He-Man
22ab6f454b
Cam Scripts
2018-05-06 02:03:53 +02:00
He-Man
d1793b239c
Removed unused Building Vars
2018-05-05 18:05:20 +02:00
He-Man
14587e6c4e
Player Login rework
2018-05-05 17:47:53 +02:00
He-Man
ac337459ff
Winter Trader
2018-05-04 19:46:31 +02:00
He-Man
6045ed704b
Remove Killed Cams from Array
2018-05-03 19:46:57 +02:00
He-Man
c4dcc22174
Cam publish and Group Var
2018-05-03 19:36:11 +02:00
He-Man
8dfc1646d3
Cam Building Configs
2018-05-03 18:30:49 +02:00
vbawol
cc79e64d76
Vehicle Import Tariffs
2018-05-01 13:43:39 -05:00
He-Man
1add566571
Defibrillator
2018-05-01 17:03:30 +02:00
He-Man
7ba61ea46c
Preload PostProcess and only disable
...
Create / destroy cause some weird effects especially for Alcohol
PostProcess
2018-05-01 14:31:59 +02:00
He-Man
e2d214b59a
Drunk fix
2018-05-01 13:29:23 +02:00
vbawol
6c13f3d5ae
small optimizations
...
typeName ... isEqualTo >> isEqualType
2018-04-30 22:01:37 -05:00
He-Man
71db77f44b
Link to Server install by DirtySanchez
2018-05-01 00:22:56 +02:00
He-Man
81765e71ff
Put some medics on the Ground on revive
2018-04-30 23:07:42 +02:00
He-Man
81a983bbc4
Script to remove specified Items from Cargos
2018-04-30 22:45:24 +02:00
He-Man
f293021d41
CargoSave Items in Subcontainer fix + unpack option
2018-04-30 22:42:25 +02:00
He-Man
9b47c43ab2
MagHandle moved to _unifiedInteract
2018-04-30 22:29:14 +02:00
vbawol
49d6ac718f
redo private arrays
2018-04-30 14:54:19 -05:00
vbawol
42515e3c56
add license plate persistence
...
note: consider alternate plate number system at spawn if duplicates are
found using the stock system.
2018-04-30 14:34:15 -05:00
He-Man
c04724239b
ItemBulb missing in LootTables
2018-04-25 23:17:59 +02:00
He-Man
8e2508c06a
Changelog
2018-04-25 20:07:58 +02:00
He-Man
54ab387d66
Changelog
2018-04-25 19:21:05 +02:00
He-Man
b16baeab2e
Calculate Attribute on comsume EnergyPack
2018-04-23 15:41:46 +02:00
He-Man
6d10c9ecac
Rollback Buildmode on Target
...
Admins reported, that it is annoying, so let's remove it again.
2018-04-20 19:09:11 +02:00
He-Man
9a4ba98515
Config to calculate bullets for crafted mags
...
Example:
- You need 3x energy pack small + 1x electronic + 1x Gold to craft a
large energy pack.
- The 3 small packs can hold max 30 bullets
- If you have in these 3 small packs only 15 bullets, you will return
only a half full large pack (50 Bullets)
- If you have only 10 Bullets, you will get back 100*10/30 -> 33
Bullets.
2018-04-20 18:31:23 +02:00
He-Man
878723b244
Solar Charger Scripts
2018-04-20 18:19:31 +02:00
He-Man
139963c8d5
Mature GoldenSeal delete fix
2018-04-20 15:12:39 +02:00
He-Man
9945f9246e
Energy Tweaks
...
Added some missing and new configs to CfgEpochClient
Added Energy settings for default map sources to CfgBaseBuilding
Included wind / overcast / distance to energy calculations (depents on
powertype)
- Solars are affected by SunOrMoon and overcast
- Windmills are affected by wind
- Satellites are affected by distance
2018-04-18 19:41:16 +02:00
He-Man
d8632a89d5
Calculate Multigun distance by size of Target
2018-04-17 17:14:45 +02:00
He-Man
619140c7c8
Merge pull request #974 from morgoth0/patch-14
...
Added water purification tablets
2018-04-16 16:36:31 +02:00
Grahame
861703574c
Added water purification tablets
2018-04-16 09:47:59 -04:00
He-Man
d4dc07d6f6
Changelogs
2018-04-15 14:52:59 +02:00
He-Man
12ed6cfdf9
Return attachments from sold primary / secondary
2018-04-15 00:01:03 +02:00
He-Man
3966ad7010
Advanced Veh Repair Fix #2 after Tank DLC
2018-04-13 14:27:27 +02:00
He-Man
f9de95ffc7
HitPoint Fix test
2018-04-13 00:15:07 +02:00
He-Man
c5abeed9f7
Add SecondaryWeapon to TraderArray (untested !!!)
2018-04-12 21:00:24 +02:00
He-Man
001c49f148
1 seconds broadcast-time for setunitloadout
2018-04-09 19:19:42 +02:00
He-Man
8769421ca1
SnapPoint Tweaks
...
- More accurate Snappositions für Walls without Floors
- More accurate Snappoints for Foundations
- Added ability to snap Wood / Cynder Walls to each other
- Added SnapPoint for 2 Stairs onto each other for double-Walls (Higher
Garages)
2018-04-09 18:37:24 +02:00
He-Man
946762fa06
Penalty for looking through Floors (Tower-Glitch)
2018-04-08 04:28:01 +02:00
He-Man
8796a2de89
Config to disable fuelsources in PlotRange
2018-04-08 01:02:54 +02:00
He-Man
39098fc579
Changelog
2018-04-08 00:00:54 +02:00
He-Man
bef09d5cd3
Reduce to only one Var
2018-04-07 23:52:22 +02:00
He-Man
1f8293ccc7
Config to restrict Vectorbuilding (max tilting)
2018-04-07 23:46:37 +02:00
He-Man
af6318940b
More precise Vehicle saving / loading
...
This change will save / load Vehicles much more accurate (especially on
Ramps / slopy terrain.
Background:
If use VectorDir / VectorUp, the Vehicle will be tilted around the model
Center and PosWorld also use the Modelcenter, while PosATL / PosASL use
the lowest level of the Vehicle.
2018-04-07 00:11:12 +02:00
He-Man
ad7d7ddb2d
Missing commandmenu exception
2018-04-06 22:42:48 +02:00
He-Man
561012b09c
Config to make Temp Vehicles tradeable
2018-04-06 17:57:42 +02:00
He-Man
8b6d609572
Changelog
2018-04-05 22:34:16 +02:00
He-Man
18dfb95e03
Set lockstate after upgrade
2018-04-03 23:30:17 +02:00
He-Man
b9fee12c7b
Changelog
2018-04-03 22:43:59 +02:00
He-Man
a11e8c6f9c
Convert Starter Mags to Rounds
2018-03-31 00:58:05 +02:00