message Date
vbawol
a0e9ec0153 digest concept
-use the second set of GVARs to track adding and removing attributes.
-Epoch_player* vars moved to local vars only accessible inside the
master loop.
-TODO: finish digest system with a config entry to control digest
limits. Some extra logic is needed.

Basically, when you consume some food, it will not increase your hunger
level immediately but raise over time.

Each of these should have limits on how much you can store in the digest
and how much each tick the digest var can affect the local player var in
the master loop.
2017-09-20 09:23:46 -05:00
vbawol
104721eced bunker loot pos 2017-09-18 11:55:58 -05:00
vbawol
d0a69fa7d1 set HandleRating to 0 as we already set players to -2000 and 0 will result in no changes 2017-09-17 21:17:43 -05:00
vbawol
6c199b43d4 remove extra debug 2017-09-17 12:45:58 -05:00
vbawol
37d782bde2 event fixes 2017-09-17 12:45:25 -05:00
vbawol
3b64735d64 debug 2017-09-17 12:35:40 -05:00
vbawol
7bf14c00f7 bunker fixes 2017-09-17 12:20:14 -05:00
vbawol
78a7829a62 fix typo 🎱 2017-09-17 12:18:19 -05:00
vbawol
acfba073fc added disallowed events per worldName
bunker test code updates
2017-09-17 12:11:40 -05:00
vbawol
f9fb1d69f1 change method to remove events
old was causing an error and index issues
2017-09-17 11:04:48 -05:00
vbawol
f50d8ae57c disable vehicle spawning 2017-09-17 10:26:11 -05:00
vbawol
6ce26b05b7 fix path 2017-09-17 10:21:44 -05:00
vbawol
74fc73b380 cleanup Bunker 2017-09-17 10:06:29 -05:00
vbawol
cf2244d3b3 fix lexer warning 2017-09-17 09:53:52 -05:00
vbawol
faf82b97b2 make debug box config based
lightPos: controls the positions of light props inside the box (uses
modelToWorld offset), set to {} to disable.
debugBoxClass: Controls the class that is used for the debug box, "" to
disable debug box.
cloneClasses: What classes to use for clone vat props, set to {} to
disable
2017-09-17 09:47:48 -05:00
vbawol
6387f32f8b Dynamic bunker v1 2017-09-16 12:45:07 -05:00
vbawol
f4a95f6ab4 Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental 2017-09-15 11:07:15 -05:00
vbawol
589c05f597 handle incorrect index with param command 2017-09-15 11:07:10 -05:00
He-Man
02dbb34b8d Prevent filling inside Vehicles 2017-09-14 19:51:06 +02:00
He-Man
a67bb3b3c5 Fix for 1st Trader not spawning 2017-09-14 17:56:40 +02:00
vbawol
b9fffd4cb9 Better event driven cameraView checks
uses MissionEH PlayerViewChanged
removed fsm infinite loop checks
2017-09-12 16:29:42 -05:00
vbawol
80c3ba0917 testing for civ males 2017-09-12 13:50:25 -05:00
vbawol
ba45f5449c remove Karma changes via HandleRating
also add HandleScore EH hook
2017-09-11 11:40:40 -05:00
DESKTOP-UH65DCE\MusTanG
4f9fa717cb Add new assets configs entries 2017-09-10 18:58:53 -05:00
vbawol
eee733d90a remove unused function 2017-09-08 12:21:49 -05:00
vbawol
58c0481b6c add GeigerCounter price and to loot table 2017-09-08 12:21:42 -05:00
vbawol
a3a2de0841 Merge pull request #859 from Ignatz-HeMan/experimental
Fixes and Cleanups for VehRepair + ServicePoint
2017-09-08 11:43:30 -05:00
He-Man
3543ce892d Fixes and Cleanups for VehRepair + ServicePoint
- Added CinderWall Door to DoorCount in UpgradeBuild
- Added Option to prevent repairing full damaged HitPoints in
ServicePoint
- Added Option to disable removing Parts in Advanced Vehicle Repair
- Added CinderWallDoorwHatch_EPOCH to cfgBaseBuilding
- Fix in cfgCrafting for KitVehicleUpgradeI_200_EPOCH
- Added an "isdamageallowed" check in EPOCH_server_repairVehicle for
repairing untouched Vehicles in Bases
https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_server/compile/epoch_vehicle/EPOCH_load_vehicles.sqf#L202-L203
- Some Cleanups of commented out lines
2017-09-08 18:34:56 +02:00
vbawol
26da7904f7 bump arma min version 2017-09-07 11:51:01 -05:00
vbawol
f4ff04590f selectRandomWeighted is available now 2017-09-07 11:50:31 -05:00
He-Man
671b2d4030 Block BarrelBombs from FavBar + Sort/Pricing adds 2017-09-06 23:41:55 +02:00
vbawol
2cffcbc740 cleanup 2017-09-06 14:00:03 -05:00
vbawol
47e16a8318 use local vars for player stats 2017-09-06 09:43:15 -05:00
vbawol
73d5d95fc5 use apply to optimize 2017-09-06 09:39:34 -05:00
vbawol
3c13af5944 move AliveTime to local pt2 2017-09-05 16:28:07 -05:00
vbawol
422fdcc487 move AliveTime stat to local loop 2017-09-05 16:16:20 -05:00
vbawol
6e378ee221 Merge pull request #856 from Ignatz-HeMan/patch-3
Additional Check
2017-09-05 15:25:54 -05:00
He-Man
35f8e38923 Fixed some Crafting Previews 2017-09-05 20:39:18 +02:00
He-Man
3cb8db20ec Additional Check 2017-09-05 18:06:30 +02:00
He-Man
1efddd17c1 Fix for Duping by remove Building 2017-09-04 23:18:54 +02:00
He-Man
5fea5ba136 Fix for undefined var on environment Animals
https://github.com/EpochModTeam/Epoch/issues/850
2017-09-04 19:10:52 +02:00
vbawol
ac92ca4415 Merge pull request #851 from ravmustang/Vector-Snapping-Wall2Wall
Vector Snapping Wall 2 Wall
2017-09-04 11:54:11 -05:00
DESKTOP-UH65DCE\MusTanG
53e0e45b08 Snap Wall 2 Wall
Wall 2 Wall Snapping with rotation fixes.
Move around code for use in both para and perp snapping
2017-09-04 11:19:29 -05:00
vbawol
31f65f6bee comments 2017-09-04 10:54:55 -05:00
vbawol
9fc38dd537 BE fixes for 1.76 and radiation fixes 2017-09-04 10:37:29 -05:00
vbawol
4449412c2d fixed double var usage 2017-09-04 08:36:15 -05:00
vbawol
a5fb7a0a53 add tents #829 2017-09-04 08:11:37 -05:00
DESKTOP-UH65DCE\MusTanG
df8346af2c Snap Wall to Floor Fixes and Upgrades
[Fixed] Snapping Stud Walls to Floors tilted on their left or right(had
forward and back working)
[Added] Checks for Tilt Left / Right / Forward / Back
[Added] Checks for Snap Points N,S / E,W
[Added] Checks for Snapping Direction 0,2 / 1,3
[Fixed] Snapping Direction's failed to keep level with tilt of floor on
some snap points with specific directions requiring the above checks
2017-09-03 18:45:56 -05:00
vbawol
c76b2badf9 move save stats to master loop and basic radiation system 2017-09-03 17:11:52 -05:00
vbawol
fcbdd594ae Screen effect when taking radiation damage #796 2017-09-03 17:11:52 -05:00