Commit Graph

335 Commits

Author SHA1 Message Date
DESKTOP-UH65DCE\MusTanG
fb5345f8c5 shipwreck update and max config 2017-10-24 14:47:56 -05:00
vbawol
b668130984 removed containerPos array from CfgEpoch
added shipwreckLootEnabled = 1 by default, set to 0 to disable for maps
with no water.
2017-10-24 10:14:10 -05:00
DESKTOP-UH65DCE\MusTanG
f7c71e1d5a custom radioactive locations with radiated objects 2017-10-23 01:45:14 -05:00
DirtySanchez
858f0827ab formatting correction 2017-10-22 19:56:11 -05:00
DESKTOP-UH65DCE\MusTanG
431e10ee58 rad zone blacklist obj and distance 2017-10-22 18:55:12 -05:00
Raymix
a893e7aa74 Geiger counter GUI release 2017-10-21 23:35:53 +01:00
vbawol
f9e4e51d55 add looting of Satellite with sledge hammer 2017-10-20 07:30:12 -05:00
vbawol
f39a79a7d2 for #931 2017-10-19 17:15:56 -05:00
DirtySanchez
b2cf56a7b6 global marker sets and map upgrade
New global marker sets and functions.
Replace all markers for events and locations(fully configurable in CfgMarkerSets)
New MapScale marker zoom feature.
2017-10-18 11:27:23 -05:00
He-Man
61c86c22ce Added VehDocs to Loottables 2017-10-17 20:21:49 +02:00
vbawol
5e4d042868 crafting configs
crafting of 2x seed from one plants.
crafting of Kilo of Hemp from 2x Hemp plant.
crafting of seed bag from 1x canvas
crafting of canvas from 1x kilo hemp
add seed bags, canvas, and burlap to loot table
2017-10-17 08:29:49 -05:00
He-Man
0b08199404 item -> magazine 2017-10-16 19:09:42 +02:00
vbawol
853586def5 reworked mineral node harvesting
Can only use sledge hammer only to harvest nodes
seperated loot tables per mineral nodes
chance to loot on first strike 1 in 3
2017-10-16 11:02:09 -05:00
He-Man
7326d9cc3f More Config Fixes / Changes 2017-10-14 21:31:42 +02:00
He-Man
ffa4ad32fd Make Sharks Lootable under Water 2017-10-12 22:48:32 +02:00
vbawol
a572570e83 fix usage 2017-10-11 08:31:23 -05:00
vbawol
cd4f557f66 revert side changes for male
unlocked additional uniforms for side = 0,
Side =1 is still reserved for females
2017-10-10 21:29:04 -05:00
He-Man
a971f5f7cc Removed multiple Uniform 2017-10-10 23:00:48 +02:00
vbawol
b911897c31 add masks to loot table 2017-10-08 13:27:36 -05:00
vbawol
4fddeafd6e add female uniforms to loot table 2017-10-08 13:23:44 -05:00
vbawol
004b46ebed add 75 compatible male uniforms 2017-10-08 13:13:40 -05:00
vbawol
f49def0c47 Merge pull request #903 from morgoth0/patch-3
Thanks @morgoth0 !
Update Malden.h
2017-10-06 21:27:56 -05:00
vbawol
bdb168ba50 fix godmode with player vars 2017-10-06 21:17:14 -05:00
Grahame
42020032be Update Malden.h
Added Malden trader camps, one "North" (would be west if there were a south TP manhole cover), East and "West" (would be south if there were a south TP manhole cover) ;)
2017-10-06 20:53:09 -04:00
He-Man
e1bc965fdd must be _x
magazineCargo return strings, not objects
2017-10-06 17:39:26 +02:00
Grahame
c73a2ab44f Update Malden.h
Added ATMs and Phones in gas stations and towns. Note, if a phone looks like it attached to the side of a house then it probably is part of the house model itself and will not work as an ATM
2017-10-04 09:05:43 -04:00
vbawol
fb08ef4a76 handle null objects 2017-10-03 10:42:42 -05:00
vbawol
aa263d6e0b fix extra space 2017-10-03 10:26:51 -05:00
vbawol
5060394989 Simple Garden Manager v1
currently set to run 24 minutes between each "grow" cycle, so from seed
to mature should take around 1.2 hours from seed to fully mature. Option
to also have mature items spoil on the next cycle (24 minutes).
2017-10-03 10:25:59 -05:00
vbawol
4f98071e8d dynamic radio active locations 2017-10-01 18:14:18 -05:00
vbawol
2154402d85 fixes
fix error if EPOCH_playerEnergyMax was nil
another test case for swapBuilding if still not fixed.
removed hitpoints var from heal and godmode as it is not used.
2017-09-25 17:19:53 -05:00
vbawol
a1d4d411fc Merge remote-tracking branch 'refs/remotes/origin/experimental' into exp-digest-test
# Conflicts:
#	Sources/epoch_code/compile/setup/EPOCH_clientRevive.sqf
#	Sources/epoch_code/init/client_init.sqf
#	Sources/epoch_config/Configs/CfgEpochClient.hpp
2017-09-25 01:02:55 -05:00
xDrokZ
a8fb5c9bcd Added Map support for Chernarus Redux
Added Map support for Chernarus Redux
2017-09-21 21:43:42 +02:00
vbawol
a0e9ec0153 digest concept
-use the second set of GVARs to track adding and removing attributes.
-Epoch_player* vars moved to local vars only accessible inside the
master loop.
-TODO: finish digest system with a config entry to control digest
limits. Some extra logic is needed.

Basically, when you consume some food, it will not increase your hunger
level immediately but raise over time.

Each of these should have limits on how much you can store in the digest
and how much each tick the digest var can affect the local player var in
the master loop.
2017-09-20 09:23:46 -05:00
vbawol
f50d8ae57c disable vehicle spawning 2017-09-17 10:26:11 -05:00
vbawol
faf82b97b2 make debug box config based
lightPos: controls the positions of light props inside the box (uses
modelToWorld offset), set to {} to disable.
debugBoxClass: Controls the class that is used for the debug box, "" to
disable debug box.
cloneClasses: What classes to use for clone vat props, set to {} to
disable
2017-09-17 09:47:48 -05:00
vbawol
58c0481b6c add GeigerCounter price and to loot table 2017-09-08 12:21:42 -05:00
vbawol
c76b2badf9 move save stats to master loop and basic radiation system 2017-09-03 17:11:52 -05:00
vbawol
7ab0e2694b Merge remote-tracking branch 'origin/experimental' into experimental
# Conflicts:
#	Sources/epoch_config/Configs/CfgClientFunctions.hpp
2017-08-30 17:19:05 -05:00
vbawol
01c8641ff2 Conditional Loot table feature and reworking antagonist spawning
- We no longer spawn antagonists on opening loot containers or trash.
Instead we have the client spawn them from a new weighted array. Note:
Admins can control what AI are spawning by removing from array
(antagonistChances) or setting chance to 0
- moved EPOCH_spawnIndex and EPOCH_spawnLimits to master loop init
instead of both_init as it is only needed client side.
- loot table updates for extra logic condition.
2017-08-30 17:15:14 -05:00
vbawol
f7f839abf8 Satellite Event Starter 2017-08-30 17:06:18 -05:00
vbawol
ff4471552a improve earthquake event 2017-08-30 16:38:48 -05:00
DESKTOP-UH65DCE\MusTanG
56283e0c08 Temp Group System
Credit goes to AWOL for the original Epoch Group System.
Temp Groups do not allow outsiders access to bases, vehicles or safes.
Easily switch to Temp Group for Co-Op mission, then back to Perm Group.
Full access to Kick, Set Mod, Leave Group/Delete Group.
When leaving or deleting group, you will be put back into the actual
group of your teammates if online.
Fixed Leave/Delete Button to show Delete Group onLoad of Temp Group UI
Added refresh to Group UI's so all players are in sync after changes
2017-08-30 02:43:37 -05:00
vbawol
f0fbbe2cbb fixed spelling on Shipwreak 2017-08-18 11:12:47 -05:00
vbawol
f28cc43cd5 b826 2017-08-07 18:53:00 -05:00
He-Man
370896c150 Update CfgLootTable_MADCUP.h 2017-08-06 02:37:48 +02:00
He-Man
e0a002f808 Update CfgLootTable_MAD.h 2017-08-06 02:37:27 +02:00
He-Man
4609b4e236 Update CfgLootTable_CUP.h 2017-08-06 02:37:02 +02:00
He-Man
7028ad8011 Update CfgLootTable.h 2017-08-06 02:36:36 +02:00
He-Man
497db196ad Added missing Loot / Pricing / ItemSort 2017-08-05 20:56:36 +02:00