Commit Graph

279 Commits

Author SHA1 Message Date
Defent
5b29dfdc52 Update MM5.sqf 2015-08-28 14:26:08 +02:00
Defent
c62de049c8 Update MM4.sqf 2015-08-28 14:25:20 +02:00
Defent
5daf54c821 Update MM3.sqf 2015-08-28 14:24:40 +02:00
Defent
1b02ddf77d Fix'd 2015-08-28 14:24:31 +02:00
Defent
cb98561943 Fix'd 2015-08-28 14:23:34 +02:00
Defent
6a69947cfc Fix'd 2015-08-28 14:22:46 +02:00
Defent
6797b9d70e Fixed missions 2015-08-28 14:21:25 +02:00
Defent
9b4c2f9a22 Update DMS_spawnAI.sqf 2015-08-28 14:18:41 +02:00
Defent
80e9d7bec5 Updated so it works. 2015-08-28 14:17:30 +02:00
eraser1
74f562de7e Bunch of stuff
Renamed preInit/postInit

All config.sqf options setup and named (for now :P )

Removed "tools" from FillCrate since it was just addItemCargoGlobal as
well

FindSafePos adjustments + renames

IsNearWater function (from WAI)

Add "_markers" array to MissionStatusCheck params (planned implemention:
[_dot,_circle] for the ability to rename a marker after mission
completion. EG: "COMPLETED: Weapons Crate" for X seconds)

Created SelectMagazine fnc

Created files for a couple TODO functions
2015-08-28 03:38:46 -05:00
eraser1
8386773993 Couple functions "added" + Tweaks
Add the DMS_MissionStatusCheck loop only if DMS_DynamicMission is being
used

Insert base function for findSafePos

Create a couple files to be used later
2015-08-28 01:04:50 -05:00
eraser1
f0f5132867 Cleanup Logic Change
Don't use isPlayerNearbyArray, so each object gets its own check (so
that all objects don't get skipped just because a player is near one
object)
2015-08-28 00:27:02 -05:00
eraser1
cf6ca81c68 FillCrate tweaks
Variable name changes, extra checks, and function explanation in comment
2015-08-28 00:23:34 -05:00
Defent
8fdba26b2f Changed 0 to 1. 2015-08-27 23:06:04 +02:00
Defent
6650113e98 Fixed a problem with the cleanup 2015-08-27 23:03:11 +02:00
Defent
9e21149f24 Last fix
Updated.
2015-08-27 22:02:53 +02:00
Defent
ff0ddf0319 asd
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2015-08-27 21:57:18 +02:00
Defent
caab8cbaab d
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2015-08-27 21:33:03 +02:00
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c5f62ca028 asd
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2015-08-27 21:28:16 +02:00
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ecf93db52e ASD
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2015-08-27 17:05:34 +02:00
Defent
3f6891d942 asd
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2015-08-27 16:51:28 +02:00
Defent
01ed2fbdc9 asd
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2015-08-27 15:41:44 +02:00
Defent
076dbfd64b asd
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2015-08-27 13:50:43 +02:00
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a8636eb995 asd
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2015-08-27 11:24:26 +02:00
Defent
a6da0fca1c asd
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2015-08-27 11:19:04 +02:00
eraser1
9110ffc675 Beginning Steps of DMS Rewrite
***!!!THIS COMMIT WILL NOT WORK. DO NOT BOTHER COMPILING IT. THIS IS
SIMPLY A "SAVE POINT"!!!***

I copied a lot of WAI stuff (specifically the config.sqf) as a template
for the desired levels of customization that I want in the end.

Created a couple unique DMS config values w/ comments (all variables
prefixed with DMS_ in config.sqf)

Created BroadCastMissionStatus (with a variety of options)

Edited cleanup.sqf to take ARRAY params. It also won't clean up objects
if there is a player within 20m of it (I will probably improve/replace
the function later)

Replaced original crate function with WAI (because of customizability.
Will probably rewrite using BIS_fnc_param)

Fixed the PBOPREFIX

MissionStatusCheck is set up the way I want it, with all functions it
uses ready as well.

Made Exile and exile_server_config a necessary addon.

Created preInit for compiling code (postInit simply launches it now)

All functions added/changed so far have debug reports (if
DMS_DEBUG=true)
2015-08-27 02:44:23 -05:00
Defent
2a9a0fc06e Thx Eraser 2015-08-27 00:06:07 +02:00
Defent
2b3597907a added tags. 2015-08-26 23:31:01 +02:00
Defent
f6cfb66a21 Fixed so it looks good and not stupid
Nice.
2015-08-26 23:01:10 +02:00