481 Commits

Author SHA1 Message Date
eraser1
cdf9aff2ad
Merge pull request #70 from Johnmatic/master
rare loot fix
2020-12-07 15:12:57 -06:00
eraser1
5f5a3cd5e2 Minor Change to Marker Handling after Mission
Instead of Marker dots being immediately deleted upon mission completion, their "alpha" is set to 0 so they are effectively "hidden" from players.

This allows the markers to remain after a mission is over for potential usage by other scripts.
2018-11-07 18:57:34 -06:00
eraser1
01a98f1b5b Toggle Mission Success/Fail Messages
You can now choose to broadcast to players when a mission is completed/failed.

Credit to MonkeyNutz for the idea.
2018-11-07 18:24:02 -06:00
eraser1
a60545c807 You can now hide the marker dot 2018-11-06 12:32:50 -06:00
eraser1
cd202c4c09 New Usage for Success/Fail Scripts
Previous (Legacy) implementation was a bit too confusing and potentially lended itself towards poor practice.

Old functionality should still be supported, but you can now define Success/Fail scripts using [_params, _code] instead of having multiple sub-elements with their own parameters and code that turns an already confusing parameter structure into a worse nightmare.
2018-11-05 22:15:23 -06:00
eraser1
132626274d (Very) Minor Optimization 2018-11-05 22:09:22 -06:00
eraser1
4255de3836 Adding Money to Crates
You can now set a variable called "DMS_CrateMoney" on a reward container to set/increase how much money it provides (once the container is actually "filled").
2018-11-05 22:07:09 -06:00
eraser1
6f80d87662 Potential tweak for cowardly AI? 2018-11-05 22:05:18 -06:00
eraser1
48359a4ad7 Increase number of Minefield warning signs
They should appear in a circle at 45 degree steps instead of 90 degree steps.
2018-11-05 22:04:42 -06:00
eraser1
b6c53f628a Message Vehicle PIN Code upon First Entry
Thanks to Andrew for the idea.

A persistent vehicle's PIN Code is sent via "toast" (and systemChat) to the player who first enters a Persistent Reward Vehicle.

Subsequent players who enter the vehicle should not get any messages.

This way, you can avoid broadcasting the vehicle's code to the entire server if you so desire. You will, however, have to manually adjust mission messages for existing missions to prevent them from broadcasting the code.
2018-11-05 22:03:54 -06:00
Johnmatic
2fba620e39 rare loot fix
better rare loot respawn, magazines for rare weapons
2018-08-28 18:11:28 +02:00
eraser1
a0af505411 Fix silly mistake
Thanks for pointing me towards the issue "arc7r7"
2018-05-14 12:42:05 -05:00
eraser1
26e8cb2cfa worth a test 2018-03-18 17:28:32 -05:00
eraser1
4b4fe85817 May as well throw that in there... 2018-03-18 17:22:22 -05:00
eraser1
159638b6b4 wow, I forgot about this for quite some time... 2018-03-18 17:11:03 -05:00
eraser1
0c087e6403 More things!
New function "DMS_fnc_ShuffleNewArray" for shuffling an array without modifying the original.

New method of using predefined mission locations. The old method will NO LONGER WORK and must be changed.

Moving a bunch of code to DMS preinit because it doesn't need to be postinit.

You can now specify buildings to enable/disable simulation (allowing you to open/close doors) for the old M3E exports. Existing buildings have been updated.

Clients will log to their RPT if an AI has been offloaded to them, regardless of the setting for notifying clients. The setting will now only dictate whether or not they get a message in chat upon offloading.

A couple fixes from PrimusNZ:
Fixed the special mission spawning logic so that the player count limits set are actually accurate.

Fixed the "runaway AI killer" logic so that it actually kills AI that are far away.
2018-03-18 17:09:25 -05:00
eraser1
6d45755efc Merge branch 'master' of https://github.com/Defent/DMS_Exile Feb.12.2018 2018-02-13 00:09:11 -06:00
eraser1
eb623b32a7
Update README.md 2018-02-13 00:08:52 -06:00
eraser1
06a13b1e32 I haven't COMPLETELY forgotten about this... 2018-02-13 00:07:34 -06:00
eraser1
bf28a02056 Merge pull request #62 from MGTDB/patch-6
Update config.sqf
2017-10-14 03:55:56 +03:00
MGT
cb88e5f5eb Update config.sqf
Added note to DMS_SpawnMissions_Scheduled to fix the AI shooting each other
2017-10-10 13:57:35 +01:00
eraser1
3fec814882 Merge pull request #61 from MGTDB/patch-5
Chernarus Redux reqiured map config
2017-09-17 10:19:32 -05:00
MGT
3c39544c61 Chernarus Redux reqiured map config 2017-09-17 10:29:57 +01:00
eraser1
254e03a009 Fix static mission spawn limit
can't believe I didn't notice this for so long
2017-09-07 11:08:15 -05:00
eraser1
55df8bb3f8 Somebody did a thing!
https://github.com/Defent/DMS_Exile/wiki/Changelog#september-2-2017-1240-pm-cst-america
2017-09-02 00:41:07 -05:00
eraser1
268e0af4ab Merge pull request #60 from MGTDB/patch-4
Update config.sqf
2017-08-16 01:20:57 -05:00
MGT
01ac7860b0 Update config.sqf
Changed DMS_AI_Classname from O_recon_F to O_Soldier_unarmed_F, when Arma is Arma and the AI spawns naked, it uses the default loadout of O_recon_F which has a Katiba with attachments that can be dupe sold in Exile
2017-08-13 08:38:48 +01:00
eraser1
180fda031f Update infiSTAR installation instructions 2017-07-23 10:39:28 -05:00
eraser1
ae77b2f8a0 Because people don't always have infiStar.. 2017-07-14 17:08:27 -05:00
eraser1
de2061450c Update infistar log format 2017-06-12 14:06:53 -05:00
eraser1
73aaf8e275 Update saltflatsbase config
Enabled simulation on a bunch of buildings that have doors
2017-06-08 13:45:10 -05:00
eraser1
ef59aaab70 Update this stuff too.. 2017-06-08 13:30:43 -05:00
eraser1
7c228cbe5e Merge previous changes
Fix some conflicts, optimize previous code
2017-06-08 13:28:41 -05:00
eraser1
f13c89118e Some other things... 2017-06-08 13:17:41 -05:00
eraser1
f6f95b76c3 NINJA EDIT 2017-06-08 13:16:15 -05:00
eraser1
76e8c6292f Merge pull request #59 from MGTDB/patch-3
Create malden_config.sqf
2017-06-03 15:11:26 -05:00
MGT
f0bce9ffa2 Create malden_config.sqf
Just a holder so it runs on Malden
2017-06-03 10:50:13 +01:00
eraser1
f039b3dbe9 Merge pull request #57 from kuplion/master
Additional map configs..
2017-05-14 13:12:27 -05:00
kuplion
554a741108 Additional map configs..
* Chernarus Isles
* Chernarus Winter
* Chernarus Summer
2017-05-10 11:07:38 +01:00
eraser1
df3edce010 Merge pull request #54 from ravmustang/master
Master
2017-04-28 20:34:40 -05:00
DESKTOP-UH65DCE\MusTanG
97e85393cc Update code 2017-04-27 19:25:05 -05:00
DESKTOP-UH65DCE\MusTanG
f64c63261b Fix
Re-add Exile simulationMonitor for non dynamic simulation servers.
2017-04-27 19:23:44 -05:00
eraser1
1a24429301 Merge pull request #53 from ravmustang/master
Added DynSim Toggle
2017-04-25 21:05:02 -05:00
DESKTOP-UH65DCE\MusTanG
087bc76c47 Crate DynSim Toggle 2017-04-24 21:27:49 -05:00
DESKTOP-UH65DCE\MusTanG
f105490cca DynSim Toggle #2 Vehicles 2017-04-24 21:21:29 -05:00
DESKTOP-UH65DCE\MusTanG
89036defd1 Added DynSim Toggle 2017-04-24 20:32:35 -05:00
eraser1
fa447be68c Merge pull request #52 from bryant1410/master
Fix broken headings in Markdown files

Thanks @bryant1410 !
2017-04-20 22:00:03 -05:00
Santiago Castro
3e60eda803 Fix broken Markdown headings 2017-04-17 22:09:45 -03:00
eraser1
a021adf517 Merge pull request #50 from Cloudhax23/patch-1
Fixed finsihed to finished
2017-03-14 13:11:32 -05:00
Cloudhax23
bf882affd1 Fixed finsihed to finished 2017-03-14 09:29:34 -05:00